672 Commits

Author SHA1 Message Date
Paul Joannon
ac22d6e537 Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
JoNax97
fc52ca81f7 Update Pausing Games tutorial to match the 4.0 API (#6518)
* Update Pausing Games tutorial to match the 4.0 API

Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-11 14:45:50 +01:00
Max Hilbrunner
f38e40e858 Merge pull request #6544 from Simo-1234/patch-1
Error in the C# style guide
2023-01-09 20:54:07 +01:00
Piyush Mulatkar
dea8e1c94a Removed repetitive reference to NodePath
Removed repetitive mentions of NodePath 
Fixes #6554 
URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#nodepath
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#id1
2023-01-07 01:50:30 +05:30
Thiago Lages de Alencar
591296ceb3 Update in description (#6526)
* Update `in` description

It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: 0103af1ddd/modules/gdscript/gdscript_tokenizer.cpp (L474)
2023-01-06 01:00:57 +01:00
Simo-1234
e5f4132e16 Error in the C# style guide
There was written tertiary operator instead of ternary
2022-12-31 11:33:37 +01:00
Thiago Lages de Alencar
f2d0428c0c Update string literal example
Both examples were using double quotes, this change the second example to single quotes
2022-12-30 06:37:25 -03:00
Yuri Sizov
97e69ebc72 Merge pull request #6481 from Piralein/gd-export
Update GDScript Export Docs
2022-12-30 02:17:59 +03:00
Hana
74804eb8e9 update gdscript export docs 2022-12-29 22:20:33 +01:00
31
0ed7937482 Fix Resource scripting blocks and C# examples 2022-12-28 22:35:47 -08:00
Max Hilbrunner
3c3c932f3d Merge pull request #6499 from vmedea/2022-12-enum-type
static_typing: Cyclic type dependencies and enums as types are now possible
2022-12-22 08:44:25 +01:00
Hugo Locurcio
62c1050bac Add a page on custom performance monitors (#6409) 2022-12-19 17:48:40 +01:00
Mara Huldra
66c620583f static_typing: Cyclic type dependencies and enums as types are now possible 2022-12-18 18:24:22 +01:00
roookeee
2b9d539ed2 C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible (#6408)
Co-authored-by: Nico Heller <nheller@uni-bremen.de>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-16 13:39:04 +01:00
Hugo Locurcio
01cc64412c Document node property exports now being possible in GDScript 2022-12-08 14:32:39 +01:00
Hugo Locurcio
d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Ignacio Roldán Etcheverry
d43100c2fc Merge pull request #6442 from raulsntos/dotnet/string-extensions
C#: Add table with equivalent string methods
2022-12-02 14:55:35 +01:00
Raul Santos
72b626cf65 C#: Add table with equivalent string methods
Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Hugo Locurcio
509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
FeralBytes
fad177f9b0 Change match typeof() example from REAL to FLOAT in GDScript reference (#6384)
TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Jean-Samuel Aubry-Guzzi
5e421754ec Add warning about importing c# 2022-10-25 21:24:37 -04:00
Max Hilbrunner
4bdf16e6fe Merge pull request #6336 from opl-/fix/tool-mode-anchor
Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf Fix tool mode section reference position 2022-10-23 21:52:52 +02:00
atn
eb60c8968c small correction
Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Max Hilbrunner
99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner
9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Max Hilbrunner
89bd854f66 Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Max Hilbrunner
1fffab8cf2 Formatting, syntax and URL fixes 2022-10-11 10:14:37 +02:00
NationalityNZ
24770fd215 Update gdscript_basics.rst (#5873)
* Update gdscript_basics.rst

Added some pragmatic advice for for-loops

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-11 09:32:13 +02:00
Max Hilbrunner
0f77b03a42 Merge pull request #6276 from HolonProduction/master
Add explanation of lambdas to GDScript basics.
2022-10-11 08:08:32 +02:00
Max Hilbrunner
505fd7dfc1 Merge pull request #6280 from HolonProduction/patch-1
Improve description of `range` function.
2022-10-11 08:06:33 +02:00
TheYellowArchitect
5542bf980f [Resources] Update example to be compatible with 4.0 (#6279)
* [Resources] Update example to be compatible with 4.0

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-11 08:05:24 +02:00
Jiri Suchan
3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2022-10-09 20:07:25 +09:00
HolonProduction
bd27c031a8 Add explanation of lambdas to GDScript basics.
Some examples and wordings were copied from the original proposal godotengine/godot-proposals#2431.

This also contains notion of one line functions.
2022-10-08 08:58:50 +02:00
HolonProduction
b0001380c0 Improve description of range function.
Fixes #5763

The description from before did not take negative `s` into account.
2022-10-07 23:30:45 +02:00
TheYellowArchitect
6c566613a8 [Instancing with signals] Updated to 4.0 (#6268)
* [Instancing with signals] Updated to 4.0

Basically started with changing `instance()` to `instantiate()`

Was a good chance to also upgrade the badly named `b` variables into proper intuitive names.

It's a good tutorial, short and to the point, though kinda abstract so I don't think there is anything more to add (if I put an image above the final codeblock, on how to add a signal via UI, it would ruin the abstraction imo)

* Made the signal location a bit more obvious

* Updated signal emission to 4.0 syntax

Interesting that emit_signal did work, backwards compatibility ftw!
`emit_signal()` its less intuitive as you must know a "magical function" of Godot instead of using the obvious variable, and also takes string argument lmao
2022-10-07 16:08:35 +02:00
Hugo Locurcio
f13651cf96 Fix link to AutoLoads documentation in Using SceneTree 2022-10-05 18:31:11 +02:00
Kirrby
9d9d4b821c Updating change_scene and change_scene_to (#6175)
* Updating change_scene and chnage_scene_to

solves #6156
2022-10-05 12:57:40 +02:00
yed podtrzitko
c6406c876a External Editor: add info about debugger setting option (#6253)
* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-04 13:11:09 +02:00
Max Hilbrunner
c9d41855e2 Merge pull request #6211 from Evanaellio/fix-tool-annotation
Fix references to the @tool annotation
2022-09-22 17:24:35 +02:00
Evanaellio
3cb674285e Fix references to the @tool annotation 2022-09-21 22:48:04 +02:00
Evanaellio
bc35550dc5 Swap arguments of ResourceSaver.save() 2022-09-21 22:30:25 +02:00
David Briscoe
9a14c8ded3 Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Hugo Locurcio
696f746dff Fix nested typed arrays being claimed as supported in GDScript reference 2022-09-04 19:41:53 +02:00
0xF812
b08b95d4f5 Fix missing quote in GDScript reference (#6123) 2022-08-30 16:39:44 +02:00