Hugo Locurcio
f3607cb52a
Fix height() functions missing return in Your second Spatial shader
2021-04-10 19:24:59 +02:00
Tim Krief
d2bdbb464f
Update screen-reading_shaders.rst
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Removed an unnecessary "}"
2019-12-11 09:53:17 +01:00
Rémi Verschelde
d1038285ab
Revert "Organized and updated spatial shader docs"
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This reverts commit 12010e1449 .
Contains 3.2-specific changes.
2019-07-29 18:36:03 +02:00
Rémi Verschelde
98e0adf5d8
Merge branch 'master' into 3.1
2019-07-29 18:20:01 +02:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield
0f36c83a4e
Merge pull request #2610 from Chaosus/update_shader_funcs
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Update shader built-ins
2019-07-14 15:50:26 -07:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Chaosus
87a636b335
Update shader datatypes
2019-07-12 15:41:29 +03:00
Chaosus
9bfd4c400c
Update shader built-ins
2019-07-11 20:15:59 +03:00
Rémi Verschelde
d40822708b
Merge branch 'master' into 3.1
2019-07-05 11:29:47 +02:00
Dustin Williams
102d76c4ad
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 13:11:15 -04:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
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This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Chaosus
b784006512
Added information about shader constants
2019-06-12 21:09:20 +03:00
Naughty
d5dca6bb1a
Fixed a typo.
2019-06-06 10:39:38 +02:00
clayjohn
ef013f577c
added your first spatial shader
2019-04-18 23:56:25 -07:00
clayjohn
b0be2808d4
initial commit for your first shader tutorial series
2019-03-31 11:22:22 -07:00
Rémi Verschelde
bb206c4a62
Merge pull request #2300 from clayjohn/update-advanced-postprocessing
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Some updates to advanced postprocessing to reflect knew techniques
2019-03-27 14:10:13 +01:00
clayjohn
79b5ad9d5b
reflect that SHADOW_COLOR is implemented
2019-03-26 17:19:34 -07:00
clayjohn
e512fbb7d3
some updates to advances postprocessing to reflect knew techniques
2019-03-26 17:05:49 -07:00
ludorverr
57ce0a7051
Example of a light shader ( #2260 )
2019-03-21 23:15:28 -07:00
Clay John
d0eacac884
Added shading language differences to gles2 doc ( #2237 )
2019-03-10 11:24:29 +01:00
clayjohn
172e220d4b
clean up shadermaterial doc
2019-03-04 22:29:32 -08:00
clayjohn
c9b1bc3a35
fixed inout variables in spatial shader
2019-02-02 14:29:20 -08:00
clayjohn
bb31bab528
fixed typo in OUTPUT_IS_SRGB
2019-01-27 00:00:20 -08:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
4f95bdba6e
Merge pull request #2160 from clayjohn/world_matrix_uniform
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Clarified use of WORLD_MATRIX in CanvasItem Shaders
2019-01-26 20:51:13 +01:00
clayjohn
2522a78f60
fixed description of canvas item matrices
2019-01-26 11:11:16 -08:00
clayjohn
39c27eb93c
updated shader builtins from recent commits
2019-01-25 17:28:27 -08:00
Nathan Lovato
c6cada2385
Merge pull request #2132 from corrigentia/patch-113
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Tweak vertex_displacement_with_shaders
2019-01-14 09:20:54 +09:00
corrigentia
a6663c5e7a
Tweak advanced_postprocessing
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Fix punctuation and spelling in advanced_postprocessing.
2019-01-13 16:06:21 +02:00
corrigentia
1776c39ef4
Tweak vertex_displacement_with_shaders
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Fix punctuation in vertex_displacement_with_shaders.
2019-01-13 14:42:34 +02:00
corrigentia
052a4d038a
Tweak migrating_to_godot_shader_language
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Fix punctuation and grammar in migrating_to_godot_shader_language. Remove duplication.
2019-01-13 13:15:33 +02:00
corrigentia
27928c4521
Tweak screen-reading_shaders
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Fix grammar and punctuation in screen-reading_shaders.
2019-01-12 11:24:32 +02:00
Michael Alexsander Silva Dias
9096b74375
Fix malformed table in "Shading language" page
2019-01-11 15:16:13 -02:00
Rémi Verschelde
0571c8c952
Merge pull request #2126 from corrigentia/patch-110
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Tweak intro_to_shaders_water_workshop
2019-01-11 17:22:44 +01:00
Rémi Verschelde
8bcbaa61ce
Merge pull request #2125 from corrigentia/patch-109
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Tweak shader_materials
2019-01-11 17:22:28 +01:00
Rémi Verschelde
de17b79e65
Merge pull request #2124 from corrigentia/patch-108
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Fix grammar and punctuation in particle_shader
2019-01-11 17:21:57 +01:00
Rémi Verschelde
82281b4b9e
Merge pull request #2122 from corrigentia/patch-107
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Fix grammar and punctuation in canvas_item_shader
2019-01-11 17:20:52 +01:00
Rémi Verschelde
67a1fcec3b
Merge pull request #2120 from corrigentia/patch-106
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Fix punctuation in spatial_shader
2019-01-11 17:20:30 +01:00
corrigentia
06b62c410c
Fix punctuation and grammar in shading_language ( #2119 )
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Fix punctuation and grammar in shading_language.
I surmise ``vec3 b = a.aaa; // Also valid, creates a vec3 and fills it with "a".`` means that ``b`` will take the ``alpha`` (4th) component of ``vec4 a`` and fill up all 3 of its components with it.
Presume intent to highlight ``b[i] < a [...] ? 0.0 : 1.0``; attempt fix.
2019-01-11 17:19:43 +01:00
corrigentia
a59b0a11a1
Fix punctuation in shaders ( #2118 )
2019-01-11 17:17:24 +01:00
corrigentia
85230258f4
Tweak intro_to_shaders_water_workshop
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Fix punctuation and grammar in intro_to_shaders_water_workshop.
2019-01-11 16:34:21 +02:00
corrigentia
7ca7b5640b
Tweak shader_materials
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Tweak shader_materials.
2019-01-10 19:39:16 +02:00
corrigentia
e93cb87fe9
Fix grammar and punctuation in particle_shader
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Fix grammar and punctuation in particle_shader.
2019-01-10 19:06:38 +02:00