9 Commits

Author SHA1 Message Date
skyace65
1504e09e23 Remove reference to 3.x plugin
(cherry picked from commit 11adeb1dde)
2024-07-24 21:07:36 +02:00
Max Hilbrunner
8d9af1aa97 Merge pull request #9260 from melquiadess/fix-typos
Fix various minor typos

(cherry picked from commit 9237eb804c)

# Conflicts:
#	contributing/documentation/docs_image_guidelines.rst
#	tutorials/export/one-click_deploy.rst
#	tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Max Hilbrunner
612172969b Merge pull request #8593 from Calinou/integer-scaling-fullscreen-mode
Document Fullscreen vs Exclusive Fullscreen window mode for integer scaling
2024-01-25 10:09:46 +01:00
Hugo Locurcio
c2f2c7c697 Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Joseph K
a6dbd57f96 Typo fix 2023-06-04 02:16:42 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Hugo Locurcio
4d18d520b4 Fix typo in Fixing jitter, stutter and input lag
This also renames the Max FPS setting name to match Godot 4.0.
2023-01-26 23:31:06 +01:00
Hugo Locurcio
b7fa95ea87 Improve Fixing jitter and stutter documentation
- Add section on input lag, containing project and hardware/OS
  configuration recommendations.
- Remove outdated advice about graphics drivers on Linux.
- Mention that compositing can sometimes be disabled on Linux for
  better performance.
- Wrap to 80 characters.
2022-09-20 15:26:26 +02:00
Nathan Lovato
845239794d Move jitter_stutter and gles2_gles3_differences to rendering section 2020-10-08 14:14:43 -06:00