Rémi Verschelde
98e0adf5d8
Merge branch 'master' into 3.1
2019-07-29 18:20:01 +02:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
...
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
...
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
...
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
...
* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
...
Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
skyace65
15b59a9153
Update spatial material page for Godot 3.1
2019-07-14 18:18:32 -04:00
skyace65
04a020d76d
Update Lights and Shadows for Godot 3.1
2019-07-12 20:00:34 -04:00
Rémi Verschelde
d40822708b
Merge branch 'master' into 3.1
2019-07-05 11:29:47 +02:00
pass0
f2137a4e84
Update "fps_tutorial/part_one" ( #2547 )
...
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
...
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Apan Trikha
849febd93c
Corrected indentations in Godot FPS Tutorial
2019-06-19 13:34:36 +05:30
Chris Bradfield
3391152cb2
Remove __MACOSX folder from zip files
2019-05-28 11:34:42 -07:00
Volodymyr Sereda
8dcc20ad7c
Fix "looking around" C# example
...
The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
2019-05-27 19:22:46 +01:00
Ian Byrne
9c4a0585f1
Fix typo in Using Transforms examples
...
Match CSharp example with GDScript example
2019-05-26 20:01:17 +01:00
Keeyan Nejad
14acf43759
Update the "Getting the animations ready" section
...
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts
Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
clayjohn
4647fb3eb4
fixes position typo in fish tutorial
2019-04-27 10:21:30 -07:00
follower
65ac51d4a9
Fix inconsistent indentation from mixed tab/spaces
...
For some reason in most cases the indent for the first 2 lines of code examples were space indented while the 3rd line was tab indented which resulted in excessive indentation for the 3rd line when rendered.
Replaced tabs with spaces in these and a couple of other cases.
2019-04-24 03:15:13 +12:00
Louis-Jacques Bourdages
e4c5a12916
Added C# code to Part 1 of the FPS tutorial ( #2385 )
...
* Added C# code to Part 1 of the FPS tutorial
* Update code for FPS Tutorial Part 1
Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
skyace65
ceb37d3940
update_multimesh_tutorial
2019-03-31 11:41:14 -04:00
Rémi Verschelde
40ea1f7e1f
Merge pull request #2272 from Calinou/improve-csg-tools
...
Improve the CSG tools page
2019-03-21 23:18:09 -07:00
Hugo Locurcio
b32ed6c904
Improve the CSG tools page
2019-03-20 14:15:48 +01:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
Arman
1ee685337e
Edit first paragraph under "Light nodes" ( #2245 )
...
* Edit first paragraph under "Light nodes"
Edited the first paragraph under "Light nodes" for concision. Removed the first part of the second sentence. Instead of noting that lights are discussed later in the article, added internal links.
* Grammar fixes in Threadsafe APIs
Edited structure of the first and third sentences to improve flow. Corrected "multi threading" to "multithreading"
* Revert "Grammar fixes in Threadsafe APIs"
This reverts commit 696a05420f .
2019-03-15 08:31:28 +01:00
clayjohn
d1fa43f9d4
fixed typo in title of fish tutorial
2019-03-14 17:40:12 -07:00
soekmego
5c8b62b8af
removed uneccesary comparator
2019-02-25 16:05:34 +01:00
Juan Linietsky
f118ce3213
Clarify that materials are only from meshes in gridmap.
2019-02-22 09:38:08 -03:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
clayjohn
0bbb62df2d
added tutorial on animating thousands of objects
2019-02-10 15:39:10 -08:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
...
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
05ea581b9b
Remove dropped tutorials from TOC
2019-01-09 10:27:49 +01:00
Rémi Verschelde
ddec590cbe
Remove obsolete 3D skeletons and IK tutorials
...
They were written years ago and now provide erroneous and misleading
information for 3.1+ with its much enhanced Skeleton and Bone features,
built-in IK support, etc.
Fixes #257 .
Those topics should be properly documented for 3.1+, see 1665.
2019-01-09 10:22:36 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
Rémi Verschelde
739ea5eeb9
Fix most Sphinx warnings
2019-01-07 12:14:46 +01:00
Rémi Verschelde
a1af0dfc13
Adapt tutorial hyperlinks after godotengine/godot#24640
2019-01-07 11:43:18 +01:00
MohamedAlFahim
b1284a8780
Fixed grammar
2018-12-24 15:07:52 -08:00
corrigentia
503e1bc2d6
Tweak part_six ( #2064 )
...
Fix some grammar, punctuation, word order, word choice and spelling in part_six. Add defensive programming guard clause. Reduce verbiage.
2018-12-19 12:56:22 +01:00
corrigentia
a21bbcacf1
Tweak part_five ( #2063 )
...
Fix some grammar, punctuation, word order, spelling and GDScript style guide compliance in part_five. Decrease verbalism.
2018-12-19 12:35:32 +01:00
corrigentia
e5a3436cdd
Tweak part_four ( #2062 )
2018-12-19 12:28:49 +01:00
Rémi Verschelde
734b1e87a9
Merge pull request #2061 from corrigentia/patch-76
...
Tweak part_three
2018-12-19 12:25:20 +01:00
Rémi Verschelde
006b3718e3
Merge pull request #2057 from corrigentia/patch-75
...
Tweak part_two
2018-12-19 12:24:07 +01:00
Rémi Verschelde
f6816de3a4
Merge pull request #2055 from corrigentia/patch-74
...
Tweak part_one
2018-12-19 12:21:34 +01:00
corrigentia
827c0a29c0
Tweak inverse_kinematics ( #2054 )
2018-12-19 12:19:36 +01:00
corrigentia
2f347b8147
Clarify meaning in csg_tools ( #2053 )
2018-12-19 12:18:35 +01:00
corrigentia
1bbf0a3a6a
Update part_three.rst
2018-12-17 09:22:36 +02:00
corrigentia
797e146180
Update part_two.rst
2018-12-16 19:07:10 +02:00