Yuri Sizov
0f3fff42ee
Merge pull request #4543 from toolness/patch-2
...
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma
bf32b02183
Fix typos in FPS Tutorial Part 2 ( #4548 )
...
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma
347c5f4ff7
Fix minor typos in part_two.rst
2021-01-14 20:51:29 -05:00
Atul Varma
0baae20b65
Add missing punctuation to FPS tutorial part 1 ( #4536 )
2021-01-13 02:42:52 +01:00
daveTheOldCoder
68155916c7
Mention required steps for Godot 3.2+ in part 3 of FPS tutorial ( #4510 )
...
Explanation from TwistedTwigleg:
Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-01 03:34:23 +01:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Hugo Locurcio
f3e24e46b7
Fix code block formatting and reference in Physics introduction
2020-08-03 13:54:08 +02:00
balloonpopper
c40d74e19b
Added examples for collision layer masks ( #3863 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2020-08-03 13:47:40 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Secret Panda
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
GrooveStomp
0d3919ee99
Deduplicates some text in fps_tutorial part 2
...
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
31a288783c
Merge branch 'master' into 3.2
2020-05-04 09:08:34 +02:00
abe
fdf4c98a69
FPS Tutorial Part 5 typo fix
2020-05-02 19:41:36 -04:00
abe
cc17b4ca09
Include how to preview animations ( #3456 )
...
* Include how to preview animations
As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.
* Apply Calinou's suggestion
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-27 16:32:57 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Max Hilbrunner
d47d66f90d
Merge pull request #3318 from docquantum/master
...
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde
707237278e
Merge branch 'master' into 3.2
2020-04-21 14:08:07 +02:00
Giuseppe
b4c20830d1
Fix reference to a node in FPS tutorial part 2 ( #3413 )
2020-04-19 23:46:43 +02:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
6929a811bc
Fix the dead links for the thumbstick dead zones pages
...
The host is no longer online, so we'll point to the archived version
instead.
This also removes a redundant note in the VR starter tutorial.
This closes #3343 .
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
...
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum
a64854aa42
Replaced deprecated "get" cs func in fps tutorial
...
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Victor Lamoine
f7bcda32b9
Typo in part 2 of FPS tutorial
2020-02-25 16:54:39 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Rémi Verschelde
8eff390ddd
Merge pull request #2823 from taner1es/missingline-fix
...
Missing line explanation added
2019-10-29 08:53:47 +01:00
Nathan Lovato
e895ca68ee
Merge pull request #2827 from anoadragon453/anoa/caps
...
Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan
40745f3fd3
Capitalize beginning of note
2019-10-05 20:08:05 +01:00
Taner Esmeroğlu
ebfbb33609
Missing line explanation
...
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu
90458bcd82
Fix: FPS TUT. PART 5 - Problematic Null Control
...
intersect_ray method returns empty dictionary instead of null.
https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
...
* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
pass0
f2137a4e84
Update "fps_tutorial/part_one" ( #2547 )
...
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Keeyan Nejad
14acf43759
Update the "Getting the animations ready" section
...
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts
Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
Louis-Jacques Bourdages
e4c5a12916
Added C# code to Part 1 of the FPS tutorial ( #2385 )
...
* Added C# code to Part 1 of the FPS tutorial
* Update code for FPS Tutorial Part 1
Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
soekmego
5c8b62b8af
removed uneccesary comparator
2019-02-25 16:05:34 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
...
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
corrigentia
503e1bc2d6
Tweak part_six ( #2064 )
...
Fix some grammar, punctuation, word order, word choice and spelling in part_six. Add defensive programming guard clause. Reduce verbiage.
2018-12-19 12:56:22 +01:00
corrigentia
a21bbcacf1
Tweak part_five ( #2063 )
...
Fix some grammar, punctuation, word order, spelling and GDScript style guide compliance in part_five. Decrease verbalism.
2018-12-19 12:35:32 +01:00