skyace65
733897966b
Add UI roles to remaining step by step pages
2025-08-05 19:11:54 -04:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
Sven Slootweg
4f3c3fc101
scripting_player_input.rst: fix small inaccuracy about conditionals ( #10573 )
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* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
A Thousand Ships
36e2351df2
Fix invalid indentation in various files
2024-06-06 16:16:45 +02:00
Kyle Starr
16a90c81c2
Update scripting_player_input.rst
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Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle Starr
e4268cf580
Update getting_started/step_by_step/scripting_player_input.rst
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Updating phrasing per suggestion
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-01-25 20:21:45 -08:00
Kyle Starr
ded85ebb94
Update getting_started/step_by_step/scripting_player_input.rst
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Removing unnecessary spaces in C# comments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-01-07 13:59:26 -08:00
Kyle Starr
3825ba4416
Update scripting_player_input.rst
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Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
2024-01-04 21:54:56 -08:00
Matthew
ba3973db19
Merge pull request #8418 from a2937/fix/use-consistent-script-name
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fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
David C. Drake
c274df34d9
Minor edits for scripting_player_input.rst
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Added two commas before lesson titles and changed "properties like" to "properties, such as".
2023-11-13 12:04:12 -07:00
Aaron
09d38572cf
Fix: Use the earlier name of the script.
2023-11-07 17:20:05 -05:00
Chris
2f6781fdfe
Update scripting_player_input.rst
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Removed outdated: true - I completed this page using Godot 4.1, and everything seems up-to-date.
2023-10-28 03:27:36 -04:00
RaspberryEuphoria
ec366a691d
doc: replace incorrect Speed variable with _speed
2023-05-22 21:49:46 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Paul Joannon
293c3455bb
Update & fix C# blocks under getting_started/
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- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Stanislav Balia
96475315a9
Add C# code examples on Listening to player input ( #6009 )
2022-07-30 18:50:10 +02:00
Rémi Verschelde
e0a3991ca9
Step by step: Improve flow and clarity for code replacement instructions
2022-04-29 11:24:50 +02:00
Matthew
a1227023a1
Add a ending to the scripting player input page ( #5469 )
2021-12-26 16:35:58 +01:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Nathan Lovato
1d2ff09f89
Rewrite step_by_step/signals.rst
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Closes #4174
2020-12-02 15:47:29 -06:00
Nathan Lovato
f68abde1e8
Write first script and player input pages
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Closes #4173
2020-12-02 15:47:29 -06:00