Remove old Godot version references to simplify documentation

This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
This commit is contained in:
Hugo Locurcio
2025-10-07 19:00:37 +02:00
parent 6ebd201367
commit b3cbe5f777
24 changed files with 63 additions and 81 deletions

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@@ -485,7 +485,7 @@ create its own template.
The ``version.txt`` file should contain the corresponding Godot version
identifier. This file is used to install export templates in a version-specific
directory to avoid conflicts. For instance, if you are building export templates
for Godot 3.1.1, ``version.txt`` should contain ``3.1.1.stable`` on the first
for Godot 4.4.1, ``version.txt`` should contain ``4.4.1.stable`` on the first
line (and nothing else). This version identifier is based on the ``major``,
``minor``, ``patch`` (if present) and ``status`` lines of the
`version.py file in the Godot Git repository <https://github.com/godotengine/godot/blob/master/version.py>`__.

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@@ -78,7 +78,7 @@ Optimizing for size instead of speed
- **Difficulty:** Easy
- **Performed in official builds:** Yes, but only for web builds
Godot 3.1 onwards allows compiling using size optimizations (instead of speed).
It is possible to compile Godot using size optimizations (instead of speed).
To enable this, set the ``optimize`` flag to ``size``:
::