Thaddeus Crews
1ac23d5e29
Merge pull request #12223 from godotengine/subsurface-scattering-ci-test
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Update codespell to include many more checks
2026-08-13 13:03:56 -05:00
Micky
d79cb5b0a4
Update codespell to include many more checks
2026-08-08 00:21:14 +02:00
Micky
63f43ab082
Fix more miscellaneous oddities around the manual
2026-08-06 13:41:05 +02:00
Matthew
9f2632a2de
Merge pull request #12218 from godotengine/instance-verb-removal-juice
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Replace most leftover "instance" verbs with "instantiate"
2026-08-05 19:45:40 -04:00
coolkettle
2055644be4
Fix typo in renderers.rst
2026-08-05 16:12:19 +02:00
Micky
ecf7d701a0
Remove trailing whitespace
2026-08-04 19:34:06 +02:00
Micky
5957f4928b
Replace leftover "instance" verb with "instantiate"
2026-08-04 10:37:06 +02:00
Micky
56cf54652c
Fix miscellaneous oddities around the manual
2026-07-28 16:03:36 +02:00
Seekers
d3e3b86431
Add C# examples for Compositor and DrawableTextures ( #12156 )
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* Added c# examples for Compositor and DrawableTextures
* Fixed previously created typo in GDscript compute shader code
2026-07-24 10:30:25 -04:00
Max Hilbrunner
a6007b0091
Merge pull request #12165 from Calinou/drawable-textures-fix-gui-input-method-name
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Fix `_gui_input()` method name in Drawable textures
2026-07-23 22:36:25 +02:00
@DanDoes
6ab277dbf3
Update renderers.rst (1 typo)
2026-07-22 11:10:02 -07:00
Hugo Locurcio
c91cddfc29
Fix _gui_input() method name in Drawable textures
2026-07-20 23:26:23 +02:00
aCertainProgrammer
3a7dae4e2d
Fix broken table cell (XR) in the Overall comparison section
2026-07-16 14:53:34 +02:00
Hugo Locurcio
a192e212e7
Fix incorrect advice on VRR framerate capping in Fixing jitter and stutter
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The common "cap 3 frames below the refresh rate" is wrong, as it will
frequently trigger V-Sync at higher refresh rates
(negating the input lag reduction of being within VRR range).
Instead, the formula `refresh - (refresh * refresh / 3600.0)`
should be followed instead, as done by NVIDIA Reflex for its own
framerate cap when V-Sync is enabled and a VRR display is used.
2026-06-25 03:40:43 +02:00
skyace65
e179b77a01
Update Renderer recommendation for VR Projects (4.7)
2026-06-19 21:42:03 -04:00
Hugo Locurcio
3bdf592afc
Improve Wayland/X11 page, document GNOME < 50 HDR bug in Wayland ( #12071 )
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- Mention Windows 11 being preferred for HDR output over Windows 10.
2026-06-18 13:50:36 +02:00
Hugo Locurcio
a3ce30e449
Add documentation on DrawableTexture2D and texture blit shaders ( #12064 )
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Co-authored-by: Colin O'Rourke <Colin.ORourke@icloud.com >
2026-06-18 13:49:27 +02:00
Hugo Locurcio
be4116d8ba
Document oversampling in Multiple resolutions
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- Mention DPITexture in Importing images.
- Document RLE-compressed BMP importing not being currently supported.
- Update information in Importing images for 4.7.
2026-06-05 16:22:30 +02:00
Matthew
b226afc297
Merge pull request #11888 from Calinou/update-rendering-4.7
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Update various rendering pages for Godot 4.7
2026-05-16 09:04:02 -04:00
Allen Pestaluky
1e0f53d2cc
Add supported platforms and Windows luminance settings to HDR output manual page.
2026-04-21 13:15:20 -04:00
Hugo Locurcio
659b84bec9
Update various rendering pages for Godot 4.7
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This adds information on reverse Z, color precision when enabling
HDR 2D in Mobile, Metal 4 support and more.
