Commit Graph

32 Commits

Author SHA1 Message Date
Relintai
01bec86e2d Improve the 'Writing custom documentation' section. 2020-05-19 19:07:53 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Andrii Doroshenko
5b39f781ae Document modules ability to pre-register types (#3250)
`preregister_*_types()` is available to modules since
Vulkan branch has been merged.
2020-03-10 11:12:56 +01:00
Rémi Verschelde
1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Hugo Locurcio
4b1502e4e1 Mention export template caveats when creating a C++ module
See https://github.com/godotengine/godot/issues/35299.
2020-01-20 17:45:43 +01:00
asynts
53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
frido
2f4b025b14 Fix some typos in 'development' and 'getting started' sections 2019-10-10 23:51:29 +02:00
skyace65
f2fe133e01 Add note about parameter limit in C++ modules 2019-09-28 12:05:48 -04:00
Andrii Doroshenko (Xrayez)
209af20763 Describe the process of creating editor icons globally and per module
Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00
Remi Rampin
91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Rémi Verschelde
4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
follower
3282d8f429 Minor typo/grammar fix: "you" -> "your"
Although I suspect this could be better written as something like:

> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Nathan Banks
053418ef6f Update custom_modules_in_cpp.rst
Fixed a typo.

(cherry picked from commit 955666e8b4)
2019-03-01 23:53:25 +01:00
Rémi Verschelde
3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Michael Alexsander Silva Dias
2d019998b5 Fix small problems in the "External libraries" and "Custom modules" pages 2018-11-15 14:06:32 -02:00
m
affa0f3542 Added example for binding to external C++ libary #513
Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Hugo Locurcio
adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Rémi Verschelde
81e1d6da60 Fix core includes in C++ modules tutorial
Fixes #1787.
2018-10-03 15:34:00 +02:00
Ralph Minderhoud
2ff103e117 Update config example function signature
The previous example caused godot to display the following warning:

`Warning: module 'module' uses a deprecated 'can_build' signature in its config.py file, it should be 'can_build(env, platform)'.`
2018-06-30 16:43:39 -05:00
mhilbrunner
3fa4cc3355 Reinstate fun 2018-05-08 08:36:51 +02:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Simon
33ba2003de Fixed build command for libsummator 2018-02-07 08:56:48 -08:00
Max Hilbrunner
cabf76f74d Custom modules in CPP: Remove mention of Bullet
Remove Bullet from list of external third-party libraries that may be interesting to write bindings for now that it's integrated, also correct PhysX spelling
2018-02-01 02:51:55 +01:00
Emerson MX
1dece629ed Rename OBJ_TYPE to GDCLASS 2018-01-25 00:17:25 -03:00
Andrii Doroshenko (Xrayez)
0ff5c10e88 Add section about writing custom documentation for modules 2018-01-21 19:44:06 +02:00
Maksymilian Świąć
8496ceb472 Update two outdated statements in the modules and plugins docs (#521)
* Remove the 2.1 warning wrt plugins

* More than 2 modules exist now
2017-10-15 20:16:34 +02:00
Tyler Yocolano
e0769435ba The function in ClassDB is register_class not register_types
The function in ClassDB is register_class not register_types
2017-07-18 07:58:42 +02:00
Poommetee Ketson
08ba9d2212 CustomModule: update example to use ClassDB 2017-05-22 04:52:38 +07:00
ssj71
447b439db5 examples for custom module SCsub
I needed to add multiple files and include paths and it took me a bit
of digging to figure out how to do it. Hopefully this will help the next guy.
2017-04-04 07:53:07 +02:00
Julian Murgia
b408bdb918 Revamping of the docs organisation for a more coherent TOC
Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00