follower
1b0021662f
Fix inline code formatting that used "" not "`".
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Restructured text uses double back-ticks to indicate inline monospace code formatting (a.k.a "verbatim").
(via <https://thomas-cokelaer.info/tutorials/sphinx/rest_syntax.html#inline-markup-and-special-characters-e-g-bold-italic-verbatim >)
Without this change the text is rendered as italic rather than monospaced on the [docs site](https://godot.readthedocs.io/en/3.2/tutorials/networking/high_level_multiplayer.html ).
2020-02-14 00:57:48 +13:00
Rémi Verschelde
af2c4a3160
Merge pull request #3167 from follower/patch-11
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Add mono-space code formatting in text.
2020-02-13 10:40:11 +01:00
follower
74ec3b46ca
Add mono-space code formatting in text.
2020-02-13 22:33:14 +13:00
Igor
d5c22d7f41
Fixes in "Best practices for engine contributors" ( #3166 )
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There include typos, style tweaks and similar.
2020-02-13 09:39:01 +01:00
Rémi Verschelde
3637587201
Merge pull request #3164 from WARIO-MDMA/patch-1
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Fix minor grammar issue in "Docs writing guidelines"
2020-02-13 09:38:01 +01:00
Rémi Verschelde
6bcabb619e
Merge pull request #3163 from Relintai/fix_engine_startgame
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Update engine.startGame's docs.
2020-02-13 09:05:53 +01:00
WARIO-MDMA
0b58f6000c
Fix grammar issue in "Docs writing guidelines"
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Oh, the irony...
2020-02-13 12:53:33 +11:00
Relintai
f8d4b358f4
Update engine.startGame's docs.
2020-02-12 23:59:00 +01:00
Juan Linietsky
2f5f2e0ffd
Added "Best practices for engine contributors"
2020-02-12 19:17:37 +01:00
Rémi Verschelde
8eb1f9c21c
Merge pull request #3161 from skyace65/GLES2HDRI
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Fix HDRI description in differences between GLES2 and GLES3
2020-02-12 08:37:53 +01:00
skyace65
0ebc8389c7
Fix HDRI description in differences between GLES2 and GLES3
2020-02-11 23:30:38 -05:00
Aaron Franke
d298eca4af
Merge pull request #2753 from aaronfranke/matrix-transform
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Rewrite the entire Matrices and Transforms article
2020-02-11 12:52:04 -05:00
Aaron Franke
f0ab9e05fc
Rewrite Matrices and Transforms article
2020-02-10 01:47:30 -05:00
Rémi Verschelde
a7dce8ee1e
Fix leftovers from 2019
2020-02-08 22:13:17 +01:00
Dathide
b44f9bdb13
Fix typos in material.rst ( #3147 )
2020-02-08 22:11:15 +01:00
Rémi Verschelde
f4a6aba863
Merge pull request #3134 from Calinou/improve-importing-images-compression
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Improve image compression recommendations in Importing images
2020-02-08 22:09:55 +01:00
Rémi Verschelde
7a61e452f0
Merge pull request #3133 from Calinou/add-supported-image-types
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Add documentation on supported image types
2020-02-08 22:09:30 +01:00
Rémi Verschelde
f6abd745e7
Merge pull request #3131 from akien-mga/opt-size
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Optimizing for size: update list of modules that can be disabled
2020-02-08 22:08:58 +01:00
Rémi Verschelde
e1362d3d0e
Merge pull request #3128 from skyace65/exportcsharp
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Add C# to exporting page and fix two issues
2020-02-08 22:08:47 +01:00
Rémi Verschelde
0e7ae0ce6d
Merge pull request #3148 from YeldhamDev/gds_style_fixup
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Apply minor fixups to the GDScript styleguide
2020-02-06 12:10:37 +01:00
Rémi Verschelde
c3dfdb8c8f
Merge pull request #3142 from Calinou/robots-txt-disallow-3.2
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Prevent the `3.2` branch from being indexed by search engines
2020-02-06 11:59:17 +01:00
Rémi Verschelde
086fd4eb4d
Merge pull request #3136 from Calinou/fix-dark-theme-danger-admonitions
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Add dark theme colors for Danger admonitions
2020-02-06 11:54:00 +01:00
Michael Alexsander
91df8e4ed2
Apply minor fixups to the GDScript styleguide
2020-02-05 22:19:23 -03:00
Giorgi Beriashvili
33126f0622
Update intro_to_the_editor_interface.rst ( #3143 )
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Visual Studio is usually defined as an IDE, whereas Visual Studio Code is meant to be a code editor.
