Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Yuri Rubinsky
56b65faf24
Fix incorrect input port in visual_shader_plugins.rst
2022-10-17 09:19:23 +03:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Yuri Roubinsky
f710754994
Replaced one screenshot to actual version in visual_shader_plugins.rst
2021-04-05 20:46:34 +03:00
Beuc
e93159960a
Make PerlinNoise3D accept scalars directly
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The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Yuri Roubinsky
9f9efbff56
Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:42:29 +03:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
3825851979
Proofread Inspector plugins and Visual Shader plugins tutorials
2019-10-29 10:38:51 +01:00
Yuri Roubinski
1b70b0a802
Tutorial for visual shader plugins
2019-08-27 11:01:47 +03:00