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Compiling with Mono: Godot path, fix #1167
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@@ -41,6 +41,8 @@ After the build finishes, you need to run the compiled executable with the param
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This command will tell Godot to generate the file *modules/mono/glue/mono_glue.gen.cpp*. Once this file is generated, you can build Godot for all the desired targets without the need to repeat this process.
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As always, ``godot`` refers to the compiled Godot binary, so if it isn't in your PATH, you need to give the full path to the executable, e.g. if it is located in the ``bin`` subfolder, it becomes ``bin/godot``.
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Notes
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^^^^^
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- **Do not** build normal binaries with ``mono_glue=no``. This option disables C# scripting and therefore must only be used for the temporary binary that will be used to generate the glue. Godot should print a message at startup warning you about this.
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