Commit Graph

3555 Commits

Author SHA1 Message Date
follower
1b0021662f Fix inline code formatting that used "" not "`".
Restructured text uses double back-ticks to indicate inline monospace code formatting (a.k.a "verbatim"). 

(via <https://thomas-cokelaer.info/tutorials/sphinx/rest_syntax.html#inline-markup-and-special-characters-e-g-bold-italic-verbatim>)

Without this change the text is rendered as italic rather than monospaced on the [docs site](https://godot.readthedocs.io/en/3.2/tutorials/networking/high_level_multiplayer.html).
2020-02-14 00:57:48 +13:00
Rémi Verschelde
af2c4a3160 Merge pull request #3167 from follower/patch-11
Add mono-space code formatting in text.
2020-02-13 10:40:11 +01:00
follower
74ec3b46ca Add mono-space code formatting in text. 2020-02-13 22:33:14 +13:00
Igor
d5c22d7f41 Fixes in "Best practices for engine contributors" (#3166)
There include typos, style tweaks and similar.
2020-02-13 09:39:01 +01:00
Rémi Verschelde
3637587201 Merge pull request #3164 from WARIO-MDMA/patch-1
Fix minor grammar issue in "Docs writing guidelines"
2020-02-13 09:38:01 +01:00
Rémi Verschelde
6bcabb619e Merge pull request #3163 from Relintai/fix_engine_startgame
Update engine.startGame's docs.
2020-02-13 09:05:53 +01:00
WARIO-MDMA
0b58f6000c Fix grammar issue in "Docs writing guidelines"
Oh, the irony...
2020-02-13 12:53:33 +11:00
Relintai
f8d4b358f4 Update engine.startGame's docs. 2020-02-12 23:59:00 +01:00
Juan Linietsky
2f5f2e0ffd Added "Best practices for engine contributors" 2020-02-12 19:17:37 +01:00
Rémi Verschelde
8eb1f9c21c Merge pull request #3161 from skyace65/GLES2HDRI
Fix HDRI description in differences between GLES2 and GLES3
2020-02-12 08:37:53 +01:00
skyace65
0ebc8389c7 Fix HDRI description in differences between GLES2 and GLES3 2020-02-11 23:30:38 -05:00
Aaron Franke
d298eca4af Merge pull request #2753 from aaronfranke/matrix-transform
Rewrite the entire Matrices and Transforms article
2020-02-11 12:52:04 -05:00
Aaron Franke
f0ab9e05fc Rewrite Matrices and Transforms article 2020-02-10 01:47:30 -05:00
Rémi Verschelde
a7dce8ee1e Fix leftovers from 2019 2020-02-08 22:13:17 +01:00
Dathide
b44f9bdb13 Fix typos in material.rst (#3147) 2020-02-08 22:11:15 +01:00
Rémi Verschelde
f4a6aba863 Merge pull request #3134 from Calinou/improve-importing-images-compression
Improve image compression recommendations in Importing images
2020-02-08 22:09:55 +01:00
Rémi Verschelde
7a61e452f0 Merge pull request #3133 from Calinou/add-supported-image-types
Add documentation on supported image types
2020-02-08 22:09:30 +01:00
Rémi Verschelde
f6abd745e7 Merge pull request #3131 from akien-mga/opt-size
Optimizing for size: update list of modules that can be disabled
2020-02-08 22:08:58 +01:00
Rémi Verschelde
e1362d3d0e Merge pull request #3128 from skyace65/exportcsharp
Add C# to exporting page and fix two issues
2020-02-08 22:08:47 +01:00
Rémi Verschelde
0e7ae0ce6d Merge pull request #3148 from YeldhamDev/gds_style_fixup
Apply minor fixups to the GDScript styleguide
2020-02-06 12:10:37 +01:00
Rémi Verschelde
c3dfdb8c8f Merge pull request #3142 from Calinou/robots-txt-disallow-3.2
Prevent the `3.2` branch from being indexed by search engines
2020-02-06 11:59:17 +01:00
Rémi Verschelde
086fd4eb4d Merge pull request #3136 from Calinou/fix-dark-theme-danger-admonitions
Add dark theme colors for Danger admonitions
2020-02-06 11:54:00 +01:00
Michael Alexsander
91df8e4ed2 Apply minor fixups to the GDScript styleguide 2020-02-05 22:19:23 -03:00
Giorgi Beriashvili
33126f0622 Update intro_to_the_editor_interface.rst (#3143)
Visual Studio is usually defined as an IDE, whereas Visual Studio Code is meant to be a code editor.

