berightben
981698c580
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
(cherry picked from commit e5747c8ca7 )
2022-04-29 14:01:55 +02:00
Rémi Verschelde
1740baf9de
Merge pull request #3898 from faintdeception/patch-1
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Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
skyace65
51f9b61b39
Add information on how get_slide_count counts collisions
2020-08-30 21:56:51 -04:00
Zach Ruffin
b8c26c2bad
Typo in C# example change velocity to _velocity
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There's a typo in the C# example code:
MoveAndCollide(velocity * delta);
should be
MoveAndCollide(_velocity * delta);
2020-08-14 07:52:07 -04:00
Chris Bradfield
85ced2e9e4
Using KinematicBody2D: update parameter names
2020-05-14 09:21:35 -07:00
Daniel Nimmervoll
6af982bc47
Fix typo in c# script of bouncing/reflecting part ( #3443 )
2020-04-25 17:31:08 +02:00
Chris Bradfield
cd75be0752
Add get_slide_collision example to Using Kinematic tutorial ( #3297 )
2020-04-07 10:07:29 +02:00
LainYC
0f188c65c5
C# bullet documentation ( #3220 )
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Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Nathan Lovato
99fc784dc3
Explain why we store the return value from move_and_slide ( #3001 )
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* Explain why we store the return value from KinematicBody2D.move_and_slide
Close #2934
* Edit using_kinematic_body_2d, use direct voice over the passive voice
2020-01-15 14:25:41 +01:00
Nathan Lovato
8a138215f4
Edit using_kinematic_body_2d, use direct voice over the passive voice
2019-12-22 23:36:01 +01:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
corrigentia
3b5bb2828d
Tweak using_kinematic_body_2d
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Fix punctuation in using_kinematic_body_2d. Remove conceptual redundancy.
2018-12-20 14:31:56 +02:00
Michael Alexsander Silva Dias
f9ac4bce06
Some small fixups
2018-10-10 13:57:59 -03:00
Chris Bradfield
e2fede9d96
Add move_and_slide_with_snap to K2D doc
2018-10-09 23:52:39 -07:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
skyace65
1e499d0c96
Add C# code
2018-04-16 22:01:00 -04:00
Chris Bradfield
bf257d7f11
New tutorial: Using KinematicBody2D
2018-04-12 06:51:10 -07:00