Juan Linietsky
8a14f0e89d
Update high_level_multiplayer.rst
2016-08-21 17:48:36 -03:00
Juan Linietsky
afaf852f96
Update high_level_multiplayer.rst
2016-08-21 16:54:25 -03:00
Juan Linietsky
60c1fcf059
Update high_level_multiplayer.rst
2016-08-21 16:51:58 -03:00
Juan Linietsky
57d6c0cd2e
Create high_level_multiplayer.rst
2016-08-21 16:17:59 -03:00
Paulo Gomes
7c4e829834
Update making_plugins.rst
2016-08-18 19:06:34 +01:00
David Saltares
5f394141f9
Fixes typos in GUI tutorial
2016-08-13 10:23:21 +01:00
Landon Kirk
fd602f6a88
-Updated the "Scripting" module for the "Step-by-step" tutorial to account for recent changes in the editor interface
2016-08-10 16:52:11 -04:00
Rémi Verschelde
f60e04a481
Merge pull request #213 from pkowal1982/post_import_script
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Fix documentation on post import script
2016-07-28 15:08:02 +02:00
pkowal1982
aa539814e9
Fix documentation on post import script
2016-07-28 15:02:27 +02:00
Floriaen
bcd28a5de2
Update viewports.rst
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Update link: demos is no longer in godot repository
2016-07-18 22:08:45 +02:00
Rémi Verschelde
384634853c
Fix code block formatting
2016-07-17 14:42:35 +02:00
Rémi Verschelde
77d10c1581
Plugins: mention that tutorial is for 2.1+
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Fixes https://github.com/godotengine/godot/issues/5694
2016-07-14 19:33:09 +02:00
Juan Linietsky
b955459479
adding export makes the example clearer
2016-07-14 12:57:26 -03:00
Adham
21652f6b7e
Update animations.rst
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Added note about Godot 2.x removal of animation pen button.
2016-07-08 10:08:22 +10:00
Rémi Verschelde
a041c6d2a8
Merge pull request #203 from J08nY/libpng-convert
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Added a guide to fix iCCp chunks in pngs
2016-07-06 07:16:54 +02:00
J08nY
220e128382
Added a guide to fix iCCp chunks in pngs
2016-07-06 01:14:38 +02:00
Floriaen
758b781dc8
Update kinematic_character_2d.rst
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Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58
Update cutout_animation.rst
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Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Juan Pablo Moreno
4f1a49e410
misspelling a word
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I've corrected a misspelling in a single Word in this page.
2016-07-03 17:21:04 -05:00
Juan Linietsky
dc6361ffd9
Updated documentation, which was wrong
2016-07-01 11:32:42 -03:00
George Marques
b9c520697a
Fix typos and wording in "Making Plugins" tutorial
2016-06-22 15:17:47 -03:00
Julian Murgia
d8f38923a0
Corrected some typos
2016-06-21 13:52:26 +02:00
George Marques
0daf3f07ca
Add tutorial on how to make plugins
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One article with two basic tutorials: how to make a custom node and how to
add a custom dock to the editor.
2016-06-19 21:41:37 -03:00
Rémi Verschelde
c2fc1b22bd
Fix some typos from previous commit
2016-06-16 14:40:21 +02:00
Rémi Verschelde
b386104c18
Merge pull request #168 from steevm/patch-1
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Update singletons_autoload.rst
2016-06-16 14:33:03 +02:00
pkowal1982
b206732070
Blender empty -colonly documentation
2016-06-07 12:24:59 +02:00
Brickcaster
39e2eea251
Fixed a filename typo in script
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Script was operating on 2 different filenames and would not work.
2016-06-04 13:01:46 -04:00
steevm
9ad79b7b1c
Update singletons_autoload.rst
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General phrasing for readability
2016-06-02 02:29:02 +02:00
Bonfi96
702949104c
Corrected a typo
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At line 49, from "This means, that a for a singleton named "playervariables", any node can
access it by requesting" to "This means, that for a singleton named "playervariables", any node can
access it by requesting"
2016-06-01 15:05:45 +02:00
jmintb
3beec61d7c
Changed "are" to "as" in the tutorial "Instancing (Continued)"
2016-05-29 22:44:37 +02:00
Andrew Conrad
b51a272459
Small rewording for clarity in "Exporting for Android"
2016-05-25 19:35:21 -05:00
Andrew Conrad
b446acd2d6
Clarity and consistency in "Exporting images"
2016-05-24 19:12:08 -05:00
Andrew Conrad
027a092600
Correct "etc." in "One-click deploy"
2016-05-23 14:15:26 -05:00
Andrew Conrad
2ecc296415
Added download link and other fixes to "Exporting projects"
2016-05-22 23:56:34 -05:00
Andrew Conrad
07c258007d
Small adjustments to wording in "Importing translations"
2016-05-20 23:49:58 -05:00
Julian Murgia
68b0b62397
I forgot the second script
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Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee
Update custom_drawing_in_2d.rst
2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e
Corrected wrap() as modulo '%' won't accept floats
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Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad
b2c0ba68ac
Consistency and clarification in "Importing audio samples"
2016-05-19 23:49:44 -05:00
Julian Murgia
c62f18956f
Oops, forgot 2 calls to clamp()
2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde
Correction clamp() and some English syntax corrections
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We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc
Added a more complete tutorial for custom 2D drawing ( #147 )
2016-05-17 09:25:45 +02:00
Andrew Conrad
0b350f4874
Misc corrections in "Importing fonts"
2016-05-14 16:31:54 -05:00
Andrew Conrad
2801cf93b6
Add image link & misc fixes in "Importing textures"
2016-05-12 20:56:55 -05:00
Andrew Conrad
d599d0262d
Spelling and grammar corrections in "Import process"
2016-05-09 13:01:48 -05:00
Andrew Conrad
82f627fee4
Misc corrections in "Managing image files"
2016-05-06 19:42:16 -05:00
Rémi Verschelde
8bce7216b9
Merge pull request #142 from her001/meshgen
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Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad
cf2843f315
Misc corrections to mesh gen from heightmap tutorial
2016-05-04 14:53:01 -05:00
Andrew Conrad
eacfcf3ea0
Clarification and add missing period in "Matrices and transforms"
2016-05-01 12:58:59 -05:00
Rémi Verschelde
fa3d07bb1e
Merge pull request #136 from NickelGhost/master
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Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00