11 Commits

Author SHA1 Message Date
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Hugo Locurcio
40d16134a5 Document exporting as progressive web app in Exporting for the web
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Hugo Locurcio
2eedf45fde Document the lack of debugging support in Using the web editor
The editor debugger protocol is not implemented yet in HTML5.
2021-07-18 22:15:52 +02:00
Manolis Papadeas
d2f3931451 Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page 2021-04-30 17:37:22 -07:00
Hugo Locurcio
a922efa2a8 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00