hpnrep6
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c4e48d5ba0
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Fix C# code label in Multimesh example (#5008)
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2021-06-17 22:52:42 +02:00 |
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skyace65
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95f0bd2b82
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Clarify optimization instructions
(cherry picked from commit 2ed5a65822)
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2021-04-06 09:53:33 +02:00 |
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Rémi Verschelde
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e0e14e9435
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Remove documentation specific to 3.2.4 (now 3.3, in its own branch)
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2021-03-19 14:22:36 +01:00 |
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Jayman2000
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e9a70c42b9
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Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
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2021-03-02 23:07:44 +01:00 |
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Rémi Verschelde
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58335901ab
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Merge branch 'master' into 3.2
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2020-09-15 10:44:12 +02:00 |
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clayjohn
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55b1a4fb03
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Initial port of optimization tutorials to master
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2020-09-11 23:02:27 -07:00 |
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Hugo Locurcio
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8b40561866
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Proofread and improve the optimization guides
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2020-09-09 15:01:45 +02:00 |
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Hugo Locurcio
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1875ceb8b8
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Document that 2D batching currently only works with the GLES2 renderer
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2020-09-09 01:00:07 +02:00 |
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Clay John
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1b523c77c3
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Fix wrongly formated list in common optimizations (#3849)
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2020-07-31 09:57:25 +02:00 |
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Rémi Verschelde
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e74e37d65f
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Fix toctree levels in Optimization section
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2020-07-30 19:13:41 +02:00 |
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Rémi Verschelde
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76cf11c890
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Merge branch 'master' into 3.2
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2020-07-30 17:14:54 +02:00 |
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clayjohn
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8c02d179a5
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Overhaul optimization tutorials
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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2020-07-13 13:40:59 -07:00 |
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Hugo Locurcio
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6bfcbe0d3e
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Fix C# code sample in Optimization using MultiMeshes
Thanks to @Dr-Primary for providing a fix :)
This closes #3659.
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2020-07-13 15:32:50 +02:00 |
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Michael Alexsander
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1f6d3995e4
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Apply general code formatting to some pages in the tutorial section
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2020-07-08 23:02:14 -03:00 |
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Rémi Verschelde
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f3d374ebf1
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Merge branch 'master' into 3.2
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2020-06-05 17:15:28 +02:00 |
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Vladimir Savin
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8a3d358a87
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Multimesh C#: Use Basis.Identity instead of default constructor (#3624)
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2020-06-01 22:17:15 +02:00 |
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Rémi Verschelde
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10f20b00cb
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Merge branch 'master' into 3.2
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2020-05-20 15:08:42 +02:00 |
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Hugo Locurcio
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d494d19dac
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Remove trailing whitespace and irregular whitespace
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2020-05-17 00:26:19 +02:00 |
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Michael Alexsander
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fec78c3c04
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Fix some more errors
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2020-04-17 16:43:12 -03:00 |
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Hugo Locurcio
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046215542d
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Fix some typos and grammar mistakes found using LanguageTool
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2020-04-16 23:07:05 +02:00 |
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Meru Patel
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f5a8ec7556
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Moved references to the global scope (#3213)
Fixes https://github.com/godotengine/godot/issues/34638
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2020-03-03 20:05:50 +01:00 |
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skyace65
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29e1623902
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Add C# code to multimesh page
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2020-01-03 12:17:44 -05:00 |
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Muller-Castro
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feba99e30b
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using_servers.rst:48: sever->server
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2019-11-07 02:58:19 -03:00 |
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frido
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6a6464aea1
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Fix various typos and grammar issues in tutorial articles
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2019-10-09 23:56:08 +02:00 |
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Michael Alexsander Silva Dias
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f426de1612
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More fixes for newly added tutorials
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2019-04-24 02:44:19 -03:00 |
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Rémi Verschelde
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e40f3da2d5
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Formatting fixes to new tutorials
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2019-04-24 07:27:39 +02:00 |
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Rémi Verschelde
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a5e192c4ad
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Merge branch 'master' into optimation_optimazations
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2019-04-24 07:05:24 +02:00 |
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Michael Alexsander Silva Dias
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710f526b7e
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General fixes for the new optimazation pages
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2019-04-23 12:31:19 -03:00 |
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follower
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0279d82c8d
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Grammar fix: "it's" -> "its"
Because apparent intended wording is not "...thanks to [it is] high level constructs...".
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2019-04-24 02:57:19 +12:00 |
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clayjohn
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2bd33f5a46
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first pass at reviewing reduz' new docs
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2019-04-22 15:15:30 -07:00 |
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Juan Linietsky
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998be1d6b6
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Reference fixes
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2019-04-22 17:53:08 -03:00 |
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Juan Linietsky
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dbf5a855d5
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Added documentation on optimization.
Added missing containers files.
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2019-04-22 16:57:36 -03:00 |
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