58 Commits

Author SHA1 Message Date
Luis Adolfo Ramírez
969acfa0d1 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:49 +02:00
Hugo Locurcio
b4476bd04e Backport What is GDNative? page to the 3.3 branch
This is needed to fix the build following the cherry-pick of
4709121d02 to the `3.3` branch.
2022-04-07 19:31:25 +02:00
Sietseq
f95fdda58f GDNative: Specify to use the 3.x branch (#5354)
GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-03 16:11:32 +01:00
euseibus
72ad7338de Fix GDNative typo: "godot_headers" should be "godot-headers" (#5220)
Co-authored-by: euseibus <>
2021-09-02 16:07:13 +02:00
skyace65
49dad09dd1 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:16 +02:00
Bengt Söderström
4718fbced0 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-04 00:28:10 +01:00
Bengt Söderström
e2edc04ba6 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:46 +01:00
Ryan Roden-Corrent
74106c2870 Fix GDNative demo projects repository link (#4637)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-10 01:14:28 +01:00
Hugo Locurcio
f5779082d4 Update GDNative repository and demo URLs
This closes #4329.
2020-10-31 13:57:44 +01:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Marcel Admiraal
4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Jonas Mun
01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Dmitrii Maganov
e97081ba16 Fix GDNative C++ SConstruct for OSX 2020-05-05 14:09:03 +03:00
Rémi Verschelde
997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
QuantMint
253900043d Added parallel compilation to bindings compilation. (#3173)
* Added parallel compilation to bindings compilation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-03 22:05:33 +01:00
drwhut
6ce6f82ede GDNative C Example folder structure consistency with demo repository (#3230)
* Made folder structure in GDNative C example consistent with the demo git repo.

* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
quantmint
8a421ec6fa Replace x11 with linux in GDNative C++ example (#3109)
"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
George Marques
c7bc8c7bcd Fix gcc compilation flags for GDNative with C example
`-rdynamic` flag is needed to properly export the symbols (otherwise Godot may not find them).

Also changed to use the more common `.o` extension for objects on Linux.
2020-01-22 15:15:31 -03:00
merumelu
ce0a74d7da Remove _sections_unfolded noise in GDNative C++ example 2019-11-30 19:10:08 +01:00
frido
6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
sheepandshepherd
71e14012e4 Fix a function name in GDNative C tutorial 2019-10-06 06:07:37 +02:00
Michael Alexsander Silva Dias
f683b88576 Fix invalid image in "GDNative C example" page 2019-07-29 17:40:32 -03:00
Rémi Verschelde
a52c42f290 Improve GDNative C Example tutorial
Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).

Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Rémi Verschelde
1afdb36a65 Wrap GDNative tutorials to 80 chars 2019-07-26 14:21:31 +02:00
Rémi Verschelde
4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
Rémi Verschelde
4630813101 Merge pull request #2575 from Demiu/patch-1
Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Demiu
59fe528bf9 Update SConstruct to gen debug symbols on windows
Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar
5c2b121ed4 Fix incorrect order in recursive update command
Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
werner mendizabal
889fe442eb Update GDNative docs to contain the correct git command. (#2444)
* Update GDNative docs to contain the correct git command.

* Update Note for building on 64 bits machine.
2019-05-10 17:13:38 +02:00
follower
aa081ab955 Format folder/file names with monospace font (#2372)
* Format folder/file names with monospace font

Formatting the folder/file names "as code" (i.e. in a monospace font) is more consistent with the rest of the document formatting, helps the names stand out and hopefully draws attention to the need to manually create the subfolders.

* Format another filename as monospace

* Format .gdignore filename as monospaced
2019-04-15 16:48:51 +02:00
Hugo Locurcio
87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
Fredia Huya-Kouadio
10a8a4fb3d Update gdnative-cpp-example.rst (#2234)
Add note to specify when to expect Godot to auto-reload newly added/removed properties.
2019-03-10 11:23:06 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Bastiaan Olij
28af0e8562 Renaming the class gdexample to GDExample to be more consistant with Godot 2018-11-29 00:29:17 +11:00
Bastiaan Olij
5519f9a1b1 Updated GDNative docs to show both NativeScript 1.0 and NativeScript 1.1 examples side by side 2018-11-28 23:45:12 +11:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Hugo Locurcio
adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Hugo Locurcio
4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00
Michael Alexsander Silva Dias
4ba009ae41 Fix incorrectly formatted note in "GDNative C++ example" page 2018-09-16 17:33:01 -03:00
Bastiaan Olij
cb8002aa0b Added some info about the branches in the GDNative repositories 2018-09-03 18:41:19 +10:00
turupawn
89acadf8f5 Simple.gdns renamed to simple.gdns on GDNative C tutorial 2018-08-31 23:46:48 -06:00
cameron195
6e94be1d5d Changed headers to headers_dir to match godot-cpp
The headers argument was renamed to headers_dir, but this change was not reflected by the tutorials.
2018-08-19 23:29:02 +01:00
Hugo Locurcio
674ae320b6 Improve writing style in "GDNative C++ example" 2018-08-04 01:03:46 +02:00
Daniel Marshall
650be08213 Added LIBPATH to fix linux build (#1536)
* Added LIBPATH to fix linux build

* added -std=c++14 to osx
2018-06-28 17:10:24 +02:00