This also fixes broken URLs on the Internal rendering architecture page.
All links have been tested with the `4.6` branch and are functional.
Some links still point to `master`, as the source file they link to
is not present in `4.6`.
2026-04-14 01:22:49 +02:00
Allen Pestaluky
0714b9d8ed
Update HDR output manual page based on development during the 4.7 dev cycle.
2026-04-10 15:46:04 -04:00
Hugo Locurcio
5b8b9cf412
Document interactions with game embedding when testing settings in Multiple resolutions
2026-03-24 02:14:05 +01:00
Joyless
21785cb538
Add SMAA to renderers
2026-03-10 19:29:37 +00:00
Fredia Huya-Kouadio
a364f50ad4
Fix typos in the HDR output documentation
2026-03-04 12:06:21 -08:00
Allen Pestaluky
481ea5b96f
Add HDR output manual page.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-02-25 10:10:52 -05:00
Max Hilbrunner
336488b9fd
Add a page on creating desktop/mobile/web applications with Godot ( #11606 )
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This is focused on creating non-game applications, with
recommended settings and best practices.
This also updates List of features for 4.6.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2026-01-24 11:14:03 +01:00
Hugo Locurcio
8ce9f7286b
Add a page on creating desktop/mobile/web applications with Godot
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This is focused on creating non-game applications, with
recommended settings and best practices.
This also updates List of features for 4.6.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2026-01-23 22:54:20 +01:00
WraithGlade
d8dbf43055
Corrected a minor typo (missing word "use").
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The last paragraph comparing and contrasting renderers to choose from was missing the word "use" in the last sentence.
2026-01-20 13:41:19 -05:00
Hugo Locurcio
23cee9e2da
Document supported renderers for particle trails and SDF collision
2026-01-15 03:39:47 +01:00
Hugo Locurcio
1d4efad0a7
Tweak wording in Renderers to avoid ambiguity with material normal/roughness maps
2026-01-09 02:18:00 +01:00
Hugo Locurcio
3618d2e55a
Document SSAO support in Compatibility in Environment and post-processing
2025-11-06 23:28:35 +01:00
Hugo Locurcio
57a1b319b0
Mention Default Theme Scale project setting in Multiple Resolutions
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- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Kevin Putra Satrianto
7e98ca3b7e
Corrected minor text formatting error in renderers.rst ( #11166 )
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* Corrected minor text formatting error in renderers.rst
2025-08-02 07:47:16 -04:00
LurkerAbove
dc161765e2
Fixed incorrect C# code sample in viewports.rst
2025-07-26 12:56:28 -07:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
Hugo Locurcio
4b45552885
Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-28 01:19:11 +02:00
Hugo Locurcio
b38edbfb1a
Link to Resolution scaling documentation in Multiple resolutions
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These two concepts are often used together in 3D games.
2025-05-21 20:55:53 +02:00
Hugo Locurcio
ce697e05d1
Tweak GDScript code style to match style guide in The Compositor
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- Use recommended multiline string syntax to ensure correct
syntax highlighting.
2025-02-28 02:02:21 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Max Hilbrunner
19804cc7b8
Merge pull request #10256 from skyace65/XR-Renderer
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Update recommended renderer for XR
2024-11-14 13:31:48 +01:00
tetrapod00
9c52320183
Add comments about non-monospaced tables
2024-11-13 17:43:51 -08:00
skyace65
36088f33a0
Update recommended renderer for XR
2024-11-13 18:34:25 -05:00
Max Hilbrunner
94f9088774
Merge pull request #10249 from tetrapod00/web-rendering
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Mention web support in Choosing a renderer section
2024-11-12 07:24:51 +01:00
tetrapod00
b7b3c5909d
Mention web support in Choosing a renderer section
2024-11-11 09:45:25 -08:00