Aaron Franke
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3407328860
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Fix typos: "modelling" -> "modeling"
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2023-10-01 12:52:25 -05:00 |
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Tom McLean
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78b978c9bd
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Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE
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Co-authored-by: Clay John <claynjohn@gmail.com>
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2023-04-07 18:32:25 +02:00 |
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Clay John
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c591c416e2
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Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-02-24 23:24:06 +01:00 |
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Max Hilbrunner
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198393eec7
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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
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2022-10-15 20:54:47 +02:00 |
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Jiri Suchan
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3370ef2ef9
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fix: rename ViewportContainer to SubViewportContainer
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2022-10-09 20:07:25 +09:00 |
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nevarek
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b11c1b1f70
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Update names of shader matrix built-ins in Advanced post-processing (#5713)
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2022-03-25 15:46:11 +01:00 |
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Hugo Locurcio
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4ba5a42f9c
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Fix NDC coordinates for Vulkan in Advanced post-processing
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2021-09-22 18:08:02 +02:00 |
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Nathan Lovato
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ad4c479d68
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Rename shading section into shaders
Closes #4155
Closes #4154
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2020-10-08 16:56:58 -06:00 |
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