2 Commits

Author SHA1 Message Date
Hugo Locurcio
48596bc9ed Document using EditorScript in Running code in the editor
EditorScript is useful for one-off operations such as:

- Use as a playground for GDScript or C# scripting without
  having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
2023-11-14 12:03:11 +01:00
Nathan Lovato
32c87bf010 Move running_code_in_the_editor to plugins/ 2020-10-08 14:14:44 -06:00