Commit Graph

8 Commits

Author SHA1 Message Date
Aaron Franke
3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
Tom McLean
78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
Clay John
c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:24:06 +01:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Jiri Suchan
3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2022-10-09 20:07:25 +09:00
nevarek
b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 2022-03-25 15:46:11 +01:00
Hugo Locurcio
4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing 2021-09-22 18:08:02 +02:00
Nathan Lovato
ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00