117 Commits

Author SHA1 Message Date
Thaddeus Crews
1ac23d5e29 Merge pull request #12223 from godotengine/subsurface-scattering-ci-test
Update codespell to include many more checks
2026-08-13 13:03:56 -05:00
Micky
d79cb5b0a4 Update codespell to include many more checks 2026-08-08 00:21:14 +02:00
Micky
63f43ab082 Fix more miscellaneous oddities around the manual 2026-08-06 13:41:05 +02:00
Matthew
9f2632a2de Merge pull request #12218 from godotengine/instance-verb-removal-juice
Replace most leftover "instance" verbs with "instantiate"
2026-08-05 19:45:40 -04:00
coolkettle
2055644be4 Fix typo in renderers.rst 2026-08-05 16:12:19 +02:00
Micky
ecf7d701a0 Remove trailing whitespace 2026-08-04 19:34:06 +02:00
Micky
5957f4928b Replace leftover "instance" verb with "instantiate" 2026-08-04 10:37:06 +02:00
Micky
56cf54652c Fix miscellaneous oddities around the manual 2026-07-28 16:03:36 +02:00
Seekers
d3e3b86431 Add C# examples for Compositor and DrawableTextures (#12156)
* Added c# examples for Compositor and DrawableTextures

* Fixed previously created typo in GDscript compute shader code
2026-07-24 10:30:25 -04:00
Max Hilbrunner
a6007b0091 Merge pull request #12165 from Calinou/drawable-textures-fix-gui-input-method-name
Fix `_gui_input()` method name in Drawable textures
2026-07-23 22:36:25 +02:00
@DanDoes
6ab277dbf3 Update renderers.rst (1 typo) 2026-07-22 11:10:02 -07:00
Hugo Locurcio
c91cddfc29 Fix _gui_input() method name in Drawable textures 2026-07-20 23:26:23 +02:00
aCertainProgrammer
3a7dae4e2d Fix broken table cell (XR) in the Overall comparison section 2026-07-16 14:53:34 +02:00
Hugo Locurcio
a192e212e7 Fix incorrect advice on VRR framerate capping in Fixing jitter and stutter
The common "cap 3 frames below the refresh rate" is wrong, as it will
frequently trigger V-Sync at higher refresh rates
(negating the input lag reduction of being within VRR range).

Instead, the formula `refresh - (refresh * refresh / 3600.0)`
should be followed instead, as done by NVIDIA Reflex for its own
framerate cap when V-Sync is enabled and a VRR display is used.
2026-06-25 03:40:43 +02:00
skyace65
e179b77a01 Update Renderer recommendation for VR Projects (4.7) 2026-06-19 21:42:03 -04:00
Hugo Locurcio
3bdf592afc Improve Wayland/X11 page, document GNOME < 50 HDR bug in Wayland (#12071)
- Mention Windows 11 being preferred for HDR output over Windows 10.
2026-06-18 13:50:36 +02:00
Hugo Locurcio
a3ce30e449 Add documentation on DrawableTexture2D and texture blit shaders (#12064)
Co-authored-by: Colin O'Rourke <Colin.ORourke@icloud.com>
2026-06-18 13:49:27 +02:00
Hugo Locurcio
be4116d8ba Document oversampling in Multiple resolutions
- Mention DPITexture in Importing images.
- Document RLE-compressed BMP importing not being currently supported.
- Update information in Importing images for 4.7.
2026-06-05 16:22:30 +02:00
Matthew
b226afc297 Merge pull request #11888 from Calinou/update-rendering-4.7
Update various rendering pages for Godot 4.7
2026-05-16 09:04:02 -04:00
Allen Pestaluky
1e0f53d2cc Add supported platforms and Windows luminance settings to HDR output manual page. 2026-04-21 13:15:20 -04:00
Hugo Locurcio
659b84bec9 Update various rendering pages for Godot 4.7
This adds information on reverse Z, color precision when enabling
HDR 2D in Mobile, Metal 4 support and more.

