* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`