Hugo Locurcio
58fde764eb
Mention GDNative versus shared libraries in Custom modules in C++
2022-04-07 18:57:17 +02:00
Aaron R
f8161ded64
Minor improvements to Custom modules in C++
2021-07-13 00:13:39 +02:00
Adam Trhoň
30ed5e8043
Remove obsolete C++11 flag from C++ module examples ( #5057 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-29 19:00:21 +02:00
Hugo Locurcio
09de57369f
Remove obsolete CXXFLAGS override in Custom modules in C++
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This line is actually harmful now that Godot defaults to C++17.
(cherry picked from commit 8c4bd39379 )
2021-05-18 12:22:16 +02:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Andy Maloney
c52533fc46
Clarify setting of library environment variables in module examples ( #3730 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-26 19:46:04 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Andy Maloney
bd4d9f4cd6
Add note about register_types file locations ( #3702 )
2020-06-19 23:37:15 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Hugo Locurcio
43410b3c86
Tweak LD_LIBRARY_PATH export to work with paths that contain spaces ( #3585 )
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This also uses the `$PWD` environment variable which should always
be defined. It's also minutely faster than calling `$(pwd)` or using
the deprecated backtick syntax.
2020-05-26 14:24:56 +02:00
Andrii Doroshenko
9539091084
Document custom_modules build option ( #3595 )
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* Document `custom_modules` build option
2020-05-26 14:23:15 +02:00
Hugo Locurcio
47b0721d8a
Capitalize all instances of Git in the documentation
2020-05-23 18:34:55 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Max Hilbrunner
7371968b82
Merge pull request #3006 from Relintai/module-doc-fix
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Improve the 'Writing custom documentation' section
2020-05-20 11:30:31 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Relintai
01bec86e2d
Improve the 'Writing custom documentation' section.
2020-05-19 19:07:53 +02:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Rémi Verschelde
241887247a
Revert master changes which are specific to 4.0+
2020-03-13 17:08:48 +01:00
Andrii Doroshenko
5b39f781ae
Document modules ability to pre-register types ( #3250 )
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`preregister_*_types()` is available to modules since
Vulkan branch has been merged.
2020-03-10 11:12:56 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Hugo Locurcio
4b1502e4e1
Mention export template caveats when creating a C++ module
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See https://github.com/godotengine/godot/issues/35299 .
2020-01-20 17:45:43 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
frido
2f4b025b14
Fix some typos in 'development' and 'getting started' sections
2019-10-10 23:51:29 +02:00
skyace65
f2fe133e01
Add note about parameter limit in C++ modules
2019-09-28 12:05:48 -04:00
Andrii Doroshenko (Xrayez)
209af20763
Describe the process of creating editor icons globally and per module
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Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
follower
3282d8f429
Minor typo/grammar fix: "you" -> "your"
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Although I suspect this could be better written as something like:
> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Nathan Banks
053418ef6f
Update custom_modules_in_cpp.rst
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Fixed a typo.
(cherry picked from commit 955666e8b4 )
2019-03-01 23:53:25 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Michael Alexsander Silva Dias
2d019998b5
Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 14:06:32 -02:00
m
affa0f3542
Added example for binding to external C++ libary #513
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Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Rémi Verschelde
81e1d6da60
Fix core includes in C++ modules tutorial
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Fixes #1787 .
2018-10-03 15:34:00 +02:00
Ralph Minderhoud
2ff103e117
Update config example function signature
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The previous example caused godot to display the following warning:
`Warning: module 'module' uses a deprecated 'can_build' signature in its config.py file, it should be 'can_build(env, platform)'.`
2018-06-30 16:43:39 -05:00
mhilbrunner
3fa4cc3355
Reinstate fun
2018-05-08 08:36:51 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Simon
33ba2003de
Fixed build command for libsummator
2018-02-07 08:56:48 -08:00
Max Hilbrunner
cabf76f74d
Custom modules in CPP: Remove mention of Bullet
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Remove Bullet from list of external third-party libraries that may be interesting to write bindings for now that it's integrated, also correct PhysX spelling
2018-02-01 02:51:55 +01:00
Emerson MX
1dece629ed
Rename OBJ_TYPE to GDCLASS
2018-01-25 00:17:25 -03:00
Andrii Doroshenko (Xrayez)
0ff5c10e88
Add section about writing custom documentation for modules
2018-01-21 19:44:06 +02:00
Maksymilian Świąć
8496ceb472
Update two outdated statements in the modules and plugins docs ( #521 )
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* Remove the 2.1 warning wrt plugins
* More than 2 modules exist now
2017-10-15 20:16:34 +02:00
Tyler Yocolano
e0769435ba
The function in ClassDB is register_class not register_types
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The function in ClassDB is register_class not register_types
2017-07-18 07:58:42 +02:00
Poommetee Ketson
08ba9d2212
CustomModule: update example to use ClassDB
2017-05-22 04:52:38 +07:00
ssj71
447b439db5
examples for custom module SCsub
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I needed to add multiple files and include paths and it took me a bit
of digging to figure out how to do it. Hopefully this will help the next guy.
2017-04-04 07:53:07 +02:00
Julian Murgia
b408bdb918
Revamping of the docs organisation for a more coherent TOC
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Only the pages were moved so far and some empty ones created,
the up-to-date toctrees come in the next commit.
2017-04-03 23:23:31 +02:00