Nathan Lovato
dce6c5a9db
Merge pull request #1658 from FeralBytes/patch-14
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Fix PR#1653
2018-08-11 14:21:31 +09:00
FeralBytes
514ddf2ead
Fix PR#1653
2018-08-05 07:52:21 -08:00
FeralBytes
e865db9e8b
fix for PR #1654
2018-08-05 07:47:19 -08:00
Hugo Locurcio
83d4782d5c
Improve and proof-read the "Optimizing for size" page
2018-07-24 22:58:05 +02:00
Max Hilbrunner
4b84ce3e07
Merge pull request #1604 from YeldhamDev/fps_six_fix
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Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Rémi Verschelde
ce2655b7f7
Compiling: Clarify instructions on compiling with Mono
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Fixes godotengine/godot#20384 .
2018-07-24 08:17:09 +02:00
Michael Alexsander Silva Dias
c7c102dff5
Fix code blocks in the sixth part of the FPS tutorial
2018-07-22 18:53:39 -03:00
Rémi Verschelde
9ae5f3ac7b
Fix instructions on installing custom templates
2018-07-22 17:39:40 +02:00
Rémi Verschelde
56e51f6b07
Merge pull request #1600 from kavika13/patch-1
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Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Juan Linietsky
c795750582
Forgot link time optimization
2018-07-21 19:37:06 -03:00
Juan Linietsky
27ab6a7a52
note about anti virus
2018-07-21 18:25:25 -03:00
Juan Linietsky
214abc0017
Add a tutorial about optimizing a build for size
2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham
0a3e033dd9
Updating deprecated pywin32 link
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Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
Ignacio Etcheverry
021d436105
Merge pull request #1547 from neikeq/sup
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Improve 'Compiling with Mono' and increase minimum Mono version
2018-07-01 01:24:42 +02:00
Ignacio Etcheverry
cab749ca84
Improve 'Compiling with Mono' and increase minimum Mono version
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- Minimum version of Mono for building Godot is 5.12.0
- Added list of command-line options
2018-06-28 20:44:45 +02:00
Clay Heaton
a5abacce08
Fixed incorrect instruction for MacOS compiling
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Line 40 contained a typo.
2018-06-22 12:21:59 -04:00
Rémi Verschelde
5bbda9faf0
Configuring an IDE: Add intro and details for scons path with Qt Creator
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Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None
f064e4f7a7
Fix 404s, some redirects and some broken links.
2018-05-30 16:49:21 -07:00
Chaosus
e688b73edd
Added mono compiling example for Windows
2018-05-16 15:05:37 +03:00
Max Hilbrunner
35864fa52b
Compiling with Mono: Point to required version
2018-05-06 18:22:38 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias
ade32064ae
Added yasm as an optional requirement, and did some minor formating.
2018-05-04 15:15:18 -03:00
Rémi Verschelde
fc873cc50f
Compiling: Document scons --help option.
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Fixes godotengine/godot#18444 .
2018-05-01 12:16:45 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Rémi Verschelde
4574161a7e
Compiling for X11: Add task-c++-devel to Mageia oneliner
2018-04-12 13:37:47 +02:00
Poommetee Ketson
9946ebe72a
Merge pull request #1350 from eska014/html5-april18
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Update HTML5 documentation
2018-04-11 08:39:24 +07:00
Leon Krause
c04ce7eb81
Update HTML5 documentation
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- Update build instructions
- Update engine.js API
- Document HTML5-related feature tags
- Document JavaScript.eval() build toggle
- Warn about iOS browsers
- Warn about HTTP polling loop
2018-04-10 21:09:39 +02:00
LinuxUserGD
c122f79cfa
fix x11 export templates dir
2018-03-31 17:32:11 +02:00
Max Hilbrunner
e76fd677d5
Packaging Godot: Add Windows info, 3.0 update
2018-03-30 17:34:39 +02:00
Max Hilbrunner
a252ee0726
Compiling with Mono: Godot path, fix #1167
2018-03-18 18:00:13 +01:00
mhilbrunner
09f4de4177
Remove outdated instructions for batch building templates
2018-03-13 11:27:07 +01:00
mhilbrunner
453238e0e5
Add docs for getting the source code from GitHub
2018-03-02 13:12:38 +01:00
Sam
ce1d9585f2
Added templates subfolder instructions for Godot >= 3 ( #480 )
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* Added templates subfolder instructions for Godot >=3
2018-03-02 04:47:47 +01:00
Viktor Ferenczi
bbdc2ab930
Updated Pywin32 URL, since they moved to GitHub
2018-02-10 16:32:44 +01:00
WellFiredDevelopment
f94f4ad586
Suggest the correct mono package
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I was attempting to get this running for a while and chasing my tail, most of the time mono-devel is sufficient for me, but after 5.x+ you won't have monosgen-2 unless you install mono-complete.
