183 Commits

Author SHA1 Message Date
Max Hilbrunner
664b739aaa Merge pull request #8878 from 31/dev/31/variant-obj
c_sharp_variant.rst: add more examples, fix explicit vs. implicit
2024-02-04 22:18:35 +01:00
Matthew
f94b73a4db Merge pull request #8895 from 31/dev/31/packed-order
c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order
2024-02-04 11:00:00 -05:00
31
d203e8b4e5 c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order 2024-02-03 20:10:20 -08:00
31
8b94fc9501 Link to C# Variant-compatible section directly 2024-02-03 19:54:47 -08:00
31
d41f09fce6 More directly describe .Obj boxing 2024-02-03 18:59:34 -08:00
31
c2e68a8dbe Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-03 17:17:17 -08:00
31
2f94e1fd5c Changes and fixes from review 2024-02-03 01:13:47 -08:00
31
ec757a3839 Fix C# typos: capitalize method name, use public property names 2024-02-02 01:07:54 -08:00
31
4c39a88a42 c_sharp_variant.rst: add more examples, fix explicit vs. implicit 2024-02-02 00:40:24 -08:00
Max Hilbrunner
dd84a8623e Merge pull request #8859 from 31/dev/31/backing-export-behavior
c_sharp_exports.rst: add complex getter/setter note
2024-02-01 22:47:58 +01:00
Max Hilbrunner
07cb95add3 Merge pull request #8853 from 31/dev/31/clean-export-cs
c_sharp_exports.rst: fix private naming style; minor grammar
2024-01-30 10:56:03 +01:00
Max Hilbrunner
8334647b5a Merge pull request #8815 from 31/dev/31/signal-connect
Add C# signal automatic disconnection info
2024-01-30 10:49:07 +01:00
31
cfa455efaf c_sharp_exports.rst: add complex getter/setter note 2024-01-29 23:40:29 -08:00
31
b3b15a6076 c_sharp_exports.rst: more consistent public style; minor grammar 2024-01-29 23:37:50 -08:00
Matthew
0cb17c02b1 Merge pull request #8861 from 31/dev/31/export-code-comments
c_sharp_exports.rst: move code comments to text
2024-01-29 20:40:03 -05:00
Matthew
654ee26ffe Merge pull request #8860 from 31/dev/31/export-node-res-useful
c_sharp_exports.rst: clarify why exporting nodes/resources is useful
2024-01-29 19:16:41 -05:00
31
7c344c528f Simplify node/resource export in "Basic use" 2024-01-29 10:08:39 -08:00
31
23d9944e56 c_sharp_exports.rst: move code comments to text 2024-01-28 23:22:58 -08:00
31
65085d9330 c_sharp_exports.rst: clarify why exporting nodes/resources is useful 2024-01-28 22:58:25 -08:00
31
52414e8581 Add C# signal automatic disconnection info 2024-01-27 20:53:02 -08:00
31
1388882b3e Update external_editor.rst: point out C# instructions 2024-01-27 15:04:27 -08:00
Max Hilbrunner
a191e57604 Remove reference to outdated VS extension for C# 2024-01-24 19:55:20 +01:00
Matthew
829619ecf8 Merge pull request #8812 from 31/dev/31/signal-connect
Elaborate on C# Connect/Disconnect
2024-01-22 18:34:06 -05:00
31
6a6cdf94eb Remove issue ref; try "This means" 2024-01-22 02:26:19 -08:00
31
848591cefd Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-01-22 04:11:07 -06:00
31
04b42dc143 Elaborate on C# Connect/Disconnect 2024-01-22 01:43:52 -08:00
31
7b588dca1f Update c_sharp_differences.rst ToSignal example 2024-01-15 10:26:16 -06:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Hugo Locurcio
8a52cac55b Update documentation changelog for 4.2 2023-12-03 18:15:15 +01:00
Paul Joannon
eb13caffd7 Change the note about disconnecting C# signals 2023-11-29 17:46:19 +01:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Max Hilbrunner
9e6534f539 Merge pull request #8440 from tetrapod00/patch-2
c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-10 22:25:40 +01:00
Yuri Sizov
cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
tetrapod
5e16b58e79 Use uint for layers in c_sharp_exports.rst 2023-11-09 13:38:08 -08:00
Hugo Locurcio
8f963d91e8 Improve GDExtension documentation
- Mention additional language bindings that support 4.x (already listed
  on the FAQ and List of features pages).
- Document compatibility issues with double-precision builds.
- Remove `-j4` flag from example as SCons uses most CPU cores
  automatically by default in godot-cpp now.
2023-11-07 14:42:44 +01:00
Max Hilbrunner
1e2867c976 Merge pull request #8341 from raulsntos/dotnet/diagnostics-update
Update C# diagnostic documentation
2023-10-27 21:32:17 +02:00
Raul Santos
52ac488079 C#: Add documentation for GD0107 2023-10-27 16:33:14 +02:00
Susheel Thapa
a98b5a5545 fix typo in multiple files (#8291)
* fix typo in multiple files

* Updated as per suggestions
2023-10-20 11:34:46 +02:00
Raul Santos
b63001f753 Fix C# diagnostic messages to match 4.2 2023-10-18 14:05:14 +02:00
Raul Santos
f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
Raul Santos
084f18b176 C#: Update images of the Build button 2023-10-06 00:47:40 +02:00
Max Hilbrunner
44136776a9 Merge pull request #8142 from YuriSizov/csharp-support-update
Update the state of C#/.NET support as of 4.2
2023-10-03 23:55:33 +02:00
Raul Santos
4266830497 Update C# differences for 4.2 2023-10-03 18:08:18 +02:00
Yuri Sizov
ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
Ershn
b3615711ff Make some clarifications/fixes in the C# docs 2023-09-25 09:14:16 +09:00
Luna
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Jaime Crespo
22f25b6773 C#: Document new Asinh, Acosh and Atanh functions in Mathf
Document on the list of C# api differences the newly exposed

* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()

Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
31
7eccc4e94b Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Corey
dbd4468aae Update c_sharp_basics.rst
* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
Raul Santos
44029d167d Document C# diagnostics 2023-08-10 16:37:42 +02:00