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Corrected indentations in Godot FPS Tutorial
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@@ -15,24 +15,24 @@ Throughout the course of this tutorial series, we will cover how:
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- To make a first person character that can move, sprint, and jump.
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- To make a simple animation state machine for handling animation transitions.
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- To add three weapons to the first person character, each using a different way to handle bullet collisions:
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- - A knife (using an :ref:`Area <class_Area>`)
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- - A pistol (Bullet scenes)
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- - A rifle (using a :ref:`Raycast <class_Raycast>`)
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- A knife (using an :ref:`Area <class_Area>`)
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- A pistol (Bullet scenes)
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- A rifle (using a :ref:`Raycast <class_Raycast>`)
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- To add two different types of grenades to the first person character:
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- - A normal grenade
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- - A sticky grenade
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- A normal grenade
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- A sticky grenade
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- To add the ability to grab and throw :ref:`RigidBody <class_RigidBody>` nodes
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- To add joypad input for the player
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- To add ammo and reloading for all weapons that consume ammo.
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- To add ammo and health pick ups
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- - In two sizes: big and small
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- In two sizes: big and small
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- To add an automatic turret
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- - That can fire using bullet objects or a :ref:`Raycast <class_Raycast>`
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- That can fire using bullet objects or a :ref:`Raycast <class_Raycast>`
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- To add targets that break when they've taken enough damage
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- To add sounds that play when the guns fire.
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- To add a simple main menu:
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- - With an options menu for changing how the game runs
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- - With a level select screen
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- With an options menu for changing how the game runs
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- With a level select screen
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- To add a universal pause menu we can access anywhere
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.. note:: While this tutorial can be completed by beginners, it is highly
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