Rémi Verschelde
98e0adf5d8
Merge branch 'master' into 3.1
2019-07-29 18:20:01 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Rémi Verschelde
d40822708b
Merge branch 'master' into 3.1
2019-07-05 11:29:47 +02:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Rémi Verschelde
ea95b8e5eb
Make links to HTML and AndroidManifest templates point to 3.1 branch
2019-06-24 18:25:30 +02:00
Rémi Verschelde
fa784d4ce1
Merge branch 'master' into 3.1, excluding 3.2+ specific changes
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I went through the diff to try to ensure that no 3.2+ specific changes
are being backported to the stable branch. I might have missed some
things though.
2019-05-31 11:10:27 +02:00
Juan Linietsky
3d58f51aa6
Added documentation about the new Custom Build system for Android
2019-04-24 17:02:45 -03:00
follower
3282d8f429
Minor typo/grammar fix: "you" -> "your"
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Although I suspect this could be better written as something like:
> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Rémi Verschelde
1e3ee988bb
Fix typo in Android modules doc
2019-03-07 11:27:35 +01:00
Nathan Banks
053418ef6f
Update custom_modules_in_cpp.rst
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Fixed a typo.
(cherry picked from commit 955666e8b4 )
2019-03-01 23:53:25 +01:00
Heinich Porro
f7c9c326cf
Update broken links ( #2207 )
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* Update broken link
There was a reference to core/dvector.h file insead of core/pool_vector.h
* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
Wilson E. Alvarez
e7a3db9f1f
Changed object->cast_to to Object::cast_to
2018-12-10 19:25:45 -05:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536
Add android_add_asset_dir doc to "Creating Android modules" ( #1894 )
2018-11-20 10:10:45 +01:00
Rémi Verschelde
d146b1c13a
Merge pull request #1890 from mijo-gracanin/master
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Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Michael Alexsander Silva Dias
2d019998b5
Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 14:06:32 -02:00
m
affa0f3542
Added example for binding to external C++ libary #513
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Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
mgracanin
b826cd9606
Add instructions for configuring VS Code
2018-10-31 23:50:03 +01:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Max Hilbrunner
079527b9d3
Merge pull request #1854 from LittleWhite-tb/indent-style-qt-creator
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Qt Creator configuration to follow Godot's coding style
2018-10-21 21:44:50 +02:00
Max Hilbrunner
143305b108
Merge pull request #1863 from LittleWhite-tb/kdevelop-configuration-fixes
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Fixes and improvement to the KDevelop documentation
2018-10-21 21:44:30 +02:00
Alexandre LittleWhite Laurent
430f6ef871
Fixes and improvement to the KDevelop documentation
2018-10-16 22:16:13 +02:00
Alexandre LittleWhite Laurent
0f69d5f0e1
New KDevelop screenshots
2018-10-16 22:02:20 +02:00
Alexandre LittleWhite Laurent
140a10d720
Added a section to explain how to configure Qt Creator to follow Godot's code style
2018-10-15 22:38:47 +02:00
Broc Weselmann
c3ddfbfbdf
Updated DVector to PoolVector
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fixes #1678
2018-10-08 17:09:49 -04:00
kellams
65a5860495
Fixed usage of -path flag when debugging ( #1803 )
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* Fixed usage of -path flag when debugging
2018-10-07 00:12:30 +02:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
Rémi Verschelde
81e1d6da60
Fix core includes in C++ modules tutorial
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Fixes #1787 .
2018-10-03 15:34:00 +02:00
FeralBytes
58996e0ba7
Fix the Java Singleton example so it works
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Reference Issue #1744
2018-09-28 20:24:07 -08:00
hungrymonkey
dfc35f19a7
Update custom_godot_servers.rst
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"but" doesn't seem correct in this context. I wonder how I missed this word.
Before: It is possible to emit signals to GDScript but calling the GDScript dummy object.
After: It is possible to emit signals to GDScript by calling the GDScript dummy object.
2018-09-12 14:36:38 -07:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
Chris Bradfield
da0383bd66
Fix broken link
2018-08-21 14:26:35 -07:00
FeralBytes
e4c047cbcf
Update min and target sdk numbers
2018-08-17 10:01:32 -08:00
Ralph Minderhoud
2ff103e117
Update config example function signature
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The previous example caused godot to display the following warning:
`Warning: module 'module' uses a deprecated 'can_build' signature in its config.py file, it should be 'can_build(env, platform)'.`
2018-06-30 16:43:39 -05:00
Michael Alexsander Silva Dias
26bd899dad
Fix section links in the 'Configuring an IDE' page
2018-06-21 18:32:43 -03:00
Max Hilbrunner
dce48d0e7b
Merge pull request #1531 from akien-mga/ide-config
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Configuring an IDE: Add intro and details for scons path with Qt Creator
2018-06-21 18:54:10 +02:00
Hugo Locurcio
b2eb5ed8d4
Improve Custom Godot servers page and fix typos
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This also makes the example code conform to the engine code style.
2018-06-20 20:24:29 +02:00
Rémi Verschelde
5bbda9faf0
Configuring an IDE: Add intro and details for scons path with Qt Creator
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Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None
f064e4f7a7
Fix 404s, some redirects and some broken links.
2018-05-30 16:49:21 -07:00
Michele Valente
e8384b72f9
Added tip about updating source files in QTCreator
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Also added some screenshots fort the "Importing the project" section
Since I was doing these changes I updated also the following:
- added images for the build and run steps for Qt Creator (also changed
one line to match the screenshot taken on Linux in this case)
- fixed typo It's called "Qt Creator" not "QtCreator" althought packages
and launchers sometimes call it like that (I tend to make that mistake
too).
2018-05-20 22:00:38 +02:00
mhilbrunner
3fa4cc3355
Reinstate fun
2018-05-08 08:36:51 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
cheeseburger
144249d942
Fixed hyperlinks
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pervious commits were missing a _doc header
:ref: doc_guide instead of guide
2018-04-30 16:26:50 -07:00
hungrymonkey
d399a7a1ff
init commit custom godot servers, new file ( #1400 )
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* custom godot servers, new tutorial
2018-04-30 16:40:22 +02:00
cheeseburger
e54dd281af
added deconstructor to remove dynmically allocated memeory
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closes #1120
2018-04-25 09:37:34 -07:00
Max Hilbrunner
949b3b1343
Update Creating Android Modules to 3.0
2018-03-30 22:57:03 +02:00