Max Hilbrunner
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add0682047
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Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
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2022-04-21 12:39:21 +02:00 |
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Hugo Locurcio
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42bccb17a8
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Document troubleshooting rendering issues on Android and iOS
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2022-04-20 00:56:33 +02:00 |
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Max Hilbrunner
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086abfd939
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Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
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2022-04-07 18:13:42 +02:00 |
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Hugo Locurcio
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78d319feec
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Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
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2022-04-06 19:39:50 +02:00 |
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Hugo Locurcio
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7604b70087
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Add tips for transparency sorting issues in 3D rendering limitations (#5726)
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2022-04-04 14:24:43 +02:00 |
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Hugo Locurcio
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dd2e66402a
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Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
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2022-04-03 19:34:40 +02:00 |
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Hugo Locurcio
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86b20fd2b8
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Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
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2021-06-02 13:25:21 +02:00 |
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Rémi Verschelde
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10f20b00cb
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Merge branch 'master' into 3.2
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2020-05-20 15:08:42 +02:00 |
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Hugo Locurcio
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555a68601e
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Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
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2020-05-03 15:26:27 +02:00 |
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