Even though Visual Studio can work as an external code editor for Godot (especially for Godot Mono), I suppose that Visual Studio Code was intended to be written instead.
2020-02-03 23:56:02 +01:00
Hugo Locurcio
48579bcfdf Prevent the 3.2 branch from being indexed by search engines
See #3002 for rationale.
2020-02-03 23:23:20 +01:00
Hugo Locurcio
b062a204d3 Add dark theme colors for Danger admonitions
This closes #3135.
2020-02-02 01:27:11 +01:00
Hugo Locurcio
122227c6aa Improve image compression recommendations in Importing images 2020-01-31 20:51:44 +01:00
Hugo Locurcio
f675bc262c Add documentation on supported image types
This closes #3132.
2020-01-31 19:50:29 +01:00
Rémi Verschelde
50f5713f9c Optimizing for size: update list of modules that can be disabled
Add comment explaining that this is not magic, users should review the list.
2020-01-31 17:49:25 +01:00
Rémi Verschelde
5759040c88 Merge pull request #3130 from Calinou/fix-images-dark-theme
Fix some images being difficult to read when using the dark theme
2020-01-31 11:17:04 +01:00
Hugo Locurcio
c1c5cd62cd Fix some images being difficult to read when using the dark theme
Adding the background color `#fcfcfc` (which matches the light theme's
background color) makes images readable again when using the dark theme.
2020-01-31 01:54:15 +01:00
skyace65
0920e12da0 Add C# to exporting page and fix two issues 2020-01-30 08:43:40 -05:00
beamer159
70932fb527 Update grid snap info in your_first_game.rst (#3126) 2020-01-30 00:52:33 +01:00
beamer159
4d35f97e1b Fix connected function name in scripting.rst (#3124) 2020-01-29 23:35:46 +01:00
Matthew
0010cd5f9e Fix advanced vector math images for dark mode (#3122) 2020-01-29 17:30:14 +01:00
Rémi Verschelde
03e60592e7 Merge pull request #3121 from skyace65/faq
Update FBX info in FAQ
2020-01-29 16:23:34 +01:00
skyace65
117a837bec Update FBX info in FAQ 2020-01-29 10:02:52 -05:00
Rémi Verschelde
b035866ae5 Merge pull request #3117 from Calinou/fix-search-bar-shadow
Fix search bar shadow when it's not fixed due to scrolling yet
2020-01-29 02:14:12 +01:00
Rémi Verschelde
9357a3768f Merge pull request #3118 from Calinou/fix-navbar-long-links
Fix the display of very long class names in the navigation bar
2020-01-29 02:14:00 +01:00
Hugo Locurcio
4922ee43a8 Fix the display of very long class names in the navigation bar
This closes #3092.
2020-01-29 01:51:52 +01:00
Hugo Locurcio
36b76ba70a Fix search bar shadow when it's not fixed due to scrolling yet
This closes #3113.
2020-01-29 01:47:02 +01:00
Rémi Verschelde
96d702d4b0 Bump copyright to 2020 2020-01-29 01:38:44 +01:00
Rémi Verschelde
9093bf0483 Sync classref with current source 2020-01-28 22:51:12 +01:00
Matthew
b4c435413c Update importing audio screenshot (#3111) 2020-01-28 00:18:19 +01:00
quantmint
8a421ec6fa Replace x11 with linux in GDNative C++ example (#3109)
"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
Emil Mattsson
cb68a0bd90 Language improvements in Import Plugin tutorial (#3090) 2020-01-27 08:42:10 +01:00
Rémi Verschelde
1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Rémi Verschelde
9e8981ae4f Sync classref with current source 2020-01-27 08:12:58 +01:00
Chris Bradfield
c664daf328 Merge pull request #3105 from Beuc/patch-1
Keep velocity in _process as in the previous step
2020-01-25 11:59:24 -08:00
Beuc
d2004b2bfb Keep velocity in _process as in the previous step 2020-01-25 11:31:14 +01:00