Matthew
7de2827267
Add note that C# tools plugin requires the mono SDK on Linux ( #5228 )
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* Add note that C# tools plugin requires mono SDK
2021-10-15 15:24:36 +02:00
DeeJayLSP
ec9ada2c8e
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
(cherry picked from commit 939719f9eb )
2021-06-04 09:45:35 +02:00
31
c8dccbeee5
Update C# Connect method: binds is a Godot array ( #4777 )
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(cherry picked from commit 6e96d8d262 )
2021-04-21 15:06:00 +02:00
31
0b5b8ef496
Polish new sentence about restoring NuGet packages
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(cherry picked from commit 8c55f98736 )
2021-04-21 15:05:05 +02:00
31
15449e8df7
Simplify C# NuGet package doc to match 3.2.3+
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(cherry picked from commit eb10a49864 )
2021-04-21 15:04:48 +02:00
skyace65
d857777240
Improve VSCode and VS C# instructions
2021-04-03 20:14:30 -04:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Matthew
226b44d3a7
Add information on onready annotation to C# differences page ( #4565 )
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(cherry picked from commit 2a4dcc40d6 )
2021-03-19 12:50:26 +01:00
Aaron Franke
66b0aff1d9
Improve C# setup instructions
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(cherry picked from commit a0b153b2f2 )
2021-03-18 22:18:54 -05:00
Fabio Colella
8664b97135
Fix :ref: link typo in C# basics ( #4552 )
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(cherry picked from commit be6e3c1e30 )
2021-03-18 22:18:47 -05:00
Ivan Shakhov
58471b34f9
Update external editors prerequisites to match Godot 3.2.3+
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(cherry picked from commit 111b3d9ac0 )
2021-03-18 22:18:30 -05:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Hugo Locurcio
24f26c744f
Mention the need to rebuild C# solutions for the editor in C# basics
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This closes #3740 .
2020-08-05 11:52:04 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Matthew
f86ffbfd08
Update VS Code debugging setup instructions ( #3843 )
2020-07-28 22:42:14 +02:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
Aaron Franke
23d9dd6e51
Update C# preprocessor defines and add iOS
2020-06-24 02:37:25 -04:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Hugo Locurcio
b495c74423
Change C# page titles to describe the pages' contents
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The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio
e629ab5baa
Update and clarify C# gotchas for Godot 3.2.2
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This closes #3583 .
2020-06-08 14:11:44 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Rémi Verschelde
62a697670d
Merge pull request #3385 from van800/master
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Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov
6d00fee2ed
Setting up Godot with Rider on Windows
2020-04-26 18:26:13 +02:00
skyace65
df61fffe1b
Add debug instructions for VSCode
2020-04-23 10:49:08 -04:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Guillermo Fuchter
8a345e8d78
Updated Mono supported export projects ( #3340 )
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* Updated Mono supported export projects
Added Android and HTML to the list
* Added iOS to the list of supported export projects
Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Jason Swearingen
5b9558f6ca
Update docs regarding current Nuget workflow ( #3038 )
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highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Rémi Verschelde
e60bb57b4b
Mono: Mention that log profiler is Unix-only for now
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Cf. godotengine/godot#29005 .
2020-02-17 14:45:33 +01:00
Michael Alexsander
866b0a8801
Fix formatting errors in VS2019 debugging section ( #3095 )
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* Fix formatting errors in VS2019 debugging section
* Add explanatory notes, more style fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-22 14:22:01 +01:00
Jason Swearingen
4a3472449f
Add VS2019 Support for C# Debugging (c_sharp_basics.rst) ( #3088 )
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* Update c_sharp_basics.rst
Add docs showing how VS2019 is supported. re: https://github.com/godotengine/godot-proposals/issues/371
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-01-21 21:14:48 +01:00
Nathan Lovato
dcb9cb43e8
Tweak GDScript and C# Style guides
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Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
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Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Ivan.Shakhov
3e7de6e92b
"Profiling your C# code" in c_sharp_basics.rst
2019-12-25 00:19:28 +01:00
theowiik
640816652d
Add clarification on how to connect C# signals in the editor ( #2963 )
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* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Matthew
994bb2530a
Add a list of supported external editors and update C# version info ( #2991 )
2019-12-21 12:11:46 +01:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Lamonte
45fcc02431
Added new gotcha regarding snake_case for certain api methods ( #2955 )
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Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Kelly Thomas
babcca5b28
Document using PropertyHint with [Export]
2019-10-13 01:03:03 +08:00