Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
DeeJayLSP
939719f9eb
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
2021-06-03 21:03:37 -03:00
DeeJayLSP
931e3087c3
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:25 +02:00
Rémi Verschelde
c875cfb906
Merge pull request #4895 from skyace65/GDSimple
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Fix GDNative C example
2021-06-02 11:26:15 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
horhorou
d8eca54e0c
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
2021-05-24 20:48:20 +02:00
Nathan Lovato
49022c2e65
Merge pull request #4251 from willnationsdev/godot-api
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Add 'How to read the Godot API' docs.
2021-05-14 11:05:13 -06:00
hakankaraduman
013ff59734
Fix "physics time" instead of "physics frame" in The Profiler ( #4899 )
2021-05-10 14:48:08 +02:00
skyace65
3635d341e2
Fix GDNative C example
2021-05-05 21:46:43 -04:00
swift502
3740276d38
Fix broken C# tab in Resources scripting tutorial
2021-04-25 14:54:28 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
golddotasksquestions
d4b7b9ec6f
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
2021-04-17 13:33:36 +02:00
skyace65
9e4b4db40f
Improve VSCode and VS C# instructions
2021-04-03 20:15:25 -04:00
31
6e96d8d262
Update C# Connect method: binds is a Godot array ( #4777 )
2021-03-23 19:20:43 +01:00
willnationsdev
7d66fa2ec8
Add 'How to read the Godot API' docs.
2021-03-20 18:39:00 -05:00
31
8c55f98736
Polish new sentence about restoring NuGet packages
2021-03-20 11:37:57 -05:00
31
eb10a49864
Simplify C# NuGet package doc to match 3.2.3+
2021-03-20 11:20:51 -05:00
Rémi Verschelde
ca41df2fd0
Merge pull request #4597 from skyace65/weakref
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Add code example for weakref
2021-03-19 13:16:34 +01:00
Matthew
2a4dcc40d6
Add information on onready annotation to C# differences page ( #4565 )
2021-03-19 12:46:23 +01:00
Nat Quayle Nelson
168e56843b
Add missing "use" in "use as" in Nodes and scene instances ( #4749 )
2021-03-13 18:52:16 +01:00
Bengt Söderström
1a1f4c5b76
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-03 23:50:29 +01:00
Hugo Locurcio
7321b5b914
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:03 +01:00
Nathan Lovato
ee248ba218
Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
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Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Hugo Locurcio
6ebe74850a
Highlight requirement to have an _init function in GDNative C++ example
2021-02-19 21:54:43 +01:00
Ignacio Roldán Etcheverry
1c8ae020a8
Merge pull request #4560 from aaronfranke/cs-setup
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Improve C# setup instructions
2021-02-18 02:04:46 +01:00
RoniPerson
b1bf4a93e3
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:12:37 +01:00
Carl
3f3e203bdd
Fix CSharp instanciation example ( #4618 )
2021-02-02 14:36:11 +01:00
Aaron Franke
a0b153b2f2
Improve C# setup instructions
2021-01-30 05:47:33 -05:00
skyace65
4f19eea5c9
Add code example for weakref
2021-01-28 22:30:24 -05:00
Hugo Locurcio
491092b311
Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-01-26 14:13:42 +01:00
Fabio Colella
be6e3c1e30
Fix :ref: link typo in C# basics ( #4552 )
2021-01-17 13:24:59 +01:00
humboldt123
df8a6edc15
Fix C# code for changing scene ( #4523 )
2021-01-07 14:28:54 +01:00
Rémi Verschelde
c58522e38f
Merge pull request #4501 from Calinou/fix-nodes-resources-image-background
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Add a white background to the nodes/resources image
2021-01-04 16:56:53 +01:00
Rémi Verschelde
01f137830e
Merge pull request #4348 from van800/rider
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Update Rider prerequisites to match Godot 3.2.3+
2021-01-04 16:53:37 +01:00
Nex
c52ddd9c4b
Add commas to improve readability in GDNative C++ example ( #4513 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-03 06:22:19 +01:00
Hugo Locurcio
0137ca1ec3
Add a white background to the nodes/resources image
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This closes #4500 .
2020-12-30 13:20:27 +01:00
Ivan Shakhov
111b3d9ac0
Update external editors prerequisites to match Godot 3.2.3+
2020-12-05 11:30:08 +01:00
Nathan Lovato
d0eb1eb6bc
Move remaining files out of step_by_step/
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Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00
Nathan Lovato
f68abde1e8
Write first script and player input pages
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Closes #4173
2020-12-02 15:47:29 -06:00
Nathan Lovato
9f3f93912f
Merge pull request #4403 from NathanLovato/content/first_3d_game_tutorial
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Getting started: your first 3D game tutorial
2020-12-02 15:43:32 -06:00
Nathan Lovato
408746e671
Merge pull request #4401 from skyace65/profiler
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Add GDQuest profiler page
2020-11-27 11:14:07 -06:00
Nathan Lovato
9622480ffe
Edit the_profiler.rst
2020-11-27 11:04:58 -06:00
Nathan Lovato
6cc90eb58f
Write part 5 of the 3D first game tutorial, add reference
2020-11-25 14:02:05 -06:00
Hugo Locurcio
7c2b78e38b
Add a page on evaluating expressions using the Expression class
2020-11-25 16:27:41 +01:00
skyace65
8e893ecf49
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
Ursus-Z555
352ce06d87
Fix method name in Groups ( #4392 )
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Change method 'call_group()' to 'add_to_group()' under Adding Nodes to a Group section.
2020-11-21 15:11:38 +01:00
Hugo Locurcio
471618db61
Clarify that GDScript is not based on Python
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This also fixes capitalization where "GDscript" was used instead of
"GDScript".
This closes #4378 .
2020-11-19 14:57:12 +01:00
Nathan Lovato
b928c651e7
Add note about line skips in the style guide
2020-11-18 08:10:24 -06:00
Feniks
aedad86597
Fix couple of missing # and // for comments in code examples ( #4360 )
2020-11-12 20:19:42 +01:00
Nathan Lovato
9df8c5c383
Edit content guidelines, remove typographic marks
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- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00