4 Commits

Author SHA1 Message Date
Luis Adolfo Ramírez
864cf130a2 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:24 +02:00
Hugo Locurcio
872f7aeb95 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.

(cherry picked from commit 440141e494)
2022-03-11 14:22:57 +01:00
Ivorius
79d82a769f Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
(cherry picked from commit d85e844a94)
2022-03-11 14:22:57 +01:00
Nathan Lovato
6bca7ed4d6 Move plugins/gdnative to scripting/
Closes #4114
2021-11-24 10:30:15 -06:00