221 Commits

Author SHA1 Message Date
Nathan Lovato
dce6c5a9db Merge pull request #1658 from FeralBytes/patch-14
Fix PR#1653
2018-08-11 14:21:31 +09:00
FeralBytes
514ddf2ead Fix PR#1653 2018-08-05 07:52:21 -08:00
FeralBytes
e865db9e8b fix for PR #1654 2018-08-05 07:47:19 -08:00
Hugo Locurcio
83d4782d5c Improve and proof-read the "Optimizing for size" page 2018-07-24 22:58:05 +02:00
Max Hilbrunner
4b84ce3e07 Merge pull request #1604 from YeldhamDev/fps_six_fix
Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Rémi Verschelde
ce2655b7f7 Compiling: Clarify instructions on compiling with Mono
Fixes godotengine/godot#20384.
2018-07-24 08:17:09 +02:00
Michael Alexsander Silva Dias
c7c102dff5 Fix code blocks in the sixth part of the FPS tutorial 2018-07-22 18:53:39 -03:00
Rémi Verschelde
9ae5f3ac7b Fix instructions on installing custom templates 2018-07-22 17:39:40 +02:00
Rémi Verschelde
56e51f6b07 Merge pull request #1600 from kavika13/patch-1
Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Juan Linietsky
c795750582 Forgot link time optimization 2018-07-21 19:37:06 -03:00
Juan Linietsky
27ab6a7a52 note about anti virus 2018-07-21 18:25:25 -03:00
Juan Linietsky
214abc0017 Add a tutorial about optimizing a build for size 2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham
0a3e033dd9 Updating deprecated pywin32 link
Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
Ignacio Etcheverry
021d436105 Merge pull request #1547 from neikeq/sup
Improve 'Compiling with Mono' and increase minimum Mono version
2018-07-01 01:24:42 +02:00
Ignacio Etcheverry
cab749ca84 Improve 'Compiling with Mono' and increase minimum Mono version
- Minimum version of Mono for building Godot is 5.12.0
- Added list of command-line options
2018-06-28 20:44:45 +02:00
Clay Heaton
a5abacce08 Fixed incorrect instruction for MacOS compiling
Line 40 contained a typo.
2018-06-22 12:21:59 -04:00
Rémi Verschelde
5bbda9faf0 Configuring an IDE: Add intro and details for scons path with Qt Creator
Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None
f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Chaosus
e688b73edd Added mono compiling example for Windows 2018-05-16 15:05:37 +03:00
Max Hilbrunner
35864fa52b Compiling with Mono: Point to required version 2018-05-06 18:22:38 +02:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias
ade32064ae Added yasm as an optional requirement, and did some minor formating. 2018-05-04 15:15:18 -03:00
Rémi Verschelde
fc873cc50f Compiling: Document scons --help option.
Fixes godotengine/godot#18444.
2018-05-01 12:16:45 +02:00
Yuri Chornoivan
11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Rémi Verschelde
4574161a7e Compiling for X11: Add task-c++-devel to Mageia oneliner 2018-04-12 13:37:47 +02:00
Poommetee Ketson
9946ebe72a Merge pull request #1350 from eska014/html5-april18
Update HTML5 documentation
2018-04-11 08:39:24 +07:00
Leon Krause
c04ce7eb81 Update HTML5 documentation
- Update build instructions
- Update engine.js API
- Document HTML5-related feature tags
- Document JavaScript.eval() build toggle
- Warn about iOS browsers
- Warn about HTTP polling loop
2018-04-10 21:09:39 +02:00
LinuxUserGD
c122f79cfa fix x11 export templates dir 2018-03-31 17:32:11 +02:00
Max Hilbrunner
e76fd677d5 Packaging Godot: Add Windows info, 3.0 update 2018-03-30 17:34:39 +02:00
Max Hilbrunner
a252ee0726 Compiling with Mono: Godot path, fix #1167 2018-03-18 18:00:13 +01:00
mhilbrunner
09f4de4177 Remove outdated instructions for batch building templates 2018-03-13 11:27:07 +01:00
mhilbrunner
453238e0e5 Add docs for getting the source code from GitHub 2018-03-02 13:12:38 +01:00
Sam
ce1d9585f2 Added templates subfolder instructions for Godot >= 3 (#480)
* Added templates subfolder instructions for Godot >=3
2018-03-02 04:47:47 +01:00
Viktor Ferenczi
bbdc2ab930 Updated Pywin32 URL, since they moved to GitHub 2018-02-10 16:32:44 +01:00
WellFiredDevelopment
f94f4ad586 Suggest the correct mono package
I was attempting to get this running for a while and chasing my tail, most of the time mono-devel is sufficient for me, but after 5.x+ you won't have monosgen-2 unless you install mono-complete.
2018-02-05 14:45:48 +09:00
cheeseburger
d5fd8646fa added pulseaudio-devel to solus as a necessary package
Closes #905
2018-01-29 07:27:24 -08:00
Rémi Verschelde
31a6f62fd5 Fix typos using codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:14:22 +01:00
Michael Alexsander Silva Dias
898fbf34e1 Updated images in the "Compiling" section. 2018-01-16 23:29:28 -02:00
Max Hilbrunner
61fa615e2f Merge pull request #906 from eska014/html5-3.0
Update HTML5 platform documentation
2018-01-12 11:17:01 +01:00
Max Hilbrunner
4023c03f2e Merge pull request #942 from MetaSaval/patch-1
Updated commands now that macOS is 64-bit exclusive
2018-01-12 11:00:05 +01:00
Danny Suarez
7e8fc446ff Updated commands now that macOS is 64-bit exclusive
Follow-up on this issue: https://github.com/godotengine/godot-docs/issues/921

