Rémi Verschelde
e0e14e9435
Remove documentation specific to 3.2.4 (now 3.3, in its own branch)
2021-03-19 14:22:36 +01:00
Hugo Locurcio
32d63409d8
Document the relative export path behavior in Command line tutorial ( #4706 )
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This closes https://github.com/godotengine/godot/issues/46597 .
2021-03-03 23:01:24 +01:00
Hugo Locurcio
548ac22170
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Heikki Hokkanen
1885dba46e
Fix markup on Command line tutorial ( #4039 )
2020-09-19 09:37:57 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Wilson E. Alvarez
1c4eab3f50
Added shebang example to Command line tutorial ( #4028 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-17 23:53:54 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Nathan Lovato
82eee31df5
Fix bad table format in command_line_tutorial
2020-09-06 09:33:41 -06:00
Nathan Lovato
3bccbf3746
Add --export-pack option to the command_line_tutorial
2020-09-06 09:33:41 -06:00
Nathan Lovato
cadf87ca40
Edit paragraph about PCK files in command line tutorial
2020-09-06 08:43:17 -06:00
Hugo Locurcio
802b8d0d7d
Update the command line tutorial with the options currently in master
2020-09-05 14:25:40 +02:00
skyace65
72618e68c2
Remove Unity to Godot page
2020-08-21 19:20:25 -04:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Dexter Gramfors
20d1ef1ba5
Add warning about script syncing incompatibility with external editors ( #3736 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-27 14:56:38 +02:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
7edbc9d433
Fix old style -path mention
2020-05-27 14:45:25 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
tanchar
8eb869f61e
remove duplicate keyboard shortcut
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- Complete Symbol was present twice
- The correct shortcut on mac is Ctrl + Space ; Cmd + Space is typically used to open the mac spotlight search
- Clone Down was present twice
2020-04-25 12:27:41 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
m Kotob
1e1ccfacfa
Update "Unity to Godot" ( #3347 )
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The mentioned disadvantage of godot is now obsolete since https://github.com/godotengine/godot/pull/27742 was merged for 2D and 3D, and the game camera can be overridden from the editor to explore from multiple angles.
2020-04-06 20:58:35 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov
e576e59fff
Fix macOS shortcuts for Delete key ( #3334 )
2020-03-31 18:43:06 +02:00
Yuri Sizov
76ae949feb
Add a list of all default keyboard shortcuts ( #3329 )
2020-03-31 15:50:18 +02:00
Mateusz Konieczny
07d064ad0c
Unity has an official editor for Linux ( #3201 )
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* Unity has an official editor for Linux
See https://docs.unity3d.com/Manual/InstallingUnityLinux.html https://itsfoss.com/unity-editor-linux/
* Update getting_started/editor/unity_to_godot.rst
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-02-28 09:10:22 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
PouleyKetchoupp
53c165e58e
Full list of command line options in command line doc
2019-11-09 21:40:09 +01:00
Meriipu
9907bc833b
Made export template name match the default for Linux
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The default export template name for Linux appears to be `Linux/X11` and not `Linux X11`
2019-07-08 00:59:49 +00:00
bitbutter
71190d20dc
Update unity_to_godot.rst ( #2352 )
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Many small changes. Disambiguation, removing redundant language, added a note about nested prefabs in new versions of Unity.
2019-07-02 13:35:44 +02:00
Rémi Verschelde
028831dd3c
Fix flags formatting in external editors doc
2019-06-11 10:56:58 +02:00
Jakub Arnold
a68295f77f
Add vim/gvim to a list of external editor flags
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Sidenote: Even though the flags work both for vim and gvim, it probably makes more sense to use gvim, because the way Godot launches the editor won't work with normal vim since it doens't have a terminal to live in.
2019-04-20 18:39:07 +02:00
Max Hilbrunner
1d57590471
Merge pull request #2363 from DillonFlohr/vscode-note
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Added a note
2019-04-16 14:56:38 +02:00
Chris Bradfield
e9fc075b97
Merge pull request #2353 from bitbutter/patch-8
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Update external_editor.rst
2019-04-15 17:52:48 -07:00
Michael Alexsander Silva Dias
76cce4e62a
Fix malformed table in external editor page
2019-04-13 16:25:28 -03:00
Dillon Flohr
bce4f372ac
Added a proper Note
2019-04-11 09:50:46 -05:00
Dillon Flohr
410dfd9177
Added a note explaining that a user needs to point towards the code.cmd file as the default file used by VSCode, simply called "code" does not work with Godot
2019-04-10 16:11:22 -05:00
Dillon Flohr
ca5e7a3ab7
Escaping double dashes.
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Escaping the double dashes in this file to prevent Sphinx from turning them to a long bar "–" in the docs.
2019-04-10 15:56:15 -05:00
bitbutter
eddb544af8
Update external_editor.rst
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Removed unnecessary language.
2019-04-09 13:20:39 +02:00
Rémi Verschelde
0e1910b152
Merge pull request #2262 from skyace65/godot-to-unity-update
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Update Godot UI Image in Unity to Godot
2019-03-21 23:16:41 -07:00
Arman
61b11063f5
Unity->Godot, Groups and Signals rewrite, minor C++ change ( #2256 )
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* Godot->Unity, Groups and Signals rewrite
- Removed double use of "But there's more".
- Removed double use of "certain".
- Dropped brackets and changed structure of first sentence
- Removed "Note that" to be more concise.
* Unity->Godot C++ minor concision and grammar edit
- Removed "For your information"
- Added "the" ("the" references the API here, not Godot)
2019-03-21 23:12:11 -07:00
skyace65
632fb6efcd
Update Godot UI Image
2019-03-18 13:30:38 -04:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Kronkleberry
5e55bf1eaf
Added example flags for visual studio code
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(cherry picked from commit 0432592f63 )
+ edit by Akien to fix capitalization.
2019-01-15 13:32:58 +01:00
Rémi Verschelde
739ea5eeb9
Fix most Sphinx warnings
2019-01-07 12:14:46 +01:00
Rémi Verschelde
5f849646c0
Merge pull request #2085 from T1mL3arn/patch-2
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Better formatting for Glossary correspondence
2018-12-28 15:16:05 +01:00