Commit Graph

225 Commits

Author SHA1 Message Date
Hugo Locurcio
5d26ce0ea9 Fix broken formatting in the beginning of What is GDNative? 2020-10-02 13:50:02 +02:00
Nathan Lovato
de21cf2e38 Merge pull request #3786 from Calinou/add-what-is-gdnative
Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato
e6f167344e Edit what_is_gdnative.rst
passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Yuri Roubinsky
a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Yuri Sizov
7bdb5c41a8 Improve Inspector plugin tutorial with a better example 2020-09-09 19:31:31 +03:00
Rémi Verschelde
7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Yuri Roubinsky
9f9efbff56 Fix tool keyword in visual shader plugins tutorial 2020-09-06 12:42:29 +03:00
Marcel Admiraal
4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Hugo Locurcio
2387308000 Add a page describing what is GDNative
This closes #1024.
2020-07-15 09:46:34 +02:00
Ryan Roden-Corrent
e94dc92fb1 Clarify that "them" refers to script classes. (#3779)
I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Robin Gustafsson
8cdd376e00 Update enum usage in "Import plugins"
The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
Fredia Huya-Kouadio
05b963c3c9 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:41:13 -07:00
Rémi Verschelde
336416da33 Android plugin: Fix link to new IAP plugin 2020-06-22 17:08:34 +02:00
Jonas Mun
01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Fredia Huya-Kouadio
cc19b80565 Remove patch from the version string
Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279.
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio
949ddffe9e Update the documentation for the Android v1 plugin (#3561) 2020-05-19 10:41:35 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde
3bb608114f Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Dmitrii Maganov
e97081ba16 Fix GDNative C++ SConstruct for OSX 2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
VardenTheOne
a56bfcad1f Fix method name 2020-04-30 18:32:10 +03:00
Andrew Luchuk
bf420a5032 Fixes typo on line 60 in understand 2020-04-26 14:24:16 -04:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
Michael Alexsander
58ff2e036a Fix some recent errors and styling (#3375) 2020-04-12 15:25:45 +02:00
Aaron Franke
285db9caf1 Merge pull request #3306 from aaronfranke/main-screen
Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
81e2b78a69 Simplify the "Making main screen plugins" article 2020-03-25 14:12:59 -04:00
Yuri Sizov
075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Rémi Verschelde
4567e5af9d Fix code block after 11b4a4a 2020-03-13 17:49:26 +01:00
Rémi Verschelde
11b4a4a91a Fix code errors and style issues after #2750 2020-03-13 16:29:45 +01:00
Rémi Verschelde
3e29a69e8d Merge pull request #3219 from Calinou/add-installing-plugins
Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Michael Alexsander
3f9c09fbf7 Small fixes for recent formating errors (#3247) 2020-03-06 13:51:11 +01:00
Hugo Locurcio
ff2b3e4d00 Add documentation for version 1 of the Godot Android plugin. (#2979)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-05 18:13:34 +01:00
Austen McRae
1537e66c8c Expand Inspector Plugin tutorial (#3024)
As a first-time creator of the inspector plugin, it took
a while to actually understand exactly what's happening and
what's needed, so I've expanded with the information that I felt would
help make the tutorial easier for people doing their first foray into
making one of these plugins.
2020-03-03 22:17:39 +01:00
QuantMint
253900043d Added parallel compilation to bindings compilation. (#3173)
* Added parallel compilation to bindings compilation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-03 22:05:33 +01:00
Aaron Franke
d160dae635 Update main screen plugin tutorial (#3232)
Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
John Mick
4e5ea7e1af Possible typo (#3156)
Tutorial for 3.2 suggests calling 'add_custom_property_editor' which is not a member of EditorInspectorPlugin; however 'add_property_editor' does exist.
2020-03-03 20:11:40 +01:00
drwhut
6ce6f82ede GDNative C Example folder structure consistency with demo repository (#3230)
* Made folder structure in GDNative C example consistent with the demo git repo.

* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
Hugo Locurcio
b061ebf005 Add a page on installing plugins
This closes #2491.
2020-02-29 22:41:55 +01:00
follower
f17a55db2e Use more standard terminology. Fix grammar.
Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.

Fix pluralisation (i.e. "Xs nodes" -> "X nodes").

[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
2020-02-18 03:01:57 +13:00
quantmint
8a421ec6fa Replace x11 with linux in GDNative C++ example (#3109)
"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
Emil Mattsson
cb68a0bd90 Language improvements in Import Plugin tutorial (#3090) 2020-01-27 08:42:10 +01:00
Rémi Verschelde
1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
George Marques
c7bc8c7bcd Fix gcc compilation flags for GDNative with C example
`-rdynamic` flag is needed to properly export the symbols (otherwise Godot may not find them).

Also changed to use the more common `.o` extension for objects on Linux.
2020-01-22 15:15:31 -03:00
asynts
53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4 Use literal blocks for code samples with GDScript.
GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.

  [1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00