87 Commits

Author SHA1 Message Date
Stephen Li
f85a011575 Fix link written in md syntax instead of rst
(cherry picked from commit ce1b9dfb94)
2024-07-24 21:08:14 +02:00
Fabio Alessandrelli
a8ad17dd10 [Web] Expand "Interacting with Javascript"
Document the new (preferred) interface.

Add a small section about downloading files to the user device.

(cherry picked from commit 712aa0c345)
2024-07-24 20:27:43 +02:00
Max Hilbrunner
8d9af1aa97 Merge pull request #9260 from melquiadess/fix-typos
Fix various minor typos

(cherry picked from commit 9237eb804c)

# Conflicts:
#	contributing/documentation/docs_image_guidelines.rst
#	tutorials/export/one-click_deploy.rst
#	tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Max Hilbrunner
701f58497e Merge pull request #8824 from adamscott/seaven-studio-and-instructions-update
Add Seaven Studio to third-party support list and add Godot Foundation link and note
2024-01-25 10:25:20 +01:00
Max Hilbrunner
8e5812d98f Merge pull request #8688 from flametime/patch-1
Update changed signals
2024-01-25 09:56:53 +01:00
Haoyu Qiu
30de13bc77 Fix capitalization of GDExtension 2024-01-25 09:42:57 +01:00
Max Hilbrunner
3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
Fredia Huya-Kouadio
80d80c3432 Fix typos and formatting issues for the updated Android documentation 2023-10-12 12:27:18 -07:00
Max Hilbrunner
e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Adam Scott
2cd92aff62 Fix Olde Sküül link 2023-09-19 07:21:24 -04:00
Hugo Locurcio
620bf4e481 Add Olde Sküül to list of porting companies in Console support in Godot 2023-08-17 23:20:42 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Konstantin Kopka
8e45b3c141 Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-19 09:41:56 +02:00
Max Hilbrunner
d0b68537e6 Merge pull request #7018 from trash-max/IAP_method_getProducts 2023-05-17 10:59:12 +02:00
Douglas Leão
80be679912 Console support: Improve explanation and restructure (#5764) 2023-05-05 12:53:42 +02:00
Ross Rothenstine
deb969b97a Adds a @UsedByGodot mention in the Android Plugin docs. (#7151) 2023-04-18 16:33:03 +03:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Max Parkhomenko
f7d6b23079 IAP_method_getProducts
Changes:      tutorials/platform/android/android_in_app_purchases.rst

Replacing the DEPRECATED getSku method with getProducts.
The author of the module made changes, but did not specify them in
the documentation.

Now instead of signals:
sku_details_query_completed
sku_details_query_error

Need using:
product_details_query_completed
product_details_query_error

Now the purchase list is in:
purchase.products

Single item:
dictionary.put("sku", skus.get(0)); # Not available in plugin
Not avaible.

Oginal plugin code:
https://github.com/godotengine/godot-google-play-billing/blob/billing-v5/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
2023-03-19 15:04:45 +03:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Max Hilbrunner
d724dc1212 Merge pull request #6212 from paddy-exe/gdextension-docs
Addition of GDExtension docs
2023-02-27 03:33:26 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Patrick
1d609842dd GDExtension docs
Renames from GDNative to GDExtension


Add Pictures/Gifs and clarified compatability


Remove GDNative language bindings from GDExtension docs


Update SConstruct and AddingProperties section


updated with suggestions


Added property hint example + updated to API naming changes


Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
jeudytuanisapps
ced6e6ee3f Add new 3rd party company
Add new 3rd party company that offers port and publishing.
2023-01-31 10:12:47 -06:00
BlueStag
135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Nico Kluge
4b70e4d498 Update android_in_app_purchases.rst
The link to https://github.com/godotengine/godot-google-play-billing/releases is misleading, because the releases there are to old. You have to compile the project yourself, because otherwise google rejects the .aar upload because of using old api. Furthermore the described methods and signals correspond to the new Version and not the released Version 1.0.1
Hope my English will do.
2022-11-16 18:19:11 +01:00
Hugo Locurcio
0419d1020e Remove Flynn's Arcades from list of console porting companies
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.

The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Wojtek Kubiak
75a0e928a4 Add C#/Mono console support by Pineapple Works
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.

Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
David Khachaturov
9e1a525ede Add mazette! as a third-party company offering console ports of Godot 2022-08-03 09:28:26 +01:00
luz paz
04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
panreyes
6d33e16a31 Update consoles.rst 2022-07-17 11:47:49 +02:00
Wojtek Kubiak
eb4dad1ecd Add Xbox Series X/S support by Pineapple Works (#5714) 2022-03-25 15:34:10 +01:00
Max Hilbrunner
52a3acb912 Merge pull request #5367 from natetrost/master
Update Android IAP docs for v1.1 of PBL plugin
2022-01-03 16:39:09 +01:00
Nate Trost
dafb033c38 Update Android IAP docs for v1.1 of PBL plugin
These doc changes are dependent on the following PR:
https://github.com/godotengine/godot-google-play-billing/pull/25

Summary of changes:

* Update queryPurchases section to reflect API change to be async
* Added details on functions added to v1.1
* Expanded detail on operation and options of the plugin
2021-11-02 14:33:55 -05:00
skyace65
6795115932 Update console support information 2021-11-01 21:58:30 -04:00
Rémi Verschelde
a4a1f6fd53 Revert "Add more porting providers to Console support in Godot (#5267)"
This reverts commit 1b80cf29c1.
2021-10-11 09:35:13 +02:00
nightblade9
1b80cf29c1 Add more porting providers to Console support in Godot (#5267)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-09-20 15:56:25 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
luzpaz
d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio
a22e43a8f1 Always use variables to access iOS-only singletons in Plugins for iOS
This is required to avoid script compilation errors on other platforms.
2021-08-25 12:41:57 +02:00
Avner
98f2156e16 Update android_in_app_purchases.rst (#5104)
* Update Android In-App Purchase

Co-authored-by: Timo Schwarzer <me@timoschwarzer.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-27 21:12:23 +02:00
Sergey Minakov
ca1cbee5ea [iOS] Extend plugins documentation 2021-07-13 21:48:19 +03:00
hpnrep6
d5c351771f Fix inline code going out of bounds 2021-07-07 23:38:05 -04:00
hpnrep6
2eda55e73e Fix inline code going out of bounds 2021-06-17 08:42:41 -04:00
hpnrep6
26d79af117 Remove extra comma in iOS plugins page (#5003) 2021-06-17 03:01:38 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
DeeJayLSP
695b162d2f Remove duplicate text on Creating iOS plugins (#4959)
Godot iOS Plugins is said on the link, no need to say it twice
2021-06-06 16:10:11 +02:00