35 Commits

Author SHA1 Message Date
Nathan Lovato
392e5a005e Proof Bezier, curves and paths tutorial
Up until the Curve* nodes in Godot
2019-05-01 09:23:27 +09:00
Rémi Verschelde
e40f3da2d5 Formatting fixes to new tutorials 2019-04-24 07:27:39 +02:00
Michael Alexsander Silva Dias
38bfbcdc35 General fixes for new interpolation and curves tutorials 2019-04-23 17:44:02 -03:00
Juan Linietsky
9a107a399a Fixes to tutorials 2019-04-23 15:13:06 -03:00
Juan Linietsky
efa6e36f1f Modified reference to beziers tutorial 2019-04-23 14:45:29 -03:00
Juan Linietsky
e5f598ff5c Add tutorials on interpolation and beziers. 2019-04-23 14:15:14 -03:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
corrigentia
321aa482d9 Fix punctuation in vector_math
Fix punctuation in vector_math.
2018-12-22 12:40:37 +02:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Mads Ynddal
70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Rémi Verschelde
90ffb6a6fa Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
None
f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Max Hilbrunner
3e112b9bde Typo fix 2018-05-07 09:23:18 +02:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Yuri Chornoivan
11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Ferenc Arn
b33cea6330 Added an example demonstrating gimbal lock
+ minor refinements
2018-04-12 16:32:05 -04:00
Ferenc Arn
da6f6e83d2 Minor changes to rotations docs.
Also removed the redundant SLERP discussion (which contained an awful typo: it used the symbols we introduced to described the 3D vectors and angles to describe
the 4D ones).
2018-04-10 14:35:59 -04:00
Nathan Lovato
368fa6317e Merge pull request #1334 from tagcup/rot
rotations tutorial
2018-04-10 11:04:37 +09:00
tagcup
602ae8d5f7 rotations tutorial 2018-04-08 16:52:42 -04:00
Max Hilbrunner
d2db7ecd6e Merge pull request #1319 from KellyThomas/advanced-vectors
C# code samples for Advanced Vector Math
2018-04-08 14:45:13 +02:00
Kelly thomas
16c0fe7130 improve naming in c# samples 2018-04-08 20:15:30 +08:00
Kelly thomas
f61f756421 Discuss identity in c# 2018-04-08 18:59:00 +08:00
Kelly thomas
7e255dbbb1 C# code samples for Matrices and transforms 2018-04-06 18:29:55 +08:00
Kelly thomas
8a0131858f C# code samples for Advanced Vector Math 2018-04-06 08:00:20 +08:00
Kelly Thomas
7dd3145a56 Reword references to GDScript code samples 2018-04-05 20:27:30 +08:00
Kelly thomas
95584177a5 Add c# samples to Vector Math 2018-04-05 20:05:58 +08:00
Max Hilbrunner
5399a7a81b Document local/global space helpers, closes #292 2018-03-13 19:46:04 +01:00
Unknown
66c073e899 Fix broken links in docs 2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias
8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Chris Bradfield
7f56f32752 Merge pull request #1035 from Omicron666/patch-2
Fix typo and wrong Basis class reference
2018-01-27 09:50:52 -08:00
Omicron
c12ab57157 Fix typo and wrong Basis class reference
Closing opened parenthesis, replacing non-existent Matrix3 class reference.
2018-01-27 18:46:06 +01:00
Omicron
dda2641fce Fixing missing Sphinx math tag 2018-01-27 18:34:56 +01:00
Nathan
18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00