Commit Graph

502 Commits

Author SHA1 Message Date
skyace65
2bf43bd982 Document reflection probe limitations in compatability renderer 2024-09-08 15:52:42 -04:00
Hugo Locurcio
f54bb92faa Fix decals demo link in Using decals 2024-08-31 03:31:23 +02:00
yesfish
586a2fd3a9 Improve next_pass documentation in Standard Material 3D (#9762) 2024-08-28 13:29:17 +02:00
A Thousand Ships
f3ddfc313a Merge pull request #9814 from ShawnHardern/update-occlusion-culling-csharp
Add C# examples to Occlusion culling
2024-08-23 18:50:53 +02:00
Shawn Hardern
d24c0c3e27 Add C# examples to Mesh level of detail 2024-08-23 15:26:09 +01:00
Shawn Hardern
35c34b3f9c Add C# examples to Occlusion culling 2024-08-23 15:02:34 +01:00
Matthew
b54f912c77 Merge pull request #9582 from russellsanborn/comma-before-but
Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
cakepie
f9f9b69313 Update standard_material_3d.rst to Godot 4 (#9641)
* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Matthew
cdfb87efbb Merge pull request #9481 from vgezer/intro3d
A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb Improve introduction to 3D for beginners 2024-07-16 13:37:02 +02:00
Hugo Locurcio
4e0bc31f58 Document baking lightmaps on Android/web editor is not supported
This also removes a duplicated heading.
2024-07-15 00:44:06 +02:00
Russell Sanborn
a3e4e9b0cc Add commas before "but" throughout documentation 2024-07-06 08:41:08 -05:00
Hugo Locurcio
e7fdb120c7 Fix dead links in the documentation
Command used:

    lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"

429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
Hugo Locurcio
23c0ee2833 Document caveats related to GPUParticles3D collision
- Remove incorrect notice about GPUParticles2D not supporting
  collision. This is supported using LightOccluder2D with SDF
  generation enabled.
2024-06-27 01:53:36 +02:00
Hugo Locurcio
8bbf8563ff Link to more up-to-date FuncGodot plugin in CSG Tools, add Cyclops Level Builder
Qodot is now in maintenance mode and has been superseded by FuncGodot.
2024-06-14 21:44:44 +02:00
A Thousand Ships
36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
Sr3qt
3844fba41d Updated function call
The function "surface_clear" does not exist as of 4.2.2. "clear_surfaces" does however.
2024-06-04 13:43:43 +02:00
Hugo Locurcio
06bd5b3ccb Fix false positives in codespell CI and fix reported typos
- Don't install codespell when building offline docs
  as it's not needed in that workflow.
2024-05-31 10:58:12 +02:00
Matthew
e0eb9374bc Merge pull request #9262 from MajorMcDoom/patch-2
Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00
melquiadess
dbe3a88377 Fix various minor typos 2024-04-20 16:41:23 +01:00
Zi Ye
15a0a4f4bd Fix ImmediateMesh being referred to as a node when it is not 2024-04-20 09:39:03 -05:00
Max Hilbrunner
82d44dbe82 Merge pull request #9092 from Calinou/add-video-support
Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Max Hilbrunner
3a577ea37b Merge pull request #9174 from Skyefre/patch-1
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio
331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004 More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Hugo Locurcio
7e7182ba2b Mention how to improve font rendering quality in 3D text 2024-03-27 22:36:37 +01:00
Hugo Locurcio
3e3bbde35b Add support for embedding videos in documentation pages
This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Max Hilbrunner
20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov
e6f442c39c Add clarification to distance fade modes in Standard Material 3D
Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
Max Hilbrunner
74b247ba12 Merge pull request #9077 from skyace65/Intro-To-3D
Update intro to 3D images, document preview light
2024-03-10 22:29:23 +01:00
skyace65
e616c4b6c6 Update intro to 3D images, document preview light 2024-03-10 15:01:25 -04:00
skyace65
57f04ea856 Update CSG note with info on reliability 2024-03-10 12:00:30 -04:00
Max Hilbrunner
53d7d8b599 Merge pull request #9041 from Calinou/environment-glow-compatibility
Document some glow properties being unavailable with Compatibility
2024-03-02 20:51:23 +01:00
Hugo Locurcio
4503812d6b Document some glow properties being unavailable with Compatibility 2024-03-01 20:02:35 +01:00
Hugo Locurcio
53984b5b84 Document roughness impacting refraction behavior in Standard Material 3D 2024-03-01 19:39:32 +01:00
Matthew
6a19c12a25 Merge pull request #8839 from timeeeee/master
Remove incorrect "we won't use the index array"
2024-02-22 19:06:51 -05:00
skyace65
b7dc0575c2 Update images for lightmap page 2024-02-10 11:17:24 -05:00
Matthew
6ac586bc55 Merge pull request #8885 from Calinou/resolution-scaling-fix-mipmap-bias-formula
Fix missing texture mipmap bias formula in Resolution scaling
2024-02-04 11:40:52 -05:00
Hugo Locurcio
8307505c29 Fix missing texture mipmap bias formula in Resolution scaling 2024-02-02 22:07:52 +01:00
Synkied
07a83a91f9 Update process_material_properties.rst 2024-02-02 20:39:53 +01:00
AnOpenSauceDev
67b17958ca Fix multiple typos related to Particle Systems (#8845)
* Fix typo: Ammount -> Amount

* Fix typos in `properties.rst`

Changed "Ammount" to "Amount", and "Radio" to "Ratio".
2024-01-27 13:13:48 -05:00
Tim Clark
892d39e5fa Remove incorrect "we won't use the index array" 2024-01-26 16:12:26 -05:00
Max Hilbrunner
1e604f4e4e Merge pull request #8738 from jsjtxietian/patch-3
Mention light appearance difference between with or without shadow in compatibility
2024-01-23 18:19:35 +01:00
Halston Sellentin
06dba85541 improve comma placement 2024-01-20 14:00:03 -08:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
David C. Drake
4d68d50be4 Fix typo: 'generated' -> 'generate'
Minor typo fix: "used to generated" -> "used to generate"
2024-01-09 14:57:42 -07:00
谢天
30c3c92194 Update lights_and_shadows.rst to mention difference between light with or without shadow 2024-01-08 15:57:54 +08:00
谢天
3151ea7a0d Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow 2024-01-05 14:37:52 +08:00