corrigentia
57e651492b
Fix grammar and punctuation in canvas_item_shader
...
Fix grammar and punctuation in canvas_item_shader.
2019-01-10 19:00:51 +02:00
corrigentia
979da3ae09
Fix punctuation in spatial_shader
...
Fix punctuation in spatial_shader.
2019-01-10 17:44:53 +02:00
Rémi Verschelde
7706f60b2d
Merge pull request #2104 from clayjohn/position_builtin
...
Added documentation for POSITION built-in
2019-01-08 13:33:49 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
clayjohn
1eeb2dfb74
added documentation for position built-in
2019-01-04 20:22:16 -08:00
clayjohn
f93925b0ee
overhauled shading reference
2018-12-13 12:18:05 -08:00
Clay John
c26b17b377
added advanced postprocessing tutorial ( #1897 )
2018-12-13 11:44:20 +01:00
clayjohn
7151c1d926
moved vertex_displacement tutorial into shading
2018-11-20 15:17:19 -08:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
...
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
...
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
clayjohn
b21cc05ac2
expanded migration guide with vertex shader info
2018-11-05 11:07:50 -08:00
Max Hilbrunner
5a7f31fd8d
Merge pull request #1834 from antoniotorresm/write-depth
...
Add DEPTH fragment built-in to shading language reference
2018-10-21 21:52:59 +02:00
M. Huri
034bb63e84
Repaired mistyped of 'its'.
2018-10-19 19:39:49 +07:00
Frido
6d9e3b6701
Fixed typos in Shading tutorial
2018-10-16 23:32:38 +02:00
Antonio Torres Moríñigo
410eb1d271
Add DEPTH fragment built-in
2018-10-12 12:05:55 +02:00
Max Hilbrunner
54d3875901
Merge pull request #1682 from Chaosus/matrix
...
Added note about matrix builds from another matrix(in shaders)
2018-08-28 17:03:25 +02:00
paul gruenbacher
1b2805d49f
simple fixe for shading language
2018-08-25 16:37:48 -04:00
Chris Bradfield
f1e62064d5
Merge pull request #1693 from clayjohn/migrating_shaders
...
Added shader migration reference document
2018-08-21 21:28:30 -07:00
clayjohn
8605975ad6
typo fixes
2018-08-21 21:23:19 -07:00
Chris Bradfield
c8c8c9044e
Merge pull request #1647 from NathanLovato/intro-to-shader-series
...
Add intro to shaders video series (with Bastiaan Olij)
2018-08-21 14:16:37 -07:00
Chaosus
94116e5f6d
Fix FRAGCOORD in shading_language.rst
2018-08-20 11:05:04 +03:00
clayjohn
3342e5fb76
added migration reference
2018-08-19 19:06:22 -07:00
Chaosus
a726c6f9ac
Added note about matrix builds from another matrix(in shaders)
2018-08-14 09:41:10 +03:00
Chris Bradfield
dd0fa36f98
Merge pull request #1640 from clayjohn/texscreen
...
Remove Reference to texscreen
2018-08-06 18:43:02 -07:00
Nathan Lovato
4b8672e41a
Add intro to shaders video series (with Bastiaan Olij)
2018-08-04 14:26:45 +09:00
isaacremnant
df9211514c
Update canvas_item's light built-in's to FRAGCOORD
2018-08-02 23:43:14 -04:00
clayjohn
6beea8dc09
remove reference to texscreen
2018-08-02 19:09:19 -07:00
Răzvan C. Rădulescu
48247c4e38
Clarify TEXTURE_PIXEL_SIZE with example
2018-06-30 08:12:12 +02:00
clayjohn
bc57a7e4c8
clarified description of screen_pixel_size
2018-05-12 17:50:39 -07:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Max Hilbrunner
2247096a08
Shading language: Formatting
2018-03-30 17:27:50 +02:00
Chaosus
8b433465a9
Fixes for builtin shader functions
2018-03-29 15:18:05 +03:00
MrCdK
3f522f38d2
Fixes the canvas item vertex example
2018-03-20 22:35:50 +01:00
JFonS
430b141ee6
Setting default values for hinted uniforms
2018-03-16 18:11:24 +01:00
Chaosus
b5b602f086
Update shader docs 2
2018-03-10 22:48:42 +03:00
Pieter-Jan Briers
3bea7d990b
Shines some light on canvas lighting shaders.
...
Updates their docs to be more clear and work with
https://github.com/godotengine/godot/pull/17391
2018-03-10 02:41:50 +01:00
Max Hilbrunner
31bf0f2934
Merge pull request #1189 from kjav/master
...
Fixed typos in shading_language.rst
2018-03-07 15:47:02 +01:00
Sam
02d0fd795e
Fixed table alignment on updated line
2018-03-06 19:14:27 +00:00
Antonio Torres Moríñigo
eae43a9db8
Update screen-reading shaders page to 3.0 shading language
2018-03-02 17:18:06 +01:00
Max Hilbrunner
3c663d56d9
Shading language docs: Fix light processing
...
Closes https://github.com/godotengine/godot-docs/issues/1184 .
2018-03-02 04:56:18 +01:00
Sam
0aa82ffa8a
Fixed "cordinate" typo in shading_language.rst
2018-03-01 18:19:08 +00:00
Sam
abb5dc8364
Fixed "coems" typo in shading_language.rst
2018-03-01 18:11:33 +00:00
Chaosus
f2a8b5fb6b
Improve shader docs
2018-02-22 16:50:27 +03:00
Antonio Torres Moríñigo
a53f5ad2e0
Add Interpolation qualifiers info to Shading Language reference
2018-01-28 01:16:22 +01:00
Nathan
18f889b6a4
Improve docs structure
...
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00