84 Commits

Author SHA1 Message Date
Rémi Verschelde
98e0adf5d8 Merge branch 'master' into 3.1 2019-07-29 18:20:01 +02:00
Remi Rampin
91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Rémi Verschelde
d40822708b Merge branch 'master' into 3.1 2019-07-05 11:29:47 +02:00
Rémi Verschelde
4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
Rémi Verschelde
ea95b8e5eb Make links to HTML and AndroidManifest templates point to 3.1 branch 2019-06-24 18:25:30 +02:00
Rémi Verschelde
fa784d4ce1 Merge branch 'master' into 3.1, excluding 3.2+ specific changes
I went through the diff to try to ensure that no 3.2+ specific changes
are being backported to the stable branch. I might have missed some
things though.
2019-05-31 11:10:27 +02:00
Juan Linietsky
3d58f51aa6 Added documentation about the new Custom Build system for Android 2019-04-24 17:02:45 -03:00
follower
3282d8f429 Minor typo/grammar fix: "you" -> "your"
Although I suspect this could be better written as something like:

> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Rémi Verschelde
1e3ee988bb Fix typo in Android modules doc 2019-03-07 11:27:35 +01:00
Nathan Banks
053418ef6f Update custom_modules_in_cpp.rst
Fixed a typo.

(cherry picked from commit 955666e8b4)
2019-03-01 23:53:25 +01:00
Heinich Porro
f7c9c326cf Update broken links (#2207)
* Update broken link

There was a reference to core/dvector.h file insead of core/pool_vector.h

* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Wilson E. Alvarez
e7a3db9f1f Changed object->cast_to to Object::cast_to 2018-12-10 19:25:45 -05:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536 Add android_add_asset_dir doc to "Creating Android modules" (#1894) 2018-11-20 10:10:45 +01:00
Rémi Verschelde
d146b1c13a Merge pull request #1890 from mijo-gracanin/master
Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Michael Alexsander Silva Dias
2d019998b5 Fix small problems in the "External libraries" and "Custom modules" pages 2018-11-15 14:06:32 -02:00
m
affa0f3542 Added example for binding to external C++ libary #513
Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
mgracanin
b826cd9606 Add instructions for configuring VS Code 2018-10-31 23:50:03 +01:00
Hugo Locurcio
adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Max Hilbrunner
079527b9d3 Merge pull request #1854 from LittleWhite-tb/indent-style-qt-creator
Qt Creator configuration to follow Godot's coding style
2018-10-21 21:44:50 +02:00
Max Hilbrunner
143305b108 Merge pull request #1863 from LittleWhite-tb/kdevelop-configuration-fixes
Fixes and improvement to the KDevelop documentation
2018-10-21 21:44:30 +02:00
Alexandre LittleWhite Laurent
430f6ef871 Fixes and improvement to the KDevelop documentation 2018-10-16 22:16:13 +02:00
Alexandre LittleWhite Laurent
0f69d5f0e1 New KDevelop screenshots 2018-10-16 22:02:20 +02:00
Alexandre LittleWhite Laurent
140a10d720 Added a section to explain how to configure Qt Creator to follow Godot's code style 2018-10-15 22:38:47 +02:00
Broc Weselmann
c3ddfbfbdf Updated DVector to PoolVector
fixes #1678
2018-10-08 17:09:49 -04:00
kellams
65a5860495 Fixed usage of -path flag when debugging (#1803)
* Fixed usage of -path flag when debugging
2018-10-07 00:12:30 +02:00
Hugo Locurcio
4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00
Rémi Verschelde
81e1d6da60 Fix core includes in C++ modules tutorial
Fixes #1787.
2018-10-03 15:34:00 +02:00
FeralBytes
58996e0ba7 Fix the Java Singleton example so it works
Reference Issue #1744
2018-09-28 20:24:07 -08:00
hungrymonkey
dfc35f19a7 Update custom_godot_servers.rst
"but" doesn't seem correct in this context. I wonder how I missed this word.
Before: It is possible to emit signals to GDScript but calling the GDScript dummy object.
After: It is possible to emit signals to GDScript by calling the GDScript dummy object.
2018-09-12 14:36:38 -07:00
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Chris Bradfield
da0383bd66 Fix broken link 2018-08-21 14:26:35 -07:00
FeralBytes
e4c047cbcf Update min and target sdk numbers 2018-08-17 10:01:32 -08:00
Ralph Minderhoud
2ff103e117 Update config example function signature
The previous example caused godot to display the following warning:

`Warning: module 'module' uses a deprecated 'can_build' signature in its config.py file, it should be 'can_build(env, platform)'.`
2018-06-30 16:43:39 -05:00
Michael Alexsander Silva Dias
26bd899dad Fix section links in the 'Configuring an IDE' page 2018-06-21 18:32:43 -03:00
Max Hilbrunner
dce48d0e7b Merge pull request #1531 from akien-mga/ide-config
Configuring an IDE: Add intro and details for scons path with Qt Creator
2018-06-21 18:54:10 +02:00
Hugo Locurcio
b2eb5ed8d4 Improve Custom Godot servers page and fix typos
This also makes the example code conform to the engine code style.
2018-06-20 20:24:29 +02:00
Rémi Verschelde
5bbda9faf0 Configuring an IDE: Add intro and details for scons path with Qt Creator
Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None
f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Michele Valente
e8384b72f9 Added tip about updating source files in QTCreator
Also added some screenshots fort the "Importing the project" section

Since I was doing these changes I updated also the following:

- added images for the build and run steps for Qt Creator (also changed
one line to match the screenshot taken on Linux in this case)

- fixed typo It's called "Qt Creator" not "QtCreator" althought packages
and launchers sometimes call it like that (I tend to make that mistake
too).
2018-05-20 22:00:38 +02:00
mhilbrunner
3fa4cc3355 Reinstate fun 2018-05-08 08:36:51 +02:00
mhilbrunner
f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
cheeseburger
144249d942 Fixed hyperlinks
pervious commits were missing a _doc header

:ref: doc_guide instead of guide
2018-04-30 16:26:50 -07:00
hungrymonkey
d399a7a1ff init commit custom godot servers, new file (#1400)
* custom godot servers, new tutorial
2018-04-30 16:40:22 +02:00
cheeseburger
e54dd281af added deconstructor to remove dynmically allocated memeory
closes #1120
2018-04-25 09:37:34 -07:00
Max Hilbrunner
949b3b1343 Update Creating Android Modules to 3.0 2018-03-30 22:57:03 +02:00