As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.

 Updated commands now that macOS is 64-bit exclusive

As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.

Small Grammer

Removed an erroneous a and a comma.
2018-01-05 00:11:54 -08:00
Leon Krause
da195ea229 Update HTML5 platform documentation
- Remove asm.js documentation
 - Document engine.js interface
 - Elaborate on limitations
 - Elaborate on generated files
 - Update build toolchain documentation
 - Update JavaScript singleton documentation
2018-01-03 21:05:29 +01:00
Rémi Verschelde
72b3ff11ba Mention MSBuild as requirement to build Godot with mono
Fixes #931.
2018-01-03 11:37:02 +01:00
Hugo Locurcio
ee7849d180 Update build instructions to mention support for Python 3.5 and later
- Fix grammar and wording in many areas of the documentation
2017-12-30 14:18:40 +01:00
Pieter-Jan Briers
1d90ee7e62 Fix bitness default being incorect for MacOS. 2017-12-12 17:56:14 +01:00
Rémi Verschelde
e0d616fcd1 X11 build: Add Xi dependency 2017-12-08 01:14:12 +01:00
Martin Capitanio
4b627d5790 Clean up markup
community/contributing/pr_workflow.rst:232: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
development/compiling/introduction_to_the_buildsystem.rst:61: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
learning/scripting/gdscript/gdscript_basics.rst:376: WARNING: undefined label: class_rect3 (if the link has no caption the label must precede a section header)
2017-11-28 03:32:19 +01:00
Andreas Haas
dc652c5fce Fix generate mono glue command. 2017-11-13 15:04:37 +01:00
Robbie Cooper
51ab7b8795 Proofreading: Change most usages of "specially" to "especially"
The word "specially" was routinely used where "especially" fits better (imo).

The following commands were used, followed by manually proofreading each case.

find . -type f -exec sed 's/Specially/Especially/g' -i'' {} +
find . -type f -exec sed 's/specially/especially/g' -i'' {} +
find . -type f -exec sed 's/eespecially/especially/g' -i'' {} +
find . -type f -exec sed 's/Eespecially/Especially/g' -i'' {} +
2017-10-27 23:30:45 -04:00
Rémi Verschelde
1c8b7ea324 Document cross-compilation caveat on Ubuntu
Fixes https://github.com/godotengine/godot/issues/9258.
2017-10-23 20:49:04 +02:00