Fredia Huya-Kouadio
333c2dea39
Clean up the Android documentation for Godot 4.1
2023-10-12 12:34:45 -07:00
jcovin293
65fc265b08
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-09 01:35:44 +02:00
Hex-4
e896ef6a89
update mouse and input coords page (again)
2023-10-09 01:32:17 +02:00
Hex-4
7aeb285470
close #8074 , update mouse and input coordinates page
2023-10-09 01:32:10 +02:00
Aaron Franke
47d0a4b341
Fix typos: "modelling" -> "modeling"
2023-10-09 01:31:48 +02:00
Thaddeus Crews
c4bb6dfdfa
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e
3ca515ee9f
Fix csharp bug in tutorial code
2023-10-09 01:23:28 +02:00
Hugo Trentesaux
56761ee6fa
Update singletons_autoload.rst
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fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Hugo Locurcio
2a99f9c5d7
Recommend official Blender downloads in Importing 3D scenes
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This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.
Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
Bruno Teixeira
ae860fbc2e
Update gdscript_format_string.rst
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Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c
Clarify hiding lights doesn't disable baking in Using LightmapGI
2023-10-09 01:22:14 +02:00
Luca
fee5f15728
Update internationalizing_games.rst
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fixed locale path on project settings
Delete tutorials/i18n/img/locale_test.png
Add files via upload
updated image in webp format
2023-10-09 01:22:06 +02:00
skyace65
e266f5668f
Fix Build issue
2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96
Remove outdated trimesh note
2023-10-09 01:21:41 +02:00
Hex-4
d5ec2c6e5f
Close #7690 (add info for shader hints and default values) ( #8117 )
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* add comment for default values
* Add a line telling where the default value goes
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-09 01:21:22 +02:00
toafloast
797f19e7ff
Update ray casting tutorial.
2023-10-09 01:21:02 +02:00
nightpool
5075faf97c
Remove outdated Firefox Linux warning
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The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird
329d207273
Add Swift to what_is_gdextension.rst
2023-10-09 01:20:28 +02:00
Hugo Locurcio
08806845c5
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe
Update style guide ( #8038 )
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Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn
56bf13634f
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
cabbagestole
cce9204a48
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9
Make some clarifications/fixes in the C# docs
2023-10-09 00:49:05 +02:00
profande
9e1f1da45a
Correct mouse_and_input_coordinates.rst
2023-10-09 00:48:58 +02:00
curious-broccoli
88e850f3e8
Fix sentence in tutorial code in the editor
2023-10-09 00:48:20 +02:00
Hugo Locurcio
4ff475d16f
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Hugo Locurcio
c37e09d37c
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52
Fix Olde Sküül link
2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb
Add Olde Sküül to list of porting companies in Console support in Godot
2023-10-09 00:45:53 +02:00
31
bec4c9757c
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
BuildTools
7b409be760
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-10-09 00:31:47 +02:00
imnachos
a3f84f2ca1
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-10-09 00:31:39 +02:00
Corey
1061b17070
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-10-09 00:31:31 +02:00
Noctor Onwood
f296133f7c
Custom editor icon section's command wrong or out of date.
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In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.
Update with capnm's suggestion. Thank you all for your attention and reply!
2023-10-09 00:30:35 +02:00
dashdotdashdot
c281171150
Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
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Fixes #7864
2023-10-09 00:30:18 +02:00
TidB
8f9f3fa4bc
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-10-09 00:30:04 +02:00
Danil Alexeev
c7e4d1a2c8
GDScript: Mention Array.assign() method in typed arrays documentation
2023-10-09 00:29:52 +02:00
Mateus Elias
9e96b3d345
Fix wrong C# code examples in making plugins tutorial
2023-10-09 00:29:38 +02:00
Scott Campbell
59c44c591b
PoolVector3Array now should be PackedVector3Array
2023-10-09 00:29:12 +02:00
Mateus Elias
5cc951540d
Add missing C# code in making plugins tutorial
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-10-09 00:29:00 +02:00
Mateus Elias
1f012e081b
fix(iimporting_images.rst): remove unsupported image format
2023-10-09 00:28:47 +02:00
Hana - Piralein
8171bb796a
update images and related information
2023-10-09 00:28:21 +02:00
Hana - Piralein
01b9cb63c7
add missing annotation prefix
2023-10-09 00:27:58 +02:00
Jordyfel
3406de0b8c
Patch lobby example implementation.
2023-10-09 00:27:39 +02:00
mehul-sinha
16c109eec7
fixed Localization using gettext wrong word #7749
2023-10-09 00:26:34 +02:00
Hugo Locurcio
d32da6c3fd
Document removal of implicit multi-level calls in Upgrading to Godot 4
2023-10-09 00:26:20 +02:00