Hugo Locurcio
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146182c1f2
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Clarify the behavior of MeshInstance3D automatic instancing
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2025-03-13 22:39:38 +01:00 |
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tetrapod00
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c4d3aa134a
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Standardize RST header syntax
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2024-12-29 13:44:09 -08:00 |
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aGuyWhoMadeGames
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e80dbb09fb
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Fix typo in "Optimizing 3D performance"
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2024-06-18 15:16:12 -05:00 |
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Hugo Locurcio
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df9bf74ca1
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Update performance optimization pages for Godot 4.x
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2023-07-12 00:43:12 +02:00 |
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Max Hilbrunner
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1b0310aa47
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Fix typos and make CI a happy Gobot
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2023-03-09 05:55:58 +01:00 |
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Yuri Sizov
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978a13bb0a
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Mark potentially outdated pages with a WIP warning
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2023-02-26 14:21:15 +01:00 |
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Hugo Locurcio
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6e453527b1
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Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
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2023-01-30 17:31:53 +01:00 |
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Nathan Lovato
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db4f7d1e68
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Merge Multi-threading and Optimization into a new Performance section
Close #4112
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2020-10-08 07:51:59 -06:00 |
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