2018-02-05 14:45:48 +09:00
cheeseburger
d5fd8646fa
added pulseaudio-devel to solus as a necessary package
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Closes #905
2018-01-29 07:27:24 -08:00
Rémi Verschelde
31a6f62fd5
Fix typos using codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:14:22 +01:00
Michael Alexsander Silva Dias
898fbf34e1
Updated images in the "Compiling" section.
2018-01-16 23:29:28 -02:00
Max Hilbrunner
61fa615e2f
Merge pull request #906 from eska014/html5-3.0
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Update HTML5 platform documentation
2018-01-12 11:17:01 +01:00
Max Hilbrunner
4023c03f2e
Merge pull request #942 from MetaSaval/patch-1
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Updated commands now that macOS is 64-bit exclusive
2018-01-12 11:00:05 +01:00
Danny Suarez
7e8fc446ff
Updated commands now that macOS is 64-bit exclusive
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Follow-up on this issue: https://github.com/godotengine/godot-docs/issues/921
As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.
Updated commands now that macOS is 64-bit exclusive
As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.
Small Grammer
Removed an erroneous a and a comma.
2018-01-05 00:11:54 -08:00
Leon Krause
da195ea229
Update HTML5 platform documentation
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- Remove asm.js documentation
- Document engine.js interface
- Elaborate on limitations
- Elaborate on generated files
- Update build toolchain documentation
- Update JavaScript singleton documentation
2018-01-03 21:05:29 +01:00
Rémi Verschelde
72b3ff11ba
Mention MSBuild as requirement to build Godot with mono
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Fixes #931 .
2018-01-03 11:37:02 +01:00
Hugo Locurcio
ee7849d180
Update build instructions to mention support for Python 3.5 and later
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- Fix grammar and wording in many areas of the documentation
2017-12-30 14:18:40 +01:00
Pieter-Jan Briers
1d90ee7e62
Fix bitness default being incorect for MacOS.
2017-12-12 17:56:14 +01:00
Rémi Verschelde
e0d616fcd1
X11 build: Add Xi dependency
2017-12-08 01:14:12 +01:00
Martin Capitanio
4b627d5790
Clean up markup
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community/contributing/pr_workflow.rst:232: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
development/compiling/introduction_to_the_buildsystem.rst:61: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
learning/scripting/gdscript/gdscript_basics.rst:376: WARNING: undefined label: class_rect3 (if the link has no caption the label must precede a section header)
2017-11-28 03:32:19 +01:00
Andreas Haas
dc652c5fce
Fix generate mono glue command.
2017-11-13 15:04:37 +01:00
Robbie Cooper
51ab7b8795
Proofreading: Change most usages of "specially" to "especially"
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The word "specially" was routinely used where "especially" fits better (imo).
The following commands were used, followed by manually proofreading each case.
find . -type f -exec sed 's/Specially/Especially/g' -i'' {} +
find . -type f -exec sed 's/specially/especially/g' -i'' {} +
find . -type f -exec sed 's/eespecially/especially/g' -i'' {} +
find . -type f -exec sed 's/Eespecially/Especially/g' -i'' {} +
2017-10-27 23:30:45 -04:00
Rémi Verschelde
1c8b7ea324
Document cross-compilation caveat on Ubuntu
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Fixes https://github.com/godotengine/godot/issues/9258 .
2017-10-23 20:49:04 +02:00