11 Commits

Author SHA1 Message Date
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Yuri Rubinsky
56b65faf24 Fix incorrect input port in visual_shader_plugins.rst 2022-10-17 09:19:23 +03:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Yuri Roubinsky
f710754994 Replaced one screenshot to actual version in visual_shader_plugins.rst 2021-04-05 20:46:34 +03:00
Beuc
e93159960a Make PerlinNoise3D accept scalars directly
The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Yuri Roubinsky
a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Yuri Roubinsky
9f9efbff56 Fix tool keyword in visual shader plugins tutorial 2020-09-06 12:42:29 +03:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde
3825851979 Proofread Inspector plugins and Visual Shader plugins tutorials 2019-10-29 10:38:51 +01:00
Yuri Roubinski
1b70b0a802 Tutorial for visual shader plugins 2019-08-27 11:01:47 +03:00