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Fix toctree levels in Optimization section
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@@ -45,7 +45,7 @@ reality, there are several different kinds of performance problem:
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Each of these are annoying to the user, but in different ways.
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Measuring Performance
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Measuring performance
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=====================
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Probably the most important tool for optimization is the ability to measure
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@@ -2,7 +2,7 @@ Optimization
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=============
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Introduction
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~~~~~~~~~~~~
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------------
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Godot follows a balanced performance philosophy. In the performance world, there
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are always trade-offs, which consist of trading speed for usability and
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@@ -37,39 +37,49 @@ With this clear, the aim of this tutorial section is to explain how to get the
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maximum performance out of Godot. While the tutorials can be read in any order,
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it is a good idea to start from :ref:`doc_general_optimization`.
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Common
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------
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.. toctree::
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:maxdepth: 1
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:caption: Common
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:name: toc-learn-features-general-optimization
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general_optimization
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using_servers
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CPU
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---
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.. toctree::
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:maxdepth: 1
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:caption: CPU
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:name: toc-learn-features-cpu-optimization
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cpu_optimization
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GPU
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---
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.. toctree::
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:maxdepth: 1
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:caption: GPU
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:name: toc-learn-features-gpu-optimization
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gpu_optimization
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using_multimesh
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2D
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--
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.. toctree::
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:maxdepth: 1
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:caption: 2D
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:name: toc-learn-features-2d-optimization
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batching
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3D
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--
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.. toctree::
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:maxdepth: 1
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:caption: 3D
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:name: toc-learn-features-3d-optimization
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optimizing_3d_performance
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