Raul Santos
aabf272db4
Fix C# connect signal for 3.x ( #5865 )
2022-06-08 17:05:42 +02:00
Andrew Rublyov
ffa8ca6d51
Add missing C# samples for the "Inspector plugins" page ( #5829 )
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(cherry picked from commit 057dfc2d67 )
2022-06-08 13:24:53 +02:00
Hugo Locurcio
f56ea1952a
Clarify purpose of Node.owner in Running code in the editor
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(cherry picked from commit f6b4edcdae )
2022-04-29 13:40:21 +02:00
Nathan Lovato
5a21563707
Merge class_name docs from scripting_continued.rst into gdscript docs
2021-11-24 10:33:18 -06:00
Nathan Lovato
6bca7ed4d6
Move plugins/gdnative to scripting/
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Closes #4114
2021-11-24 10:30:15 -06:00
Nathan Lovato
381b4f8030
Move running_code_in_the_editor to plugins/
2021-11-24 10:27:01 -06:00
Nathan Lovato
cefcd724d9
Move and group android docs in platform/android
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Closes #4162
2021-11-24 10:25:20 -06:00
Sietseq
abad5c6857
GDNative: Specify to use the 3.x branch ( #5354 )
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GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-11-03 16:11:31 +01:00
euseibus
dfbf25542a
Fix GDNative typo: "godot_headers" should be "godot-headers" ( #5220 )
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Co-authored-by: euseibus <>
2021-09-02 16:06:57 +02:00
Yuri Sizov
9d181083f1
Improve Inspector plugin tutorial with a better example
2021-08-06 21:19:59 +03:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
Martin
1228f8f4e3
Fix GDScript example formating
2021-07-12 23:02:47 +02:00
skyace65
49dad09dd1
Fix GDNative C example
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(cherry picked from commit 3635d341e2 )
2021-06-02 13:17:16 +02:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Bengt Söderström
4718fbced0
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-04 00:28:10 +01:00
Bengt Söderström
e2edc04ba6
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:46 +01:00
Ryan Roden-Corrent
74106c2870
Fix GDNative demo projects repository link ( #4637 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-10 01:14:28 +01:00
Hugo Locurcio
f5779082d4
Update GDNative repository and demo URLs
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This closes #4329 .
2020-10-31 13:57:44 +01:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Rémi Verschelde
7312a542f5
Merge pull request #3964 from madmiraal/fix-lgtm-alerts
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Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Yuri Roubinsky
9f9efbff56
Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:42:29 +03:00
Marcel Admiraal
4e5393150a
Remove unused import from GDNative cpp example SConstruct file.
2020-09-03 14:38:15 +01:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Ryan Roden-Corrent
e94dc92fb1
Clarify that "them" refers to script classes. ( #3779 )
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I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Robin Gustafsson
8cdd376e00
Update enum usage in "Import plugins"
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The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html ) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
Fredia Huya-Kouadio
05b963c3c9
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:41:13 -07:00
Fredia Huya-Kouadio
e454d9b584
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:38:25 -07:00
Rémi Verschelde
336416da33
Android plugin: Fix link to new IAP plugin
2020-06-22 17:08:34 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Jonas Mun
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Fredia Huya-Kouadio
cc19b80565
Remove patch from the version string
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Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279 .
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio
f55cc78eef
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:55:50 -07:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Fredia Huya-Kouadio
568dbeb72e
[3.2] Documentation update for the Android v1 plugin ( #3560 )
2020-05-19 10:43:54 +02:00
Fredia Huya-Kouadio
949ddffe9e
Update the documentation for the Android v1 plugin ( #3561 )
2020-05-19 10:41:35 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
3bb608114f
Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
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Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Dmitrii Maganov
e97081ba16
Fix GDNative C++ SConstruct for OSX
2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Rémi Verschelde
31a288783c
Merge branch 'master' into 3.2
2020-05-04 09:08:34 +02:00
VardenTheOne
a56bfcad1f
Fix method name
2020-04-30 18:32:10 +03:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00