Hugo Locurcio
ab4995c050
Remove UPX recommendation in Optimizing for size
...
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.
Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Bobby Youstra
43d4dedb90
Changed TextEditor reference to TextEdit
...
Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio
8e924d5739
Mention the Godot build options generator in Optimizing for size
2020-07-30 19:55:03 +02:00
Rémi Verschelde
2b8404ff4a
Merge pull request #3805 from naithar/feature/ios-vulkan
...
MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s
2a46300358
Fix typo in macOS compiling ( #3801 )
2020-07-30 15:23:01 +02:00
Rémi Verschelde
f5dc0dc906
Compiling for Linux/*BSD: Add note on platform rename in 4.0
2020-07-21 08:20:19 +02:00
Sergey Minakov
3edcb5581b
iOS: mention MoltenVK SDK for iOS compilation.
2020-07-16 20:48:58 +03:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Hugo Locurcio
73e46e6187
Fix table of contents in Introduction to the buildsystem
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This fixes a regression introduced in
351893b13d .
2020-07-03 20:39:04 +02:00
Rémi Verschelde
a86f23f0d7
Merge pull request #3750 from bruvzg/macos-apple-silicon-build-and-mvk-libs
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[macOS] Add instructions for Apple Silicon build and MoltenVK library bundling
2020-07-03 13:01:54 +02:00
bruvzg
443f7d4739
[Compiling for macOS] Add instructions for Apple Silicon / Universal 2 build, and MoltenVK library bundling.
2020-07-03 13:39:49 +03:00
Hugo Locurcio
5642a9b920
Document how to clean generated files using SCons
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This closes #3717 .
2020-07-02 21:18:46 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Shai Angress
ed3a146bef
Clarify build instructions for Android ( #3315 )
2020-06-22 11:04:05 +02:00
Paul Joannon
84d2b1e848
Update WebAssembly export templates' ZIP archive names ( #3680 )
2020-06-13 13:31:25 +02:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Hugo Locurcio
128d0b4a15
Improve the Compiling with Mono page
2020-06-03 18:45:48 +02:00
Dean Brettle
92136c8e3b
Add gcc-c++ dependency for Fedora. ( #3618 )
2020-05-30 22:16:44 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Andrii Doroshenko
9539091084
Document custom_modules build option ( #3595 )
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* Document `custom_modules` build option
2020-05-26 14:23:15 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Andrii Doroshenko (Xrayez)
e7574886ef
Describe a way to override build options via a file and SCONSFLAGS
2020-05-18 13:17:32 +03:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Max Hilbrunner
446da1dfc2
Merge pull request #3535 from skyace65/CompilingClarification
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Improve Windows compiling instructions
2020-05-16 14:45:34 +02:00
skyace65
1ec6f88687
Improve Windows compiling instructions
2020-05-15 22:05:01 -04:00
Miguel de Icaza
05a105b2d5
Compiling for OSX: Add requirement on Vulkan SDK ( #3536 )
2020-05-14 22:37:10 +02:00
free-vbucks
69c2784a2f
Update MinGW requirements ( #3526 )
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* Update MinGW requirements
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-13 00:58:44 +02:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Owen Merkling
c2aeabbd49
Point getting sources to pull request workflow
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Potential contributors can land on the building instructions before the PR instructions.
2020-04-22 15:13:35 -06:00
Rémi Verschelde
707237278e
Merge branch 'master' into 3.2
2020-04-21 14:08:07 +02:00
Rémi Verschelde
d18440539c
Merge pull request #3402 from Calinou/compiling-self-contained-mode
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Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Max Hilbrunner
4a509272ed
Fix notice indent in Compiling for Windows ( #3419 )
2020-04-20 19:03:10 +02:00
Marcel Admiraal
f1eff42870
Fix "compiling_for_windows.rst:4: WARNING: Duplicate explicit target name: "mingw-w64". ( #3410 )
2020-04-19 17:02:26 +02:00
Hugo Locurcio
701c94ed8e
Mention self-contained mode in the editor compilation guides
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When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.
This closes https://github.com/godotengine/godot/issues/21567 .
2020-04-17 21:48:02 +02:00
Hugo Locurcio
26551cd3ed
Add documentation for version 1 of the Godot Android plugin. ( #2979 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit ff2b3e4d00 )
2020-04-17 19:25:27 +02:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Hugo Locurcio
087835e400
Add section on platform not appearing in SCons in Compiling for Android
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This closes #3361 .
2020-04-10 09:49:54 +02:00
MiniDigger
ebde43f89b
Fix missing mono suffix in
2020-04-05 16:43:35 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Ignacio Roldán Etcheverry
6837713558
Update 'Compiling with Mono': iOS, WASM, AOT and BCL ( #3265 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-31 21:33:12 +02:00
Marcel Admiraal
3d5d666fea
Update how to force SCons to use Python v3 on Linux. ( #3312 )
2020-03-31 16:06:54 +02:00
Rémi Verschelde
ac5aa6cd1e
Improve docs about compilation toolchain requirements
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Add mention about installing Python 3-flavored SCons with
pip for Linux distros which still only provide a Python 2 build
(e.g. Ubuntu 18.04).
2020-03-25 15:05:14 +01:00