Commit Graph

3144 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio
333c2dea39 Clean up the Android documentation for Godot 4.1 2023-10-12 12:34:45 -07:00
jcovin293
65fc265b08 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst 2023-10-09 01:35:44 +02:00
Hex-4
e896ef6a89 update mouse and input coords page (again) 2023-10-09 01:32:17 +02:00
Hex-4
7aeb285470 close #8074, update mouse and input coordinates page 2023-10-09 01:32:10 +02:00
Aaron Franke
47d0a4b341 Fix typos: "modelling" -> "modeling" 2023-10-09 01:31:48 +02:00
Thaddeus Crews
c4bb6dfdfa Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e
3ca515ee9f Fix csharp bug in tutorial code 2023-10-09 01:23:28 +02:00
Hugo Trentesaux
56761ee6fa Update singletons_autoload.rst
fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Hugo Locurcio
2a99f9c5d7 Recommend official Blender downloads in Importing 3D scenes
This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.

Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
Bruno Teixeira
ae860fbc2e Update gdscript_format_string.rst
Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-09 01:22:14 +02:00
Luca
fee5f15728 Update internationalizing_games.rst
fixed locale path on project settings

Delete tutorials/i18n/img/locale_test.png

Add files via upload

updated image in webp format
2023-10-09 01:22:06 +02:00
skyace65
e266f5668f Fix Build issue 2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96 Remove outdated trimesh note 2023-10-09 01:21:41 +02:00
Hex-4
d5ec2c6e5f Close #7690 (add info for shader hints and default values) (#8117)
* add comment for default values

* Add a line telling where the default value goes

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-09 01:21:22 +02:00
toafloast
797f19e7ff Update ray casting tutorial. 2023-10-09 01:21:02 +02:00
nightpool
5075faf97c Remove outdated Firefox Linux warning
The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird
329d207273 Add Swift to what_is_gdextension.rst 2023-10-09 01:20:28 +02:00
Hugo Locurcio
08806845c5 Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe Update style guide (#8038)
Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn
56bf13634f Remove doc of a missing feature of the tilemap select tool
Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
cabbagestole
cce9204a48 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9 Make some clarifications/fixes in the C# docs 2023-10-09 00:49:05 +02:00
profande
9e1f1da45a Correct mouse_and_input_coordinates.rst 2023-10-09 00:48:58 +02:00
curious-broccoli
88e850f3e8 Fix sentence in tutorial code in the editor 2023-10-09 00:48:20 +02:00
Hugo Locurcio
4ff475d16f Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338 Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Hugo Locurcio
c37e09d37c Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52 Fix Olde Sküül link 2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb Add Olde Sküül to list of porting companies in Console support in Godot 2023-10-09 00:45:53 +02:00
31
bec4c9757c Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
BuildTools
7b409be760 Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter. 2023-10-09 00:31:47 +02:00
imnachos
a3f84f2ca1 Fixed URL underscore in general_optimization.rst
Added double underscore to fix
2023-10-09 00:31:39 +02:00
Corey
1061b17070 Update c_sharp_basics.rst
* Fix incorrect file name with regards to adding the `program` parameter.
2023-10-09 00:31:31 +02:00
Noctor Onwood
f296133f7c Custom editor icon section's command wrong or out of date.
In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.

Update with capnm's suggestion. Thank you all for your attention and reply!
2023-10-09 00:30:35 +02:00
dashdotdashdot
c281171150 Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
Fixes #7864
2023-10-09 00:30:18 +02:00
TidB
8f9f3fa4bc Fix SIZE built-in in fog shader reference
It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-10-09 00:30:04 +02:00
Danil Alexeev
c7e4d1a2c8 GDScript: Mention Array.assign() method in typed arrays documentation 2023-10-09 00:29:52 +02:00
Mateus Elias
9e96b3d345 Fix wrong C# code examples in making plugins tutorial 2023-10-09 00:29:38 +02:00
Scott Campbell
59c44c591b PoolVector3Array now should be PackedVector3Array 2023-10-09 00:29:12 +02:00
Mateus Elias
5cc951540d Add missing C# code in making plugins tutorial
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-10-09 00:29:00 +02:00
Mateus Elias
1f012e081b fix(iimporting_images.rst): remove unsupported image format 2023-10-09 00:28:47 +02:00
Hana - Piralein
8171bb796a update images and related information 2023-10-09 00:28:21 +02:00
Hana - Piralein
01b9cb63c7 add missing annotation prefix 2023-10-09 00:27:58 +02:00
Jordyfel
3406de0b8c Patch lobby example implementation. 2023-10-09 00:27:39 +02:00
mehul-sinha
16c109eec7 fixed Localization using gettext wrong word #7749 2023-10-09 00:26:34 +02:00
Hugo Locurcio
d32da6c3fd Document removal of implicit multi-level calls in Upgrading to Godot 4 2023-10-09 00:26:20 +02:00