Max Hilbrunner
0122e11460
Merge pull request #8714 from smix8/navmesh_examples
...
Improve navigation mesh code examples
2024-01-25 10:09:55 +01:00
Max Hilbrunner
612172969b
Merge pull request #8593 from Calinou/integer-scaling-fullscreen-mode
...
Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2024-01-25 10:09:46 +01:00
Matthew
4dfb0648c7
Merge pull request #8711 from IntangibleMatter/patch-1
...
Fix export annotation being formatted as Godot 3.
2024-01-25 10:09:27 +01:00
Matthew
d3eaf0c9a5
Merge pull request #8707 from trflorian/http-client-await
...
Replace yield with await in gd script for http client tutorial
2024-01-25 10:01:27 +01:00
Max Hilbrunner
0fcd280d75
Merge pull request #8723 from jsjtxietian/patch-2
...
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-25 10:01:06 +01:00
Max Hilbrunner
c9c73be72d
Merge pull request #8708 from jsjtxietian/patch-2
...
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-25 10:00:48 +01:00
Max Hilbrunner
8e5812d98f
Merge pull request #8688 from flametime/patch-1
...
Update changed signals
2024-01-25 09:56:53 +01:00
Matthew
dcf4361b1a
Merge pull request #8687 from PgBiel/patch-1
...
Update link to Rust GDExtension bindings
2024-01-25 09:56:38 +01:00
Matthew
f41acbeb34
Merge pull request #8681 from GreentheNinja/patch-1
...
[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2024-01-25 09:56:27 +01:00
Matthew
90a56987e0
Merge pull request #8682 from Vercix/master
...
Update OS to Time on pages containing OS.get_ticks_usec()
2024-01-25 09:56:10 +01:00
Matthew
fb31598828
Merge pull request #8669 from jsjtxietian/patch-1
...
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2024-01-25 09:56:03 +01:00
Matthew
ded3f08a0f
Merge pull request #7532 from jynus/drawing
...
Update custom drawing in 2d tutorial to Godot4
2024-01-25 09:55:42 +01:00
Max Hilbrunner
8c59cdc3ea
Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
...
Document limit of VoxelGI and LightmapGI instances that can be rendered
2024-01-25 09:55:06 +01:00
Matthew
be2cbe2316
Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
...
Corrected closing in example for [lang] tag
2024-01-25 09:54:55 +01:00
Max Hilbrunner
62c29c4cdb
Merge pull request #8640 from yunusey/dev
...
Fix UV mapping in ArrayMesh tutorial
2024-01-25 09:54:45 +01:00
Max Hilbrunner
2cd1805af9
Merge pull request #8642 from software-2/master
...
Remove out of date warning from version_control_systems.rst
2024-01-25 09:54:37 +01:00
Matthew
6c79237950
Merge pull request #8635 from Calinou/shading-language-fix-classref-link
...
Fix per-instance shader parameter classref link in Shading language
2024-01-25 09:54:27 +01:00
Matthew
fb7304ba1d
Merge pull request #8622 from AdriaandeJongh/patch-1
...
Specify POT Generation is only available for GDScript files
2024-01-25 09:54:06 +01:00
Max Hilbrunner
1b5a1a2f59
Merge pull request #8615 from TheYellowArchitect/patch-13
...
Slight polish at enum example
2024-01-25 09:53:54 +01:00
Paul Joannon
9cd4943b31
Change the note about disconnecting C# signals
2024-01-25 09:44:33 +01:00
Hugo Locurcio
0f36f060c9
Update documentation changelog for 4.2
2024-01-25 09:44:05 +01:00
Phlegmlee
5951d5850d
Removed duplicate line.
...
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.
## The description of a constant.
const GRAVITY = 9.8
2024-01-25 09:43:34 +01:00
yankscally
c3eb89195b
changed qodot link!
2024-01-25 09:43:13 +01:00
Patrick Exner
3c54d71038
Update first 2D shader TEXTURE built-in variable section
2024-01-25 09:43:05 +01:00
Haoyu Qiu
30de13bc77
Fix capitalization of GDExtension
2024-01-25 09:42:57 +01:00
Hugo Locurcio
1e3dc06d58
Mention potential banding issues in fog and volumetric fog documentation
2024-01-25 09:42:28 +01:00
Ryan Eisenbarth
a430b956f4
Minor text change from i to node
...
Keeps document consistent throughout
2024-01-25 09:42:19 +01:00
AveMo
6b7c76f6e9
Removed reference to 'DEPTH' in CanvasItem shaders ( #8616 )
...
* Remove 'DEPTH' constant from CanvasItem shaders
* Re-added Origin mention
2024-01-25 09:39:18 +01:00
smix8
21aabe55be
Update navigation mesh baking doc
...
Updates navigation mesh baking doc.
2024-01-25 09:39:00 +01:00
TheYellowArchitect
ee4eae3208
Added enum iteration example
2024-01-25 09:38:49 +01:00
Anish Patel
5b38644c78
Update 2d_movement.rst
...
Fixing typo in C# code sample
2024-01-25 09:37:09 +01:00
Bastiaan Olij
cd831fd63e
Reference the new movement demos in our roomscale writeup
2023-11-26 17:32:14 +11:00
Max Hilbrunner
45051e178b
Merge pull request #8505 from pseidemann/patch-2
...
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragon
73441678ef
Added C# code tabs to SurfaceTool.rst ( #8192 )
...
* Added C# code tabs
* Update tutorials/3d/procedural_geometry/surfacetool.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-25 19:23:40 +01:00
Max Hilbrunner
643001f9b1
Merge pull request #8450 from Cerno-b/reorganise-about-headers
...
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
Daniel The Fox
a0822839f6
Add hint reg. Safari audio autoplay restriction when exporting for the web ( #8499 )
...
* Add hint reg. Safari audio autoplay restriction when exporting for the web
* Apply suggestions from code review
* Apply suggestions from code review
* Update tutorials/export/exporting_for_web.rst
Co-authored-by: Matthew <matthewehr@hotmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-25 19:16:53 +01:00
Matthew
98dd0aefff
Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
...
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew
305173e601
Merge pull request #8500 from Calinou/optimizing-for-size-distribution
...
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
...
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
...
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio
7fb4080299
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 20:38:21 +01:00
Matthew
fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
...
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe
Merge pull request #8293 from michaelgundlach/patch-1
...
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262
Update Particles2D instructions to convert GPU to CPU ( #8525 )
...
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52
Merge pull request #8165 from ershn/rework_pause_menu_example
...
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec
1828e5ad90
Fix typo in background_loading.rst
2023-11-24 11:46:49 +09:00
Joel Kärn
d8aa528bbc
Update navigation_using_navigationservers.rst
...
Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner
1088ee341b
Merge pull request #8523 from AThousandShips/comment_fix
...
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7
Merge pull request #8506 from clayjohn/shaders-CI-particles
...
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
...
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00