Even though Visual Studio can work as an external code editor for Godot (especially for Godot Mono), I suppose that Visual Studio Code was intended to be written instead.
2020-02-03 23:56:02 +01:00
Hugo Locurcio
48579bcfdf
Prevent the 3.2 branch from being indexed by search engines
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See #3002 for rationale.
2020-02-03 23:23:20 +01:00
Hugo Locurcio
b062a204d3
Add dark theme colors for Danger admonitions
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This closes #3135 .
2020-02-02 01:27:11 +01:00
Hugo Locurcio
122227c6aa
Improve image compression recommendations in Importing images
2020-01-31 20:51:44 +01:00
Hugo Locurcio
f675bc262c
Add documentation on supported image types
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This closes #3132 .
2020-01-31 19:50:29 +01:00
Rémi Verschelde
50f5713f9c
Optimizing for size: update list of modules that can be disabled
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Add comment explaining that this is not magic, users should review the list.
2020-01-31 17:49:25 +01:00
Rémi Verschelde
5759040c88
Merge pull request #3130 from Calinou/fix-images-dark-theme
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Fix some images being difficult to read when using the dark theme
2020-01-31 11:17:04 +01:00
Hugo Locurcio
c1c5cd62cd
Fix some images being difficult to read when using the dark theme
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Adding the background color `#fcfcfc` (which matches the light theme's
background color) makes images readable again when using the dark theme.
2020-01-31 01:54:15 +01:00
skyace65
0920e12da0
Add C# to exporting page and fix two issues
2020-01-30 08:43:40 -05:00
beamer159
70932fb527
Update grid snap info in your_first_game.rst ( #3126 )
2020-01-30 00:52:33 +01:00
beamer159
4d35f97e1b
Fix connected function name in scripting.rst ( #3124 )
2020-01-29 23:35:46 +01:00
Matthew
0010cd5f9e
Fix advanced vector math images for dark mode ( #3122 )
2020-01-29 17:30:14 +01:00
Rémi Verschelde
03e60592e7
Merge pull request #3121 from skyace65/faq
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Update FBX info in FAQ
2020-01-29 16:23:34 +01:00
skyace65
117a837bec
Update FBX info in FAQ
2020-01-29 10:02:52 -05:00
Rémi Verschelde
b035866ae5
Merge pull request #3117 from Calinou/fix-search-bar-shadow
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Fix search bar shadow when it's not fixed due to scrolling yet
2020-01-29 02:14:12 +01:00
Rémi Verschelde
9357a3768f
Merge pull request #3118 from Calinou/fix-navbar-long-links
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Fix the display of very long class names in the navigation bar
2020-01-29 02:14:00 +01:00
Hugo Locurcio
4922ee43a8
Fix the display of very long class names in the navigation bar
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This closes #3092 .
2020-01-29 01:51:52 +01:00
Hugo Locurcio
36b76ba70a
Fix search bar shadow when it's not fixed due to scrolling yet
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This closes #3113 .
2020-01-29 01:47:02 +01:00
Rémi Verschelde
96d702d4b0
Bump copyright to 2020
2020-01-29 01:38:44 +01:00
Rémi Verschelde
9093bf0483
Sync classref with current source
2020-01-28 22:51:12 +01:00
Matthew
b4c435413c
Update importing audio screenshot ( #3111 )
2020-01-28 00:18:19 +01:00
quantmint
8a421ec6fa
Replace x11 with linux in GDNative C++ example ( #3109 )
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"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
Emil Mattsson
cb68a0bd90
Language improvements in Import Plugin tutorial ( #3090 )
2020-01-27 08:42:10 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Rémi Verschelde
9e8981ae4f
Sync classref with current source
2020-01-27 08:12:58 +01:00
Chris Bradfield
c664daf328
Merge pull request #3105 from Beuc/patch-1
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Keep velocity in _process as in the previous step
2020-01-25 11:59:24 -08:00
Beuc
d2004b2bfb
Keep velocity in _process as in the previous step
2020-01-25 11:31:14 +01:00