Max Hilbrunner
64d50e60e3
Merge pull request #8378 from kleonc/vertex-shader-built-in-ids
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Document `VERTEX_ID`, `INSTANCE_ID` built-ins for `canvas_item` vertex shader
2023-11-11 05:23:39 +01:00
Max Hilbrunner
17a9572ebc
Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
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Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
tetrapod
ee1ab01f6e
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-11-11 04:41:28 +01:00
Aaron Franke
47d0a4b341
Fix typos: "modelling" -> "modeling"
2023-10-09 01:31:48 +02:00
Hex-4
d5ec2c6e5f
Close #7690 (add info for shader hints and default values) ( #8117 )
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* add comment for default values
* Add a line telling where the default value goes
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-09 01:21:22 +02:00
Thygrrr
ae2bdfd44e
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
TidB
8f9f3fa4bc
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-10-09 00:30:04 +02:00
Max Hilbrunner
5eefb344e8
Merge pull request #7655 from Calinou/fix-backticks
2023-08-01 05:36:33 +02:00
Max Hilbrunner
ecb84b3234
Merge pull request #7560 from cridenour/patch-1
2023-08-01 05:28:07 +02:00
Matthew
6e91d6eb68
Merge pull request #7572 from ffernn-dev/patch-1
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Missing links to shader reference pages
2023-08-01 05:24:52 +02:00
Matthew
dfb7d7314e
Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
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Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-08-01 05:17:07 +02:00
Max Hilbrunner
347d97ab32
Merge pull request #7677 from br1trs/patch-2
2023-08-01 05:11:03 +02:00
Matthew
8d5eeed364
Merge pull request #7536 from rametta/patch-1
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Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Jason
4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 09:43:51 -04:00
Matthew
a187bedcc7
Merge pull request #7510 from CURR-E/Vertex
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Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Arpit Srivastava
f050e6b715
Minor grammar correction in your_first_3d_shader.rst
2023-06-17 17:47:14 +05:30
Curry
a86f24f098
Update spatial_shader.rst
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Changes WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-14 04:25:16 +10:00
Arpit Srivastava
bf16102cc3
Add missing full stop
2023-06-10 23:21:19 +05:30
Max Hilbrunner
2de3798d56
Merge pull request #7007 from PoolloverNathan/issue/godotengine/7006
2023-06-02 16:51:28 +02:00
bitsawer
b3db4c16b4
Update pygments to 2.15.1 and restore fixed shader syntax highlighting
2023-05-29 17:53:09 +03:00
Jason McGhee
d37226e0d7
Fix compute_shaders.rst C# code snippets to compile ( #7433 )
2023-05-29 11:18:17 +02:00
Alex Es
c3cda2cf50
Update descriptions and types for CanvasItem built-ins ( #7283 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-17 10:29:18 +02:00
Max Hilbrunner
f9b5650149
Merge pull request #7168 from Calinou/compute-shaders-tdr
2023-05-06 14:55:09 +02:00
Hugo Locurcio
7c72ffacaf
Mention Windows graphics driver TDR issues on Using compute shaders
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This is a frequently encountered issue when working with complex
compute shaders.
2023-05-06 03:25:28 +02:00
Johan Aires Rastén
d3f0ec6c3a
Add SPECULAR_AMOUNT spatial light shader built-in
2023-05-04 09:45:05 +02:00
Max Hilbrunner
e6dbfe17ce
Merge pull request #7236 from Piralein/shader 🧙♂️
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Your first 3D shader - update outdated images and information
2023-04-28 02:53:11 +02:00
red thing
3bc758d062
set_shader_param -> set_shader_parameter ( #7235 )
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It was renamed in Godot 4.
2023-04-27 09:45:42 -07:00
Hana - Piralein
9dc3996534
update outdated images and information
2023-04-27 14:31:45 +02:00
Johan
930ad1f77b
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders ( #7194 )
2023-04-26 10:23:20 -07:00
Max Hilbrunner
628d4f94d2
Complete render modes list in shaders docs
2023-04-14 03:19:55 +02:00
Bastiaan Olij
e36ef29eba
Add descriptions of multiview build-ins and EYE_OFFSET to shader reference
2023-04-14 02:47:57 +02:00
Alfonso Arbona Gimeno
a9076972a7
Fix small typos in the particle shader doc
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A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Tom McLean
78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE ( #7119 )
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* Fix references to DEPTH_TEXTURE
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Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-07 18:32:25 +02:00
Hugo Locurcio
96eb7d05ff
Document SDFGI sharp reflections only working on opaque materials
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Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
292804554e
Merge pull request #6974 from hmans/improve-shader-include-docs
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Improve shader #include documentation
2023-03-19 02:11:35 +01:00
PoolloverNathan
843ce4056c
doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros
2023-03-17 21:32:42 -04:00
clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Hendrik Mans
57a1bce6e2
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c
Improve shader #include documentation
2023-03-13 11:29:37 +01:00
Hugo Locurcio
17e6a5f7bb
Mention function overloading not being supported in Shading language ( #6940 )
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* Mention function overloading not being supported in Shading language
This also adds a performance note for `discard`.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-13 02:25:17 +01:00
Max Hilbrunner
e59b8dd70f
Merge pull request #6941 from Calinou/remove-gles2-references
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Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
SaumyaBhushan
8b52c0b026
Misspelling in 'Custom post-processing' shader code
2023-03-11 21:09:53 +05:30
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
Max Hilbrunner
1b0310aa47
Fix typos and make CI a happy Gobot
2023-03-09 05:55:58 +01:00
Bryce
8deb600ac5
Fix :code: typo in canvas_item_shaders doc ( #6921 )
2023-03-07 13:56:07 +03:00
thornySoap
ecfa6a0b8e
Fix "repeat_[en/dis]abled"
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Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
Andreas Raddau
91d77a80fa
Fixed description for fragment shader VIEW built-in
2023-03-02 13:40:05 +01:00
Max Hilbrunner
d9d7fe908b
Merge pull request #6559 from clayjohn/screen_textures
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Document how to use screen space textures using uniform hints
2023-02-27 03:51:36 +01:00
clayjohn
8bf41b6ef1
Document how to use screen space textures using uniform hints
2023-02-26 14:17:23 -08:00