Yuri Sizov
7bdb5c41a8
Improve Inspector plugin tutorial with a better example
2020-09-09 19:31:31 +03:00
Rémi Verschelde
7312a542f5
Merge pull request #3964 from madmiraal/fix-lgtm-alerts
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Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Yuri Roubinsky
9f9efbff56
Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:42:29 +03:00
Marcel Admiraal
4e5393150a
Remove unused import from GDNative cpp example SConstruct file.
2020-09-03 14:38:15 +01:00
Hugo Locurcio
2387308000
Add a page describing what is GDNative
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This closes #1024 .
2020-07-15 09:46:34 +02:00
Ryan Roden-Corrent
e94dc92fb1
Clarify that "them" refers to script classes. ( #3779 )
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I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Robin Gustafsson
8cdd376e00
Update enum usage in "Import plugins"
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The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html ) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
Fredia Huya-Kouadio
05b963c3c9
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:41:13 -07:00
Rémi Verschelde
336416da33
Android plugin: Fix link to new IAP plugin
2020-06-22 17:08:34 +02:00
Jonas Mun
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Fredia Huya-Kouadio
cc19b80565
Remove patch from the version string
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Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279 .
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio
949ddffe9e
Update the documentation for the Android v1 plugin ( #3561 )
2020-05-19 10:41:35 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
3bb608114f
Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
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Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Dmitrii Maganov
e97081ba16
Fix GDNative C++ SConstruct for OSX
2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
VardenTheOne
a56bfcad1f
Fix method name
2020-04-30 18:32:10 +03:00
Andrew Luchuk
bf420a5032
Fixes typo on line 60 in understand
2020-04-26 14:24:16 -04:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
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Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
81e2b78a69
Simplify the "Making main screen plugins" article
2020-03-25 14:12:59 -04:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Rémi Verschelde
4567e5af9d
Fix code block after 11b4a4a
2020-03-13 17:49:26 +01:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Rémi Verschelde
3e29a69e8d
Merge pull request #3219 from Calinou/add-installing-plugins
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Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
Hugo Locurcio
ff2b3e4d00
Add documentation for version 1 of the Godot Android plugin. ( #2979 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-05 18:13:34 +01:00
Austen McRae
1537e66c8c
Expand Inspector Plugin tutorial ( #3024 )
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As a first-time creator of the inspector plugin, it took
a while to actually understand exactly what's happening and
what's needed, so I've expanded with the information that I felt would
help make the tutorial easier for people doing their first foray into
making one of these plugins.
2020-03-03 22:17:39 +01:00
QuantMint
253900043d
Added parallel compilation to bindings compilation. ( #3173 )
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* Added parallel compilation to bindings compilation.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-03 22:05:33 +01:00
Aaron Franke
d160dae635
Update main screen plugin tutorial ( #3232 )
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Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
John Mick
4e5ea7e1af
Possible typo ( #3156 )
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Tutorial for 3.2 suggests calling 'add_custom_property_editor' which is not a member of EditorInspectorPlugin; however 'add_property_editor' does exist.
2020-03-03 20:11:40 +01:00
drwhut
6ce6f82ede
GDNative C Example folder structure consistency with demo repository ( #3230 )
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* Made folder structure in GDNative C example consistent with the demo git repo.
* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
Hugo Locurcio
b061ebf005
Add a page on installing plugins
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This closes #2491 .
2020-02-29 22:41:55 +01:00
follower
f17a55db2e
Use more standard terminology. Fix grammar.
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Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.
Fix pluralisation (i.e. "Xs nodes" -> "X nodes").
[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
2020-02-18 03:01:57 +13:00
quantmint
8a421ec6fa
Replace x11 with linux in GDNative C++ example ( #3109 )
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"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
Emil Mattsson
cb68a0bd90
Language improvements in Import Plugin tutorial ( #3090 )
2020-01-27 08:42:10 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
George Marques
c7bc8c7bcd
Fix gcc compilation flags for GDNative with C example
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`-rdynamic` flag is needed to properly export the symbols (otherwise Godot may not find them).
Also changed to use the more common `.o` extension for objects on Linux.
2020-01-22 15:15:31 -03:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts
faf9472dda
Use the correct language in code blocks.
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There are a few places where no language is specified for a code block and
the default is incorrect.
There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Aaron Franke
0b1acc49a2
Mention size flag in main screen plugin tutorial
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Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
N0hbdy
e433e7a40b
Add warning to making-plugins reminding about tool keyword
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I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
merumelu
ce0a74d7da
Remove _sections_unfolded noise in GDNative C++ example
2019-11-30 19:10:08 +01:00