Hugo Locurcio
f5c656f43f
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:18:49 +02:00
Hugo Locurcio
8c3d714b13
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 14:43:28 +02:00
Hugo Locurcio
db60a7e046
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
2021-02-14 22:18:35 +01:00
jp.owo.Manda
47b900e8b4
Fix "SchlickGGX" typo in Standard Material 3D ( #4515 )
2021-01-04 20:39:56 +01:00
Hugo Locurcio
282218d08a
Fix property names in the Baked lightmaps documentation
...
This closes #4455 .
2020-12-13 17:35:29 +01:00
Matthew
55a0aad2c4
Fix proximity and distance fade alpha blend warning, move a GIF ( #4383 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-11-18 15:39:39 +01:00
Alexander Pruss
aaea6280e7
Clarify "source" mesh in Using MultiMeshInstance ( #4334 )
...
I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes.
> One node is used as the target, the mesh that you want to place multiple meshes
on.
This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away -
> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00
Nathan Lovato
f19083670a
Move pages out of the tutorials/content section
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Remove the section
2020-10-10 22:20:46 -06:00
Nathan Lovato
0e0c3f4382
Move vertex animation files to performance
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Closes #4123
2020-10-08 14:08:19 -06:00
Nathan Lovato
4f876754bc
Edit GLES2 Environment glow limitations
2020-09-30 11:19:21 -06:00
Hugo Locurcio
f8efe480fd
Clarify the GLES2 Environment glow limitations
...
This closes #4091 .
2020-09-28 21:37:01 +02:00
Nathan Lovato
98f2916fa1
Remove outdated tutorials in the 4.0 documentation
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- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial
Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011
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Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.
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2020-09-28 15:53:26 +02:00
clayjohn
55b1a4fb03
Initial port of optimization tutorials to master
2020-09-11 23:02:27 -07:00
Tooniis
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00
Nathan Lovato
bd7b52ba77
Merge pull request #3971 from Calinou/rename-hdr-page
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Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio
3d0f2ce395
Rename the CSG page to give it a more descriptive title
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See #3969 .
2020-09-05 14:12:19 +02:00
Hugo Locurcio
0c6c09538a
Rename the high dynamic range page, add a note about HDR output
...
See #3969 .
2020-09-05 14:09:22 +02:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
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- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio
b879bfb872
Rename the Lights and shadows page to 3D lights and shadows ( #3875 )
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This distinguishes it better from its 2D counterpart.
The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio
f3e24e46b7
Fix code block formatting and reference in Physics introduction
2020-08-03 13:54:08 +02:00
balloonpopper
c40d74e19b
Added examples for collision layer masks ( #3863 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2020-08-03 13:47:40 +02:00
Rémi Verschelde
7b743b7d8e
CI: Split setup, linter and build in separate steps
...
Make sphinx-build treat warnings as errors.
(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
Secret Panda
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
GrooveStomp
0d3919ee99
Deduplicates some text in fps_tutorial part 2
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There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Max Hilbrunner
773d71b90f
Merge pull request #3482 from Calinou/add-3d-limitations-page
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Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e
Add a dedicated page for 3D rendering limitations
...
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69
FPS Tutorial Part 5 typo fix
2020-05-02 19:41:36 -04:00
abe
cc17b4ca09
Include how to preview animations ( #3456 )
...
* Include how to preview animations
As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.
* Apply Calinou's suggestion
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-27 16:32:57 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Max Hilbrunner
d47d66f90d
Merge pull request #3318 from docquantum/master
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Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde
a9f633008f
Merge pull request #3421 from Calinou/doc-csg-prototype-textures
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Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3
Document how to apply prototype textures to CSG nodes
2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433
Mention built-in CSG limitations, recommend Qodot for final levels
2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1
Fix reference to a node in FPS tutorial part 2 ( #3413 )
2020-04-19 23:46:43 +02:00
Rémi Verschelde
5cce7eff34
Merge pull request #3389 from skyace65/DetailTexture
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Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
skyace65
8b8f85bb3c
Add information on detail section of spatial material
2020-04-15 21:29:42 -04:00
Hugo Locurcio
6929a811bc
Fix the dead links for the thumbstick dead zones pages
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The host is no longer online, so we'll point to the archived version
instead.
This also removes a redundant note in the VR starter tutorial.
This closes #3343 .
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum
a64854aa42
Replaced deprecated "get" cs func in fps tutorial
...
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Hugo Locurcio
c4da962f3c
Improve the Light transport in game engines documentation ( #2742 )
...
This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Victor Lamoine
f7bcda32b9
Typo in part 2 of FPS tutorial
2020-02-25 16:54:39 +01:00
PouleyKetchoupp
d2a87eb012
Fixed some typos and wording in tutorials
2019-12-22 18:32:19 +01:00
Rémi Verschelde
c9e3009ab8
Merge pull request #2976 from skyace65/AddSpatial
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Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00