112 Commits

Author SHA1 Message Date
proffesionalusrnm
d5a7c4282e Update default_key_mapping.rst
Added text selection short keys for select up, down, and next occurrence
2025-10-02 15:54:07 +02:00
PHATASS Studios
929f80d091 Fix inspector_dock.rst - Show inspector menu route was wrong
When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.

This had me stumped at first while following the documentation.

A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"

I propose updating the menu path for clarity.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
417bf9eb48 Add documentation on using the Engine compilation configuration editor
(cherry picked from commit 697eabd14d24e8f3fd7d1b25578d63e0112f4c16)
2025-09-15 09:42:30 +02:00
Mohsen
c28c37003c Fixed a small typo 2025-07-22 10:22:53 +03:30
skyace65
4c18e05a18 Update command line arguments to match master branch 2025-06-26 12:58:25 -04:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
HolonProduction
78cf1aef95 Document --lsp-port command line argument 2025-06-16 23:44:07 +02:00
Matthew
64284b5d1d Merge pull request #10869 from Calinou/external-editor-fix-sublime-args
Fix Sublime Text arguments in Using an external editor
2025-06-07 08:17:29 -04:00
Hugo Locurcio
d7fe6c2d01 Fix Sublime Text arguments in Using an external editor
- Mention automatic Exec Flags setting in 4.5.
2025-04-16 00:09:06 +02:00
Volkan Gezer
dbb454cd55 update inspector dock 2025-04-15 21:34:07 +02:00
Martin Delille
b338f45258 Fix editor shortcut documentation for macos (#10575)
* Fix open 2D/3D/Script editor shortcut documentation for macos

From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-03 10:18:13 +01:00
Makarov Alexandr
f167d485df Add Visual Studio exec flags (#9086)
* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
skyace65
ba57aee59d Document recovery mode 2025-01-20 20:37:12 -05:00
Max Hilbrunner
c477a8ef60 Merge pull request #10282 from tetrapod00/expand-project-settings
Overhaul Project Settings page
2025-01-03 10:42:08 +01:00
Max Hilbrunner
bb5a45c30f Merge pull request #10457 from Grublady/macos-close-scene
Fix macOS Close Scene default shortcut
2025-01-03 09:36:11 +01:00
Grublady
45cc5aad8e Fix macOS Close Scene default shortcut 2024-12-31 17:23:13 -05:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod
a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Ivan Skorikov
bed807600b Add mention of Auto Reload Scripts on External Change option to the e… (#9887)
* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial

---------

Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-18 15:56:34 +01:00
tetrapod00
42abf26423 Update Project Settings page
- Add screenshots
- Document reading and writing settings
- Document manually editing project.godot
- Note that most settings are changed in different
classes at runtime
2024-11-17 22:29:44 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Klaim (Joël Lamotte)
73f306f6b0 Clarified --script <script> expected path values (#9923)
* Clarified expected path value for `--script`

Clarified the kind of paths expected by `--script` and how they are interpreted. [Silent errors in recent Godot versions (regressions)](godotengine/godot#96691) made this even more confusing.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-17 12:09:34 +01:00
Thaddeus Crews
f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Max Hilbrunner
ef96f93c0e Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
tetrapod00
76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
Hugo Locurcio
40d16134a5 Document exporting as progressive web app in Exporting for the web
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Max Hilbrunner
caaad5c892 Merge pull request #10106 from tetrapod00/browse
Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
tetrapod00
71dce39cd8 Clarify section on using the file browser
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
Fredia Huya-Kouadio
663787334c Add an about page for the Godot XR Editor 2024-10-16 10:50:39 -07:00
Hugo Locurcio
1bc440b2db Update Default editor shortcuts for Godot 4.3+ 2024-10-05 01:47:20 +02:00
Hotari
d9d0efc144 Add pre-cond command to install Godot using Scoop on Windows 2024-08-13 08:27:38 +09:00
Giganzo
8b7377681d Add Duplicate Lines shortcut to Text Editor
Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
Fredia Huya-Kouadio
73091bea0a Update the Android build documentation (#9669)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-07-30 08:39:57 +02:00
Volkan Gezer
b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Matthew
cdfb87efbb Merge pull request #9481 from vgezer/intro3d
A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb Improve introduction to 3D for beginners 2024-07-16 13:37:02 +02:00
Nacho
f423c4f08e typo 2024-07-01 15:06:58 -03:00
skyace65
f16807c4b1 Update project manager page screenshots for 4.3 2024-06-03 22:43:45 -04:00
Mikael Hermansson
0b7843b211 Add new --import command-line option to Command line tutorial (#9242) 2024-04-18 00:40:19 +02:00
Matthew
fce88a8d7a Merge pull request #9022 from PaulUlanovskij/master
Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65
175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
mrSparksle
3a94ad1691 Update TileMapEditor keymaps in documentation
Docs tutorial default_key_mapping used outdated keymaps and editor settings from 3.x.

Updated keymaps and editor settings according to bindings in tile_map_layer_editor.cpp

Fixes #88781
2024-02-26 23:06:32 +02:00
31
1388882b3e Update external_editor.rst: point out C# instructions 2024-01-27 15:04:27 -08:00
Max Hilbrunner
a63a33ad29 Merge pull request #8586 from jonri/patch-1
Clarify path usage for command line options
2024-01-14 00:53:25 +01:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
jonri
ffe017aa7f Clarify path usage for command line options 2023-12-10 13:58:32 -05:00