Hugo Locurcio
57a1b319b0
Mention Default Theme Scale project setting in Multiple Resolutions
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- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
b38edbfb1a
Link to Resolution scaling documentation in Multiple resolutions
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These two concepts are often used together in 3D games.
2025-05-21 20:55:53 +02:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
Max Hilbrunner
836fddb7ec
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
2024-04-08 15:45:40 +02:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
skyace65
89f51e3eec
Update multiple resolutions page
2024-03-03 12:22:24 -05:00
Hugo Locurcio
dafb890834
Update hiDPI support documentation in Multiple resolutions
2024-03-01 17:06:45 +01:00
Jonathan Paugh
0a503f8a1d
Spellcheck: allotted
2024-01-27 15:00:38 -06:00
Jonathan Paugh
af5deac0db
multiple_resolutions.rst: Clear up confusing use of terms window and viewport
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Clear up a potential misunderstanding for new users.
When I first read this documentation, it left me with the impression that there's a `/root` viewport which lives inside of the window object. This false lesson was reinforced by the existing of both `get_window()` and `get_viewport()` in the API.
2024-01-26 14:28:16 -06:00
Hugo Locurcio
06060434ed
Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2023-12-09 14:10:12 +01:00
Hugo Locurcio
c3c5895502
Document integer scaling support in Multiple resolutions
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This also adds more recommendations for base viewport sizes in pixel art games.
2023-10-21 23:55:52 +02:00
Hugo Locurcio
6ac2d17ea6
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-05 00:12:41 +02:00
Mark Wilson
544d228aa6
Updated 3.x project settings for test window size to 4.x names
2023-07-27 21:14:08 -04:00
Hugo Locurcio
84af32c43d
Fix some articles being incorrectly marked as outdated
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These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
atomikf
c0da76caf2
Update multiple_resolutions.rst
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Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Hugo Locurcio
9056197dde
Fix canvas_items stretch mode name in Multiple resolutions
2023-06-02 13:17:26 +02:00
br1trs
92d962ab75
delete get_root()
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handling quit requests
multiple resolutions
change scenes manually
scene tree
2023-05-29 23:26:04 -06:00
Hugo Locurcio
bc15bd0e1c
Document custom scale factor in Multiple resolutions
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- Mention how to change each stretch-related property at runtime
from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
3df8454f27
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 03:01:18 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
Hugo Locurcio
8b330feb43
Update the 2d stretch mode name to canvas_items
2022-09-27 17:18:16 +02:00
Hugo Locurcio
991359838b
Remove outdated stretch mode recommendations in Multiple resolutions
2022-07-28 17:43:39 +02:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Arpit Srivastava
eafa97b871
Fix references to window size project settings in Multiple resolutions ( #5478 )
2021-12-30 18:46:35 +01:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Hugo Locurcio
163ddeb647
Add common use case scenarios in Multiple resolutions
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This is a very common question on community platforms, so adding
some example use cases should hopefully help people.
2021-06-21 10:21:58 +02:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
Hugo Locurcio
13abe22fb5
Document hiDPI support in Multiple resolutions
2020-11-14 13:36:31 +01:00
Nathan Lovato
77210c1d9e
Move viewport pages
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Closes #4180
2020-10-06 21:18:11 -06:00