19 Commits

Author SHA1 Message Date
berightben
981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Rémi Verschelde
1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
skyace65
51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Zach Ruffin
b8c26c2bad Typo in C# example change velocity to _velocity
There's a typo in the C# example code:

MoveAndCollide(velocity * delta);

should be 

MoveAndCollide(_velocity * delta);
2020-08-14 07:52:07 -04:00
Chris Bradfield
85ced2e9e4 Using KinematicBody2D: update parameter names 2020-05-14 09:21:35 -07:00
Daniel Nimmervoll
6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Chris Bradfield
cd75be0752 Add get_slide_collision example to Using Kinematic tutorial (#3297) 2020-04-07 10:07:29 +02:00
LainYC
0f188c65c5 C# bullet documentation (#3220)
Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Nathan Lovato
99fc784dc3 Explain why we store the return value from move_and_slide (#3001)
* Explain why we store the return value from KinematicBody2D.move_and_slide

Close #2934

* Edit using_kinematic_body_2d, use direct voice over the passive voice
2020-01-15 14:25:41 +01:00
Nathan Lovato
8a138215f4 Edit using_kinematic_body_2d, use direct voice over the passive voice 2019-12-22 23:36:01 +01:00
Ignacio Etcheverry
a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
corrigentia
3b5bb2828d Tweak using_kinematic_body_2d
Fix punctuation in using_kinematic_body_2d. Remove conceptual redundancy.
2018-12-20 14:31:56 +02:00
Michael Alexsander Silva Dias
f9ac4bce06 Some small fixups 2018-10-10 13:57:59 -03:00
Chris Bradfield
e2fede9d96 Add move_and_slide_with_snap to K2D doc 2018-10-09 23:52:39 -07:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Yuri Chornoivan
11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
skyace65
1e499d0c96 Add C# code 2018-04-16 22:01:00 -04:00
Chris Bradfield
bf257d7f11 New tutorial: Using KinematicBody2D 2018-04-12 06:51:10 -07:00