skyace65
2bf43bd982
Document reflection probe limitations in compatability renderer
2024-09-08 15:52:42 -04:00
Hugo Locurcio
f54bb92faa
Fix decals demo link in Using decals
2024-08-31 03:31:23 +02:00
yesfish
586a2fd3a9
Improve next_pass documentation in Standard Material 3D ( #9762 )
2024-08-28 13:29:17 +02:00
A Thousand Ships
f3ddfc313a
Merge pull request #9814 from ShawnHardern/update-occlusion-culling-csharp
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Add C# examples to Occlusion culling
2024-08-23 18:50:53 +02:00
Shawn Hardern
d24c0c3e27
Add C# examples to Mesh level of detail
2024-08-23 15:26:09 +01:00
Shawn Hardern
35c34b3f9c
Add C# examples to Occlusion culling
2024-08-23 15:02:34 +01:00
Matthew
b54f912c77
Merge pull request #9582 from russellsanborn/comma-before-but
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Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
cakepie
f9f9b69313
Update standard_material_3d.rst to Godot 4 ( #9641 )
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* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Matthew
cdfb87efbb
Merge pull request #9481 from vgezer/intro3d
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A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb
Improve introduction to 3D for beginners
2024-07-16 13:37:02 +02:00
Hugo Locurcio
4e0bc31f58
Document baking lightmaps on Android/web editor is not supported
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This also removes a duplicated heading.
2024-07-15 00:44:06 +02:00
Russell Sanborn
a3e4e9b0cc
Add commas before "but" throughout documentation
2024-07-06 08:41:08 -05:00
Hugo Locurcio
e7fdb120c7
Fix dead links in the documentation
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Command used:
lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"
429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
Hugo Locurcio
23c0ee2833
Document caveats related to GPUParticles3D collision
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- Remove incorrect notice about GPUParticles2D not supporting
collision. This is supported using LightOccluder2D with SDF
generation enabled.
2024-06-27 01:53:36 +02:00
Hugo Locurcio
8bbf8563ff
Link to more up-to-date FuncGodot plugin in CSG Tools, add Cyclops Level Builder
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Qodot is now in maintenance mode and has been superseded by FuncGodot.
2024-06-14 21:44:44 +02:00
A Thousand Ships
36e2351df2
Fix invalid indentation in various files
2024-06-06 16:16:45 +02:00
Sr3qt
3844fba41d
Updated function call
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The function "surface_clear" does not exist as of 4.2.2. "clear_surfaces" does however.
2024-06-04 13:43:43 +02:00
Hugo Locurcio
06bd5b3ccb
Fix false positives in codespell CI and fix reported typos
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- Don't install codespell when building offline docs
as it's not needed in that workflow.
2024-05-31 10:58:12 +02:00
Matthew
e0eb9374bc
Merge pull request #9262 from MajorMcDoom/patch-2
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Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Zi Ye
15a0a4f4bd
Fix ImmediateMesh being referred to as a node when it is not
2024-04-20 09:39:03 -05:00
Max Hilbrunner
82d44dbe82
Merge pull request #9092 from Calinou/add-video-support
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Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Max Hilbrunner
3a577ea37b
Merge pull request #9174 from Skyefre/patch-1
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Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio
331484e9f6
Document decal sorting behavior in Using decals
2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004
More accurately describes what a Transform3D is
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As pointed out in Issue #8904 , a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Hugo Locurcio
7e7182ba2b
Mention how to improve font rendering quality in 3D text
2024-03-27 22:36:37 +01:00
Hugo Locurcio
3e3bbde35b
Add support for embedding videos in documentation pages
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This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Max Hilbrunner
20ab694328
Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
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Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
7a7f815b81
Mention per-vertex shading is currently unimplemented in Standard Material 3D
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This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov
e6f442c39c
Add clarification to distance fade modes in Standard Material 3D
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Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
Max Hilbrunner
74b247ba12
Merge pull request #9077 from skyace65/Intro-To-3D
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Update intro to 3D images, document preview light
2024-03-10 22:29:23 +01:00
skyace65
e616c4b6c6
Update intro to 3D images, document preview light
2024-03-10 15:01:25 -04:00
skyace65
57f04ea856
Update CSG note with info on reliability
2024-03-10 12:00:30 -04:00
Max Hilbrunner
53d7d8b599
Merge pull request #9041 from Calinou/environment-glow-compatibility
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Document some glow properties being unavailable with Compatibility
2024-03-02 20:51:23 +01:00
Hugo Locurcio
4503812d6b
Document some glow properties being unavailable with Compatibility
2024-03-01 20:02:35 +01:00
Hugo Locurcio
53984b5b84
Document roughness impacting refraction behavior in Standard Material 3D
2024-03-01 19:39:32 +01:00
Matthew
6a19c12a25
Merge pull request #8839 from timeeeee/master
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Remove incorrect "we won't use the index array"
2024-02-22 19:06:51 -05:00
skyace65
b7dc0575c2
Update images for lightmap page
2024-02-10 11:17:24 -05:00
Matthew
6ac586bc55
Merge pull request #8885 from Calinou/resolution-scaling-fix-mipmap-bias-formula
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Fix missing texture mipmap bias formula in Resolution scaling
2024-02-04 11:40:52 -05:00
Hugo Locurcio
8307505c29
Fix missing texture mipmap bias formula in Resolution scaling
2024-02-02 22:07:52 +01:00
Synkied
07a83a91f9
Update process_material_properties.rst
2024-02-02 20:39:53 +01:00
AnOpenSauceDev
67b17958ca
Fix multiple typos related to Particle Systems ( #8845 )
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* Fix typo: Ammount -> Amount
* Fix typos in `properties.rst`
Changed "Ammount" to "Amount", and "Radio" to "Ratio".
2024-01-27 13:13:48 -05:00
Tim Clark
892d39e5fa
Remove incorrect "we won't use the index array"
2024-01-26 16:12:26 -05:00
Max Hilbrunner
1e604f4e4e
Merge pull request #8738 from jsjtxietian/patch-3
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Mention light appearance difference between with or without shadow in compatibility
2024-01-23 18:19:35 +01:00
Halston Sellentin
06dba85541
improve comma placement
2024-01-20 14:00:03 -08:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
David C. Drake
4d68d50be4
Fix typo: 'generated' -> 'generate'
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Minor typo fix: "used to generated" -> "used to generate"
2024-01-09 14:57:42 -07:00
谢天
30c3c92194
Update lights_and_shadows.rst to mention difference between light with or without shadow
2024-01-08 15:57:54 +08:00
谢天
3151ea7a0d
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-05 14:37:52 +08:00