Hugo Locurcio
b3cbe5f777
Remove old Godot version references to simplify documentation
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This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.
This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
146182c1f2
Clarify the behavior of MeshInstance3D automatic instancing
2025-03-13 22:39:38 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
aGuyWhoMadeGames
e80dbb09fb
Fix typo in "Optimizing 3D performance"
2024-06-18 15:16:12 -05:00
Hugo Locurcio
df9bf74ca1
Update performance optimization pages for Godot 4.x
2023-07-12 00:43:12 +02:00
Max Hilbrunner
1b0310aa47
Fix typos and make CI a happy Gobot
2023-03-09 05:55:58 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Nathan Lovato
db4f7d1e68
Merge Multi-threading and Optimization into a new Performance section
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Close #4112
2020-10-08 07:51:59 -06:00