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Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically the "When to refer to a specific Godot version" section. This also removes warning blocks for a known issue that was resolved in Godot 4.5.
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@@ -485,7 +485,7 @@ create its own template.
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The ``version.txt`` file should contain the corresponding Godot version
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identifier. This file is used to install export templates in a version-specific
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directory to avoid conflicts. For instance, if you are building export templates
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for Godot 3.1.1, ``version.txt`` should contain ``3.1.1.stable`` on the first
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for Godot 4.4.1, ``version.txt`` should contain ``4.4.1.stable`` on the first
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line (and nothing else). This version identifier is based on the ``major``,
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``minor``, ``patch`` (if present) and ``status`` lines of the
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`version.py file in the Godot Git repository <https://github.com/godotengine/godot/blob/master/version.py>`__.
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@@ -78,7 +78,7 @@ Optimizing for size instead of speed
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- **Difficulty:** Easy
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- **Performed in official builds:** Yes, but only for web builds
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Godot 3.1 onwards allows compiling using size optimizations (instead of speed).
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It is possible to compile Godot using size optimizations (instead of speed).
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To enable this, set the ``optimize`` flag to ``size``:
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::
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