4678 Commits

Author SHA1 Message Date
Juan Linietsky
8a14f0e89d Update high_level_multiplayer.rst 2016-08-21 17:48:36 -03:00
Juan Linietsky
afaf852f96 Update high_level_multiplayer.rst 2016-08-21 16:54:25 -03:00
Juan Linietsky
60c1fcf059 Update high_level_multiplayer.rst 2016-08-21 16:51:58 -03:00
Juan Linietsky
57d6c0cd2e Create high_level_multiplayer.rst 2016-08-21 16:17:59 -03:00
Paulo Gomes
7c4e829834 Update making_plugins.rst 2016-08-18 19:06:34 +01:00
David Saltares
5f394141f9 Fixes typos in GUI tutorial 2016-08-13 10:23:21 +01:00
Landon Kirk
fd602f6a88 -Updated the "Scripting" module for the "Step-by-step" tutorial to account for recent changes in the editor interface 2016-08-10 16:52:11 -04:00
Rémi Verschelde
f60e04a481 Merge pull request #213 from pkowal1982/post_import_script
Fix documentation on post import script
2016-07-28 15:08:02 +02:00
pkowal1982
aa539814e9 Fix documentation on post import script 2016-07-28 15:02:27 +02:00
Floriaen
bcd28a5de2 Update viewports.rst
Update link: demos is no longer in godot repository
2016-07-18 22:08:45 +02:00
Rémi Verschelde
384634853c Fix code block formatting 2016-07-17 14:42:35 +02:00
Rémi Verschelde
77d10c1581 Plugins: mention that tutorial is for 2.1+
Fixes https://github.com/godotengine/godot/issues/5694
2016-07-14 19:33:09 +02:00
Juan Linietsky
b955459479 adding export makes the example clearer 2016-07-14 12:57:26 -03:00
Adham
21652f6b7e Update animations.rst
Added note about Godot 2.x removal of animation pen button.
2016-07-08 10:08:22 +10:00
Rémi Verschelde
a041c6d2a8 Merge pull request #203 from J08nY/libpng-convert
Added a guide to fix iCCp chunks in pngs
2016-07-06 07:16:54 +02:00
J08nY
220e128382 Added a guide to fix iCCp chunks in pngs 2016-07-06 01:14:38 +02:00
Floriaen
758b781dc8 Update kinematic_character_2d.rst
Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58 Update cutout_animation.rst
Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Juan Pablo Moreno
4f1a49e410 misspelling a word
I've corrected a misspelling in a  single Word in this page.
2016-07-03 17:21:04 -05:00
Juan Linietsky
dc6361ffd9 Updated documentation, which was wrong 2016-07-01 11:32:42 -03:00
George Marques
b9c520697a Fix typos and wording in "Making Plugins" tutorial 2016-06-22 15:17:47 -03:00
Julian Murgia
d8f38923a0 Corrected some typos 2016-06-21 13:52:26 +02:00
George Marques
0daf3f07ca Add tutorial on how to make plugins
One article with two basic tutorials: how to make a custom node and how to
add a custom dock to the editor.
2016-06-19 21:41:37 -03:00
Rémi Verschelde
c2fc1b22bd Fix some typos from previous commit 2016-06-16 14:40:21 +02:00
Rémi Verschelde
b386104c18 Merge pull request #168 from steevm/patch-1
Update singletons_autoload.rst
2016-06-16 14:33:03 +02:00
pkowal1982
b206732070 Blender empty -colonly documentation 2016-06-07 12:24:59 +02:00
Brickcaster
39e2eea251 Fixed a filename typo in script
Script was operating on 2 different filenames and would not work.
2016-06-04 13:01:46 -04:00
steevm
9ad79b7b1c Update singletons_autoload.rst
General phrasing for readability
2016-06-02 02:29:02 +02:00
Bonfi96
702949104c Corrected a typo
At line 49, from "This means, that a for a singleton named "playervariables", any node can
access it by requesting" to "This means, that for a singleton named "playervariables", any node can
access it by requesting"
2016-06-01 15:05:45 +02:00
jmintb
3beec61d7c Changed "are" to "as" in the tutorial "Instancing (Continued)" 2016-05-29 22:44:37 +02:00
Andrew Conrad
b51a272459 Small rewording for clarity in "Exporting for Android" 2016-05-25 19:35:21 -05:00
Andrew Conrad
b446acd2d6 Clarity and consistency in "Exporting images" 2016-05-24 19:12:08 -05:00
Andrew Conrad
027a092600 Correct "etc." in "One-click deploy" 2016-05-23 14:15:26 -05:00
Andrew Conrad
2ecc296415 Added download link and other fixes to "Exporting projects" 2016-05-22 23:56:34 -05:00
Andrew Conrad
07c258007d Small adjustments to wording in "Importing translations" 2016-05-20 23:49:58 -05:00
Julian Murgia
68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad
b2c0ba68ac Consistency and clarification in "Importing audio samples" 2016-05-19 23:49:44 -05:00
Julian Murgia
c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
Andrew Conrad
0b350f4874 Misc corrections in "Importing fonts" 2016-05-14 16:31:54 -05:00
Andrew Conrad
2801cf93b6 Add image link & misc fixes in "Importing textures" 2016-05-12 20:56:55 -05:00
Andrew Conrad
d599d0262d Spelling and grammar corrections in "Import process" 2016-05-09 13:01:48 -05:00
Andrew Conrad
82f627fee4 Misc corrections in "Managing image files" 2016-05-06 19:42:16 -05:00
Rémi Verschelde
8bce7216b9 Merge pull request #142 from her001/meshgen
Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad
cf2843f315 Misc corrections to mesh gen from heightmap tutorial 2016-05-04 14:53:01 -05:00
Andrew Conrad
eacfcf3ea0 Clarification and add missing period in "Matrices and transforms" 2016-05-01 12:58:59 -05:00
Rémi Verschelde
fa3d07bb1e Merge pull request #136 from NickelGhost/master
Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00