45 Commits

Author SHA1 Message Date
HolonProduction
8f42d56e9a Update Viewports tutorial for Godot 4 (#8210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:09 +01:00
Hugo Locurcio
b3b44c55c8 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-09 01:22:21 +02:00
Hugo Locurcio
0caf2ac2bc Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Max Hilbrunner
7f06a460be Merge pull request #7636 from Calinou/fix-article-outdated 2023-08-01 05:36:55 +02:00
Matthew
3463aeef99 Merge pull request #7739 from wlsnmrk/window-size-override
Update 3.x project setting names for test window size to 4.x names
2023-08-01 05:35:53 +02:00
atomikf
c0da76caf2 Update multiple_resolutions.rst
Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Joseph K
a6dbd57f96 Typo fix 2023-06-04 02:16:42 +02:00
Hugo Locurcio
9056197dde Fix canvas_items stretch mode name in Multiple resolutions 2023-06-02 13:17:26 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
br1trs
92d962ab75 delete get_root()
handling quit requests

multiple resolutions

change scenes manually

scene tree
2023-05-29 23:26:04 -06:00
AV77
0886dcd9ee Marked /tutorials/rendering/viewports.rst as outdated
Fixes: #7343
2023-05-14 03:26:54 +00:00
Jcrespo
2ec7eefc81 Update code to 4.0+ for screenshotting the viewport tutorial
The viewport tutorial:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html

did not work for Godot 4- as instead of get_data() from
Texture one should use get_image() from Texture2D.

Also setting a texture didn't work as documented, fixed too.
Tested by using the code on a simple scene with a sprite.

This should be backported to 4.0 branch, but not previous ones.

Fixes #7162
2023-04-23 00:40:14 +02:00
Hugo Locurcio
bc15bd0e1c Document custom scale factor in Multiple resolutions
- Mention how to change each stretch-related property at runtime
  from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
  as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
4d18d520b4 Fix typo in Fixing jitter, stutter and input lag
This also renames the Max FPS setting name to match Godot 4.0.
2023-01-26 23:31:06 +01:00
Markus Sauermann
d2a75723da Update Input Event Tutorial 2022-11-29 16:34:25 +01:00
Hugo Locurcio
3df8454f27 Add aspect ratio recommendations for tablets in Multiple resolutions 2022-10-31 03:01:18 +01:00
Max Hilbrunner
99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner
5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d A bunch of renames for Godot 4.0 2022-10-15 18:19:12 +02:00
Jiri Suchan
3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2022-10-09 20:07:25 +09:00
Jiri Suchan
991b576e70 fix: invalid references in viewports file 2022-10-06 00:04:21 +07:00
yed podtrzitko
f4573fd49e fix: replace invalid World references with World3D/ World2D (#6256)
* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Hugo Locurcio
8b330feb43 Update the 2d stretch mode name to canvas_items 2022-09-27 17:18:16 +02:00
Hugo Locurcio
b7fa95ea87 Improve Fixing jitter and stutter documentation
- Add section on input lag, containing project and hardware/OS
  configuration recommendations.
- Remove outdated advice about graphics drivers on Linux.
- Mention that compositing can sometimes be disabled on Linux for
  better performance.
- Wrap to 80 characters.
2022-09-20 15:26:26 +02:00
Hugo Locurcio
991359838b Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 17:43:39 +02:00
Hugo Locurcio
74b2ce1982 Document blend shapes being supported in GLES2 2022-07-19 20:47:18 +02:00
Markus Sauermann
1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Arpit Srivastava
eafa97b871 Fix references to window size project settings in Multiple resolutions (#5478) 2021-12-30 18:46:35 +01:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Max Hilbrunner
237020f794 Merge pull request #5027 from Calinou/multiple-resolutions-add-common-use-cases
Add common use case scenarios in Multiple resolutions
2021-07-09 15:27:24 +02:00
hpnrep6
7a9217806f Add missing space 2021-06-25 12:23:06 -04:00
Hugo Locurcio
163ddeb647 Add common use case scenarios in Multiple resolutions
This is a very common question on community platforms, so adding
some example use cases should hopefully help people.
2021-06-21 10:21:58 +02:00
Hugo Locurcio
accb9e0445 Fix typo in Differences between GLES2 and GLES3
This also adds a note about debanding not being supported in GLES2.
2021-06-21 09:44:31 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Hugo Locurcio
9919b8a4ca Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:32 +02:00
Hugo Locurcio
13abe22fb5 Document hiDPI support in Multiple resolutions 2020-11-14 13:36:31 +01:00
Nathan Lovato
9df8c5c383 Edit content guidelines, remove typographic marks
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato
845239794d Move jitter_stutter and gles2_gles3_differences to rendering section 2020-10-08 14:14:43 -06:00
Nathan Lovato
77210c1d9e Move viewport pages
Closes #4180
2020-10-06 21:18:11 -06:00
Nathan Lovato
22474d6c4b Add rendering section
pre-requisite for multiple PRs and changes I need to make in parallel
2020-10-06 21:10:49 -06:00