Corrected indentations in Godot FPS Tutorial

This commit is contained in:
Apan Trikha
2019-06-19 13:34:36 +05:30
committed by GitHub
parent 3bb6c54556
commit 849febd93c

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@@ -15,24 +15,24 @@ Throughout the course of this tutorial series, we will cover how:
- To make a first person character that can move, sprint, and jump.
- To make a simple animation state machine for handling animation transitions.
- To add three weapons to the first person character, each using a different way to handle bullet collisions:
- - A knife (using an :ref:`Area <class_Area>`)
- - A pistol (Bullet scenes)
- - A rifle (using a :ref:`Raycast <class_Raycast>`)
- A knife (using an :ref:`Area <class_Area>`)
- A pistol (Bullet scenes)
- A rifle (using a :ref:`Raycast <class_Raycast>`)
- To add two different types of grenades to the first person character:
- - A normal grenade
- - A sticky grenade
- A normal grenade
- A sticky grenade
- To add the ability to grab and throw :ref:`RigidBody <class_RigidBody>` nodes
- To add joypad input for the player
- To add ammo and reloading for all weapons that consume ammo.
- To add ammo and health pick ups
- - In two sizes: big and small
- In two sizes: big and small
- To add an automatic turret
- - That can fire using bullet objects or a :ref:`Raycast <class_Raycast>`
- That can fire using bullet objects or a :ref:`Raycast <class_Raycast>`
- To add targets that break when they've taken enough damage
- To add sounds that play when the guns fire.
- To add a simple main menu:
- - With an options menu for changing how the game runs
- - With a level select screen
- With an options menu for changing how the game runs
- With a level select screen
- To add a universal pause menu we can access anywhere
.. note:: While this tutorial can be completed by beginners, it is highly