104 Commits

Author SHA1 Message Date
Yuri Sizov
0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma
bf32b02183 Fix typos in FPS Tutorial Part 2 (#4548)
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma
347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Atul Varma
0baae20b65 Add missing punctuation to FPS tutorial part 1 (#4536) 2021-01-13 02:42:52 +01:00
daveTheOldCoder
68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Rémi Verschelde
2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Hugo Locurcio
f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
balloonpopper
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Secret Panda
c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
GrooveStomp
0d3919ee99 Deduplicates some text in fps_tutorial part 2
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde
31a288783c Merge branch 'master' into 3.2 2020-05-04 09:08:34 +02:00
abe
fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
abe
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Rémi Verschelde
0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Max Hilbrunner
d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde
707237278e Merge branch 'master' into 3.2 2020-04-21 14:08:07 +02:00
Giuseppe
b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Rémi Verschelde
997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio
6929a811bc Fix the dead links for the thumbstick dead zones pages
The host is no longer online, so we'll point to the archived version
instead.

This also removes a redundant note in the VR starter tutorial.

This closes #3343.
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum
a64854aa42 Replaced deprecated "get" cs func in fps tutorial
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Victor Lamoine
f7bcda32b9 Typo in part 2 of FPS tutorial 2020-02-25 16:54:39 +01:00
PouleyKetchoupp
854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Rémi Verschelde
8eff390ddd Merge pull request #2823 from taner1es/missingline-fix
Missing line explanation added
2019-10-29 08:53:47 +01:00
Nathan Lovato
e895ca68ee Merge pull request #2827 from anoadragon453/anoa/caps
Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan
40745f3fd3 Capitalize beginning of note 2019-10-05 20:08:05 +01:00
Taner Esmeroğlu
ebfbb33609 Missing line explanation
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu
90458bcd82 Fix: FPS TUT. PART 5 - Problematic Null Control
intersect_ray method returns empty dictionary instead of null.

https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Remi Rampin
91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
pass0
f2137a4e84 Update "fps_tutorial/part_one" (#2547)
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Keeyan Nejad
14acf43759 Update the "Getting the animations ready" section
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts

Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
Louis-Jacques Bourdages
e4c5a12916 Added C# code to Part 1 of the FPS tutorial (#2385)
* Added C# code to Part 1 of the FPS tutorial

* Update code for FPS Tutorial Part 1

Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
Hugo Locurcio
87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
soekmego
5c8b62b8af removed uneccesary comparator 2019-02-25 16:05:34 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
corrigentia
503e1bc2d6 Tweak part_six (#2064)
Fix some grammar, punctuation, word order, word choice and spelling in part_six. Add defensive programming guard clause. Reduce verbiage.
2018-12-19 12:56:22 +01:00
corrigentia
a21bbcacf1 Tweak part_five (#2063)
Fix some grammar, punctuation, word order, spelling and GDScript style guide compliance in part_five. Decrease verbalism.
2018-12-19 12:35:32 +01:00