Max Hilbrunner
620e0aeb88
Manual backport of some fixes
2024-09-10 14:53:35 +02:00
Moté
45529c2c3b
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:25:59 +02:00
Rémi Verschelde
54c48abc17
Fix outdated comment about GDNative on HTML5
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(cherry picked from commit 790c6ca532 )
2022-06-08 13:35:58 +02:00
Hugo Locurcio
9c2a10dc76
Point to stable branch of godot-headers in GDNative C example ( #5846 )
2022-06-05 20:19:06 +02:00
Hugo Locurcio
a05f8138e1
Document GDNative add-on version compatibility being stricter than usual
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(cherry picked from commit 4709121d02 )
2022-04-29 13:40:36 +02:00
Luis Adolfo Ramírez
864cf130a2
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:45:24 +02:00
Hugo Locurcio
872f7aeb95
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
(cherry picked from commit 440141e494 )
2022-03-11 14:22:57 +01:00
Ivorius
79d82a769f
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
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(cherry picked from commit d85e844a94 )
2022-03-11 14:22:57 +01:00
Nathan Lovato
6bca7ed4d6
Move plugins/gdnative to scripting/
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Closes #4114
2021-11-24 10:30:15 -06:00