This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
Until now, there was little documentation on how to create breakpoints
(including persistent ones with the `breakpoint` keyword). This may
not be obvious to those who haven't used other IDEs before.
This also documents' breakpoints persistent behavior since the editor
state is saved.
* Document the Visual Profiler debugger tab, update some screenshots to 4.0
* Update tutorials/scripting/debug/debugger_panel.rst
Co-authored-by: Clay John <claynjohn@gmail.com>
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>