This also fixes broken URLs on the Internal rendering architecture page.
All links have been tested with the `4.6` branch and are functional.
Some links still point to `master`, as the source file they link to
is not present in `4.6`.
2026-04-14 01:22:49 +02:00
Allen Pestaluky
0714b9d8ed Update HDR output manual page based on development during the 4.7 dev cycle. 2026-04-10 15:46:04 -04:00
Hugo Locurcio
5b8b9cf412 Document interactions with game embedding when testing settings in Multiple resolutions 2026-03-24 02:14:05 +01:00
Joyless
21785cb538 Add SMAA to renderers 2026-03-10 19:29:37 +00:00
Fredia Huya-Kouadio
a364f50ad4 Fix typos in the HDR output documentation 2026-03-04 12:06:21 -08:00
Allen Pestaluky
481ea5b96f Add HDR output manual page.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-02-25 10:10:52 -05:00
Max Hilbrunner
336488b9fd Add a page on creating desktop/mobile/web applications with Godot (#11606)
This is focused on creating non-game applications, with
recommended settings and best practices.

This also updates List of features for 4.6.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2026-01-24 11:14:03 +01:00
Hugo Locurcio
8ce9f7286b Add a page on creating desktop/mobile/web applications with Godot
This is focused on creating non-game applications, with
recommended settings and best practices.

This also updates List of features for 4.6.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2026-01-23 22:54:20 +01:00
WraithGlade
d8dbf43055 Corrected a minor typo (missing word "use").
The last paragraph comparing and contrasting renderers to choose from was missing the word "use" in the last sentence.
2026-01-20 13:41:19 -05:00
Hugo Locurcio
23cee9e2da Document supported renderers for particle trails and SDF collision 2026-01-15 03:39:47 +01:00
Hugo Locurcio
1d4efad0a7 Tweak wording in Renderers to avoid ambiguity with material normal/roughness maps 2026-01-09 02:18:00 +01:00
Hugo Locurcio
3618d2e55a Document SSAO support in Compatibility in Environment and post-processing 2025-11-06 23:28:35 +01:00
Hugo Locurcio
57a1b319b0 Mention Default Theme Scale project setting in Multiple Resolutions
- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
967f758b9c Update instructions for resolution scaling in Multiple resolutions
The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.

Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
a99353f7e5 Move Renderers page at the top of the Rendering section
This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.

- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Kevin Putra Satrianto
7e98ca3b7e Corrected minor text formatting error in renderers.rst (#11166)
* Corrected minor text formatting error in renderers.rst
2025-08-02 07:47:16 -04:00
LurkerAbove
dc161765e2 Fixed incorrect C# code sample in viewports.rst 2025-07-26 12:56:28 -07:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Hugo Locurcio
4b45552885 Document physics interpolation and shader compilation in Fixing jitter and stutter 2025-05-28 01:19:11 +02:00
Hugo Locurcio
b38edbfb1a Link to Resolution scaling documentation in Multiple resolutions
These two concepts are often used together in 3D games.
2025-05-21 20:55:53 +02:00
Hugo Locurcio
ce697e05d1 Tweak GDScript code style to match style guide in The Compositor
- Use recommended multiline string syntax to ensure correct
  syntax highlighting.
2025-02-28 02:02:21 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Max Hilbrunner
19804cc7b8 Merge pull request #10256 from skyace65/XR-Renderer
Update recommended renderer for XR
2024-11-14 13:31:48 +01:00
tetrapod00
9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
skyace65
36088f33a0 Update recommended renderer for XR 2024-11-13 18:34:25 -05:00
Max Hilbrunner
94f9088774 Merge pull request #10249 from tetrapod00/web-rendering
Mention web support in Choosing a renderer section
2024-11-12 07:24:51 +01:00
tetrapod00
b7b3c5909d Mention web support in Choosing a renderer section 2024-11-11 09:45:25 -08:00